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Blender Importing into unity - multiple shaders on each object


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I just finished modelling an engine to bring into unity however, when it imports into unity each object has multiple shaders applied. When i try and remove these, parts of the object disappear and it breaks a lot of texturing. Any help on how to import and keep each object with only 1 shader would be appreciated.

https://gyazo.com/ec2eaf04dc404dee678f4d5e9c422517 My model in blender

https://gyazo.com/450f7657a2523f4f7549e6d3cfcd36c9 The model in Unity with multiple shaders. The shaders that it creates seem to take the name of either the material on the mesh or the texture which that material is using.

https://gyazo.com/08d3452640b658bc588fd6e03e4de13d What happens when i start deleting the shaders   

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5 hours ago, acmarin said:

I just finished modelling an engine to bring into unity however, when it imports into unity each object has multiple shaders applied. When i try and remove these, parts of the object disappear and it breaks a lot of texturing. Any help on how to import and keep each object with only 1 shader would be appreciated.

https://gyazo.com/ec2eaf04dc404dee678f4d5e9c422517 My model in blender

https://gyazo.com/450f7657a2523f4f7549e6d3cfcd36c9 The model in Unity with multiple shaders. The shaders that it creates seem to take the name of either the material on the mesh or the texture which that material is using.

https://gyazo.com/08d3452640b658bc588fd6e03e4de13d What happens when i start deleting the shaders   

In the list of shader or textures you will see KSP pick from that list

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