Magos Mechanicus Posted March 10, 2019 Share Posted March 10, 2019 On 1/19/2019 at 7:38 PM, Jatwaa said: Thank you Kottabos, I am glad I can offer back to the community in which I feel at home. Makes me thrilled that people enjoy the mod I have seen the same, but the issue is how it's being calculated. For now, I just ignore the feature as even KER has the same issue. Electric charge isn't really consider it seems. I don't want to modify EC too much. I sincerely apologize if i mislead you. im in no way affiliated with that youtube channel im just a subscriber. But you are very welcome i think it was amazing and great work once again. i am actually going to look for it again to see if its out for 1.6.1 lol Quote Link to comment Share on other sites More sharing options...
Magos Mechanicus Posted March 16, 2019 Share Posted March 16, 2019 On 2/20/2019 at 8:52 AM, Jatwaa said: Yeah I don't see why not, this can be done pretty easily. Yeah im trying to play with the cfg file to try and figure it out myself Quote Link to comment Share on other sites More sharing options...
Jatwaa Posted March 28, 2019 Author Share Posted March 28, 2019 On 3/15/2019 at 11:09 PM, Magos Mechanicus said: Yeah im trying to play with the cfg file to try and figure it out myself My apologies, my HDD died, so I spent some time getting back up and going. I can check into this now. Quote Link to comment Share on other sites More sharing options...
Jatwaa Posted March 29, 2019 Author Share Posted March 29, 2019 10 hours ago, Jatwaa said: My apologies, my HDD died, so I spent some time getting back up and going. I can check into this now. And done Quote Link to comment Share on other sites More sharing options...
SHiRKiT Posted June 3, 2019 Share Posted June 3, 2019 (edited) CKAN shows an update but I think something is wrong, since the stated version is "4" Edited June 3, 2019 by SHiRKiT Quote Link to comment Share on other sites More sharing options...
budda Posted June 16, 2019 Share Posted June 16, 2019 I wonder if it would be possible to have some sort of exhust plume or emission ? Quote Link to comment Share on other sites More sharing options...
Jatwaa Posted June 16, 2019 Author Share Posted June 16, 2019 3 hours ago, budda said: I wonder if it would be possible to have some sort of exhust plume or emission ? I had a working version in testing... Then that hdd crashed. I'll check into doing it again. It's pretty easy Quote Link to comment Share on other sites More sharing options...
budda Posted June 16, 2019 Share Posted June 16, 2019 I wonder if it would be possible to have some sort of exhust plume or emission ? 2 hours ago, Jatwaa said: I had a working version in testing... Then that hdd crashed. I'll check into doing it again. It's pretty easy cool Quote Link to comment Share on other sites More sharing options...
Rynslet Posted July 23, 2019 Share Posted July 23, 2019 I'm using the EC2 "PsyOclone" engine on a set of satellites. I'd have liked to use the EC1s, but they don't have snap points under the engine to allow for coupling. But I got the satlites into space (On a rocket using the EC6. EC6 works very well, except for it's similar lack of snap points.) only to discover after uncoupling that the EC2 can't operate in a vacuum. Is this working as intended? Quote Link to comment Share on other sites More sharing options...
Jatwaa Posted July 23, 2019 Author Share Posted July 23, 2019 14 hours ago, Rynslet said: I'm using the EC2 "PsyOclone" engine on a set of satellites. I'd have liked to use the EC1s, but they don't have snap points under the engine to allow for coupling. But I got the satlites into space (On a rocket using the EC6. EC6 works very well, except for it's similar lack of snap points.) only to discover after uncoupling that the EC2 can't operate in a vacuum. Is this working as intended? Heyo, this is normal for the Psyoclone. It is based on the ramjet. The Manleneto is the orbit capable solution Quote Link to comment Share on other sites More sharing options...
Rynslet Posted July 24, 2019 Share Posted July 24, 2019 6 hours ago, Jatwaa said: Heyo, this is normal for the Psyoclone. It is based on the ramjet. The Manleneto is the orbit capable solution Just making sure. I switched to the MC3s for my next set of satellites, but I had to hyperedit the first set. lol Quote Link to comment Share on other sites More sharing options...
Vaultron Posted September 8, 2019 Share Posted September 8, 2019 Someone, add a instruction to installing, ok? Quote Link to comment Share on other sites More sharing options...
arkolis Posted November 1, 2019 Share Posted November 1, 2019 Love the mod! What is your idea on 1.8 support? Also I want to make some additional engines based on these for larger vessels, would you have any problems with that? Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted November 1, 2019 Share Posted November 1, 2019 @arkolis Uh, its a part mod only... *no* plugin required, so it *should* pretty much work in any version of KSP vOv Quote Link to comment Share on other sites More sharing options...
Drakenred65 Posted November 2, 2019 Share Posted November 2, 2019 Well a few minor points one it’s a sci fantasy drive but beyond that not really bothered by it, secondly the closest anyone has gotten gotten to an actual electric drive is the Electrodynamic tether, variations on it have been or are being tested to assist in station keeping and In proposals for de orbiting orbital Debris. Quote Link to comment Share on other sites More sharing options...
Jatwaa Posted November 2, 2019 Author Share Posted November 2, 2019 9 hours ago, [email protected] said: Well a few minor points one it’s a sci fantasy drive but beyond that not really bothered by it, secondly the closest anyone has gotten gotten to an actual electric drive is the Electrodynamic tether, variations on it have been or are being tested to assist in station keeping and In proposals for de orbiting orbital Debris. It's totally fictional engines not meant to bring any reality, but to offer an EC game rather than LFO. 16 hours ago, arkolis said: Love the mod! What is your idea on 1.8 support? Also I want to make some additional engines based on these for larger vessels, would you have any problems with that? It should work with any version of the game. I need to check the shades is all. The modules in use are all stock, so shouldn't be affected unless they change engine modules again. Feel free! I am about to update the mod. I haven't looked into BIGGER engines yet, I do have another mk3 engine I haven't released yet though. Quote Link to comment Share on other sites More sharing options...
Drakenred65 Posted November 2, 2019 Share Posted November 2, 2019 I know. Like I said I don’t realy have that much of a problem with them. It’s like that explodatron gun someone modded for fallout.(one shot and instant rendering into chunky salsa of anything.) Quote Link to comment Share on other sites More sharing options...
arkolis Posted November 8, 2019 Share Posted November 8, 2019 (edited) I give you my surface mounted version! (Basically they are replica's of the Trek engines) But they have multiple colors! I tried to make them look similar to the STO engines on carriers, but I made them slightly more stock-ish. Let me know what you think. Zip If you something from a specific show modeled, let me know, Ill add it with a stock-like texture. ---Removed to focus on NX Engine--- Edited November 14, 2019 by arkolis Quote Link to comment Share on other sites More sharing options...
arkolis Posted November 11, 2019 Share Posted November 11, 2019 Preview of NX-01 style engines I'm thinking of making surface mounted, with a separated arm. If anyone's interested let me know. Quote Link to comment Share on other sites More sharing options...
Jatwaa Posted November 11, 2019 Author Share Posted November 11, 2019 1 minute ago, arkolis said: Preview of NX-01 style engines I'm thinking of making surface mounted, with a separated arm. If anyone's interested let me know. This looks amazing, great job! Quote Link to comment Share on other sites More sharing options...
arkolis Posted November 11, 2019 Share Posted November 11, 2019 (edited) 4 hours ago, Jatwaa said: This looks amazing, great job! Thank you. I actually adjusted all my engines to roughly half your trek engines because its only one engine and not two. Finally got the right brightness and color to the emission map (though if its off tell me because Im actually slightly color blind). Here is a screen shot, just finished up textures recently. Edited November 11, 2019 by arkolis Quote Link to comment Share on other sites More sharing options...
arkolis Posted November 12, 2019 Share Posted November 12, 2019 (edited) Not yet updated the zip with the version below as some of the skinning issues haven't been worked out yet. ~Ark Edited November 14, 2019 by arkolis Quote Link to comment Share on other sites More sharing options...
arkolis Posted November 14, 2019 Share Posted November 14, 2019 (edited) Modeling additional parts from different versions of Star Trek and STO. @Jatwaa - Want me to split this off onto its own mod? or want to join forces? Edited November 14, 2019 by arkolis Quote Link to comment Share on other sites More sharing options...
Jatwaa Posted November 14, 2019 Author Share Posted November 14, 2019 8 hours ago, arkolis said: Modeling additional parts from different versions of Star Trek and STO. @Jatwaa - Want me to split this off onto its own mod? or want to join forces? We can merge if you want, I was working on the update for PURE last night (finally) and have some sound (finally) and RCS going. I still need to do a few things before next release - remove spinny bits - Add in color animations (once I figure the tool out lol) So its good timing Quote Link to comment Share on other sites More sharing options...
arkolis Posted November 14, 2019 Share Posted November 14, 2019 Sent you a PM! Quote Link to comment Share on other sites More sharing options...
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