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KSP WW2 Dogfight Competition [1.6.x]


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This is a KSP WW2 fighter aircraft competition, inspired by the BAD-T competition.

REQUIRED MODS:

FAR

BDArmrory

AviatorArsenal, with a custom patch by @SuicidalInsanity

Patch:

https://github.com/SuicidalInsanity/AviatorArsenal/releases/tag/1.0

AJE(Advanced Jet Engine)

SXT or AirplanePlus(for propeller engines)

AJE Extended configs(for AJE compatibility of AirplanePlus/SXT engines)

OTHER ALLOWED(but not required)MODS

B9 Procedural wings:

Procedural parts:

Adjustable Landing gear, if it works in 1.6(testing needed)

RULES:

Aircraft are divided into two categories: Light Fighters, and Heavy Fighters.

Light Fighters have a maximum of 100 weapons points, and 2500 engine points.

Heavy Fighters have a maximum of 100 weapons points, and 4000 engine points. They also must have two engines. They also have a minimum empty weight of 5t.

Points system/weapons rules:

Your available weapon/engine points is the maximum value multiplied by the lowest mass-strength multiplier found on any of your aircrafts wing parts.(whether it is used as an actual wing, or fuselage).

Mass-strength multiplier values over 1 count as 1.

Cannons(any weapon with a caliber 15mm or above) cost their exact caliber in mm, and have a max engagement range of 600 meters or under.

Machine guns(any weapon with a caliber below 15mm) cost 75% of their caliber in mmm, and have a max engagement range of 1000 meters or under.

Engines cost their listed WET horsepower.

OTHER RULES:

50 part count limit.

Only AJE compatible piston engines allowed

Only BAD-T weapons

No turrets

No reaction wheels, or RCS.

At least 1 kerbal.

No adjusting BDA armor values.

LEADERBOARD RULES:

This is a King Of The Hill- style leaderboard. 5 leaderboard slots are maintained.

Battles are 2v2, best out of three rounds.

Planes spawn at the  KSC and Island Airfield.

You may enter as many times as you like, but only two of your planes can be in the queue/rankings simultaneously.

 

LEADERBOARD

1.

2.

3.

4.

5.

 

Also, if you would be interested in helping to run battles, just give me a PM.

Edited by Guest
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I have some doubts about your points system, does it mean that if I have a 2.0 multiplier on my wings I will have 2 times the maximum points?

What if I have all wing psrts as 2.0 and one single part at a much lower rate? Or if I use proc wings as fuselage?

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19 hours ago, tetryds said:

I have some doubts about your points system, does it mean that if I have a 2.0 multiplier on my wings I will have 2 times the maximum points?

Actually, no, I do need to clarify that.

 

19 hours ago, tetryds said:

What if I have all wing psrts as 2.0 and one single part at a much lower rate? Or if I use proc wings as fuselage?

The procedural wing with the lowest mass-strength is used.

 

On 12/27/2018 at 6:29 PM, dundun92 said:

Your available weapon/engine points is the maximum value multiplied by the lowest mass-strength multiplier found on your aircrafts wing parts.

And, using pwings as fuselage parts is allowed,  and actually what im expecting, because its the only way to get realistic HP to Weight ratios.

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