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Kudo's on this awesome beauty.  Normally I stick to realistic or at least experimental drives, but I've been sad that no one has truly taken the star trek design approach.  I am no modder and have no idea how to even consider doing it, but........ possible suggestion for a future release........... Star Trek Discovery Spore Drive................ you know what....... possible future release (begging) for any mod author................ near copyright violation (just shy of for safety sake) star trek parts............... any and all variants if anyone is so inclined and has time..... lmao.  I can see myself using this mod a LOT for my longer hauls along side KSPIE, Near Future, etc.  Adding in beamed power to the idea of this drive to me just makes sense regardless of realism. :P

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@StoneWolfPC Do you have a screenshot of the Spore Drive? All I could find was clips from the show, but none showing what the module looks like. If your talking about the jumping, a plugin would have to be written for that, probably outside the scope of this mod.

As far as Star Trek Ship parts, I was thinking about building up some to match the nx parts I've made so far.

Heres a screenshot of the current version of the engine nacelles.

Includes NX-01, NCC (Original), and NCC Alt (from ST Discovery)

Spoiler

eng-nccb.PNG

 

Edited by arkolis

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10 hours ago, arkolis said:

@StoneWolfPC Do you have a screenshot of the Spore Drive? All I could find was clips from the show, but none showing what the module looks like. If your talking about the jumping, a plugin would have to be written for that, probably outside the scope of this mod.

As far as Star Trek Ship parts, I was thinking about building up some to match the nx parts I've made so far.

Heres a screenshot of the current version of the engine nacelles.

Includes NX-01, NCC (Original), and NCC Alt (from ST Discovery)

  Reveal hidden contents

eng-nccb.PNG

 

Give me some time and I will look for some shots.  I am due to rewatch season 1 and 2 again soon, so will have ample time to grab a couple screens.  I'm sure it'll actually be outside the range of THIS mod, sadly, but I would LOVE if someone either did it........... or taught me how to code so I could do it myself (if I knew how, I wouldn't be asking :P)  And those nacelles btw, they look absolutely stunning!  I saw that someone had made an entire list of star trek parts if I can ever find the link for it, but it's way outdated.  I'm sure the amount of effort that would go into the texturing for what I'm thinking of would take someone with a lot of spare time, knowledge, and be as big of a star trek fan as I am to boot. :P  I love all of the series.  I'm actually more fond of Discovery and Enterprise than I thought I would be.  If I had the skills needed.......... I have the spare time to do it all and the computer to handle it.  I just have no idea where to start and when I do try to learn I end up giving up because without guidance and someone showing me how to actually make something that works, I feel like I'm wasting time and get bored. :P

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5 hours ago, StoneWolfPC said:

Give me some time and I will look for some shots.  I am due to rewatch season 1 and 2 again soon, so will have ample time to grab a couple screens.  I'm sure it'll actually be outside the range of THIS mod, sadly, but I would LOVE if someone either did it........... or taught me how to code so I could do it myself (if I knew how, I wouldn't be asking :P)  And those nacelles btw, they look absolutely stunning!  I saw that someone had made an entire list of star trek parts if I can ever find the link for it, but it's way outdated.  I'm sure the amount of effort that would go into the texturing for what I'm thinking of would take someone with a lot of spare time, knowledge, and be as big of a star trek fan as I am to boot. :P  I love all of the series.  I'm actually more fond of Discovery and Enterprise than I thought I would be.  If I had the skills needed.......... I have the spare time to do it all and the computer to handle it.  I just have no idea where to start and when I do try to learn I end up giving up because without guidance and someone showing me how to actually make something that works, I feel like I'm wasting time and get bored. :P

W3schools is probably one of my most used resources, helped me learn css, html, and some c# and they have a lot more than that now. Stack Exchange for unity3d or .Net/c# is another good source for c# stuff. Python is what everyone's using for non game related stuff these days.

As far as KSP goes, it was easier than I thought to get back into it. Just have to iterate a few times to get working, find out what I can't do and model/texture away.

As far as Texturing goes I'm more rusty than I thought, probably ask some of the other modders some tricks if they are in a sharing mood.

As far as Modeling, I've been doing that since 2006, and its all about how comfortable you are with 3d. Some people use sketchup, I use blender, doesn't matter that much only matters that you make clean meshes. The cleaner the mesh the better it runs in anything.

As far as the list goes for the star trek parts if you can find that please share, I have been looking into building a full nx-01 and ncc body to go along with those engines, probably release them separately so I don't overload Jatwaa's release page with something that doesn't have to do with engines.

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9 hours ago, StoneWolfPC said:

Give me some time and I will look for some shots.  I am due to rewatch season 1 and 2 again soon, so will have ample time to grab a couple screens.  I'm sure it'll actually be outside the range of THIS mod, sadly, but I would LOVE if someone either did it........... or taught me how to code so I could do it myself (if I knew how, I wouldn't be asking :P)  And those nacelles btw, they look absolutely stunning!  I saw that someone had made an entire list of star trek parts if I can ever find the link for it, but it's way outdated.  I'm sure the amount of effort that would go into the texturing for what I'm thinking of would take someone with a lot of spare time, knowledge, and be as big of a star trek fan as I am to boot. :P  I love all of the series.  I'm actually more fond of Discovery and Enterprise than I thought I would be.  If I had the skills needed.......... I have the spare time to do it all and the computer to handle it.  I just have no idea where to start and when I do try to learn I end up giving up because without guidance and someone showing me how to actually make something that works, I feel like I'm wasting time and get bored. :P

Ark is MUCH better than I am at this. I basically just do some modding on the side when I get bored. There is also a modding discord for KSP, they have been invaluable in helping me sort things out. 

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6 hours ago, arkolis said:

W3schools is probably one of my most used resources, helped me learn css, html, and some c# and they have a lot more than that now. Stack Exchange for unity3d or .Net/c# is another good source for c# stuff. Python is what everyone's using for non game related stuff these days.

As far as KSP goes, it was easier than I thought to get back into it. Just have to iterate a few times to get working, find out what I can't do and model/texture away.

As far as Texturing goes I'm more rusty than I thought, probably ask some of the other modders some tricks if they are in a sharing mood.

As far as Modeling, I've been doing that since 2006, and its all about how comfortable you are with 3d. Some people use sketchup, I use blender, doesn't matter that much only matters that you make clean meshes. The cleaner the mesh the better it runs in anything.

As far as the list goes for the star trek parts if you can find that please share, I have been looking into building a full nx-01 and ncc body to go along with those engines, probably release them separately so I don't overload Jatwaa's release page with something that doesn't have to do with engines.

I've used ww3 for basic html.  I can design an extremely basic website, and I understand at least most of what I'm looking at concerning it now, but as I go farther than that, my brain fries and I get overwhelmed.  I get a plan of what I want in my head, and starting at basics doesn't work for that half the time lmfao.  I'm a hardware guy, I can build pc's and repair them in my sleep (many times even hardware issues most people can't fix) because it's all starting at the basics....... unplug it, plug it back in. lmao.  But I appreciate it!  I may eventually get my head in the game enough to give it a real go.  My other issue would be texture creation as I'm far from an artist.  I managed a T-shirt and port for sims 3, and then over to sims 4.......... and even that didn't look so good............. But it was symmetrical, and looked like a t-shirt (mostly).  Yeah, I want to try, I just don't have the drive to dig in at the moment.  Being a dad is full time and this kind of thing breaks my focus on him sometimes more than I want it to. lol. 

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4 hours ago, Jatwaa said:

Ark is MUCH better than I am at this. I basically just do some modding on the side when I get bored. There is also a modding discord for KSP, they have been invaluable in helping me sort things out. 

Thank you very much! Any chance you have a link to that discord? I've been trying to locate one but all I ever find is ones for specific mods.

 

20 minutes ago, StoneWolfPC said:

I've used ww3 for basic html.  I can design an extremely basic website, and I understand at least most of what I'm looking at concerning it now, but as I go farther than that, my brain fries and I get overwhelmed.  I get a plan of what I want in my head, and starting at basics doesn't work for that half the time lmfao.  I'm a hardware guy, I can build pc's and repair them in my sleep (many times even hardware issues most people can't fix) because it's all starting at the basics....... unplug it, plug it back in. lmao.  But I appreciate it!  I may eventually get my head in the game enough to give it a real go.  My other issue would be texture creation as I'm far from an artist.  I managed a T-shirt and port for sims 3, and then over to sims 4.......... and even that didn't look so good............. But it was symmetrical, and looked like a t-shirt (mostly).  Yeah, I want to try, I just don't have the drive to dig in at the moment.  Being a dad is full time and this kind of thing breaks my focus on him sometimes more than I want it to. lol. 

Depending on their age it might be better to do modding cooperatively with your kids, learn together. I knew some people that did this with their kids and ended up selling assets for a while to build up for the kids college. I would recommend learning low poly modeling first before moving up to the high poly stuff, just so get a good grasp on the design. I can pm you some youtube channels if you want to start with blender. 

So if your comparing programming to hardware, power is the main class, OS would be your startup functions and libraries, and anything in between would be functions. Thats super super basic but will allow basic understanding when looking at code. So in c# in unity your main class will be a monobehavior (not sure what KSP's classes are based on), thats your power to start from. Your primary update function will be the OS, anything you need to call within a certain time will be within this. Anything your program needs to do that only fires once will be additional functions. Hopefully that makes sense, I started in hardware and slowly worked my way to software.

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15 hours ago, arkolis said:

Depending on their age it might be better to do modding cooperatively with your kids, learn together. I knew some people that did this with their kids and ended up selling assets for a while to build up for the kids college. I would recommend learning low poly modeling first before moving up to the high poly stuff, just so get a good grasp on the design. I can pm you some youtube channels if you want to start with blender. 

So if your comparing programming to hardware, power is the main class, OS would be your startup functions and libraries, and anything in between would be functions. Thats super super basic but will allow basic understanding when looking at code. So in c# in unity your main class will be a monobehavior (not sure what KSP's classes are based on), thats your power to start from. Your primary update function will be the OS, anything you need to call within a certain time will be within this. Anything your program needs to do that only fires once will be additional functions. Hopefully that makes sense, I started in hardware and slowly worked my way to software.

Makes perfect sense.  Back in high school (class of 01) I learned q basic.  I've forgotten all but if then statements.  >.< lmao.  It helped I had a commodore 128 that ran off q +.  lmao.  I have ADD and ADHD so my brain will actually try moving too fast.  Please do pm me those youtube's I think I'm going to give it a real go soon.  My son is 5, and his birthday is too late for kindergarten this year so not quite ready for that.  He still doesn't have the coordination for keyboard and mouse just yet but is slowly getting there.  He can handle a touch screen though. lol.

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Love how you've done this. :) Do think it would fit more as a very late tech tree item though instead of unlocking as early as it presently does.

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Could you make a Mk2 shaped one that I can place in the middle of a stack? Maybe give it a name that's a reference to Mass Effect... ;) at least that's how I would use it. E3-z0 (pronounced eezo) would be my first idea for a name :D

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On 12/27/2018 at 7:41 PM, Jatwaa said:

PURE Electric Engines

You wanted electric engines without needing additional fuels, now you have them. This set of engines allows you to go FULL GREEN and only use Batteries and/or Solar power. 

The basic engines have thrust based on the stock engine. 

  • EC1 "Pure"
    •  Max Thrust = 25
    • Size = 0.625
    • Comparable to Juno
  • EC2 "PsyOclone"
    • Max Thrust = 80 (125)
    • Size = 1.25
    • Normal & Performance modes (afterburner) 
    • Comparable to Panther
  • EC3 "Manleneto"
    • Max Thrust = 100 (170)
    • Size = 1.25
    • Atmospheric & ExtrAtospheric modes (orbital)
    • Comparable to Rapier
  • EC4 "ElecTrek"
    • Max Thrust = 200 (400)
    • Size = 1.25
    • Comparable to Rapier (Star Trek Nacelles) 
  • EC5 "ElecTrek Heavy"
    • Max Thrust = 300 (620)
    • Size = 2.5
    • Comparable to Rapier (Star Trek Nacelles)

 

BmT69XK.png

 

bgdkBzU.png

 

https://spacedock.info/mod/1998/Pure Electric Engines

License: MIT 

Soo I am getting a bug where once I am in space...my ship starts tilting backwards...but in atmosphere its super stable plz help

Edited by MutentX

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They're slightly overpowered, I agree with setting them to end game items, I attached a Manleneto to a massive rocket I was building and I was able to escape the atmosphere within a few seconds, after a few minutes I was leaving the solar system and was soon entering deep space lol. 

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1 hour ago, Erenoth02 said:

They're slightly overpowered, I agree with setting them to end game items, I attached a Manleneto to a massive rocket I was building and I was able to escape the atmosphere within a few seconds, after a few minutes I was leaving the solar system and was soon entering deep space lol. 

Hahahaha that's awesome. Ok, i will set them to endgame. Maybe make a light version for earlier. More hungry and less powerful.

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I agree with the overpowering.  I love your mod though regardless, but I've found myself using it and only it for engines, because............. well they're the only engines I can currently reach deep space with and NOT run out of DV....... using KSPInterstellarExtended, and NearFuture mods for electrical...................... yeah it's almost (not quite because at a certain point you still run out of power) a cheat.  Anyway...........

 

I found this today on CKAN, thought you might be inspired to make some serious borg ship textures with it?  If so, please please let me know! 

 

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