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Proper in-orbit EVA


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You need to master the jetpack controls of the kerbals, its not too hard. Its not very realistic in a real life sense, but thats the kerbal way. Or you add a lot of ladders around your station and just climb all around it, like they do on the ISS (with theters IRL though).

Edited by Dafni
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Well, most of all, try to only use small inputs. Tap those keys very lightly. Never go to fast in any direction. Never go to far from your ship.

Use the mouse to orient the camera in the way you want to go, and hit whatever key is your orient-to-view key bind, and go from there.

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On 12/29/2018 at 10:13 PM, Dafni said:

Well, most of all, try to only use small inputs. Tap those keys very lightly. Never go to fast in any direction. Never go to far from your ship.

Use the mouse to orient the camera in the way you want to go, and hit whatever key is your orient-to-view key bind, and go from there.

and remember that caps-lock activates fine tune controls

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Also, it really helps to double-click on your spacecraft once you are out on EVA. That makes your craft a target and your navball will show you the prograde marker :prograde: (the direction you are traveling relative to your target) and target marker :targetpro: (the direction towards your ship.) This will really help if you drift too far from the ship; just use your jetpack controls to keep lining the prograde marker :prograde: on top of the target marker :targetpro:. Clicking the green numbers inset into the top of the navball will cycle the guidance display from orbit display, to surface display, to target display and back again.

If you find it hard to master the WASD eva controls, I find it helpful to reassign them in the start menu settings to the numeric keypad.

Edited by HvP
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On 12/29/2018 at 11:19 PM, Nigel Cardozo said:

But can you use those navball marker which you have to go prograde etc instead of the cameras?

You cannot use SAS to lock the kerbal to point prograde etc. Kerbals on EVA do not have SAS.

What you can do, though, is adjust the camera so that it is pointing prograde etc according to the navball and then hit your spacebar. When you hit the spacebar it forces your kerbal to point as close as possible in the direction the camera is pointing. A kerbal's helmet on EVA always points due north, however -- so there are many times when a kerbal cannot completely turn to point in exactly the direction the camera is facing.

 

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9 hours ago, bewing said:

You cannot use SAS to lock the kerbal to point prograde etc. Kerbals on EVA do not have SAS.

What you can do, though, is adjust the camera so that it is pointing prograde etc according to the navball and then hit your spacebar. When you hit the spacebar it forces your kerbal to point as close as possible in the direction the camera is pointing. A kerbal's helmet on EVA always points due north, however -- so there are many times when a kerbal cannot completely turn to point in exactly the direction the camera is facing.

 

 

14 hours ago, HvP said:

Also, it really helps to double-click on your spacecraft once you are out on EVA. That makes your craft a target and your navball will show you the prograde marker :prograde: (the direction you are traveling relative to your target) and target marker :targetpro: (the direction towards your ship.) This will really help if you drift too far from the ship; just use your jetpack controls to keep lining the prograde marker :prograde: on top of the target marker :targetpro:. Clicking the green numbers inset into the top of the navball will cycle the guidance display from orbit display, to surface display, to target display and back again.

If you find it hard to master the WASD eva controls, I find it helpful to reassign them in the start menu settings to the numeric keypad.

Never knew about these thanks for telling me about them

:)

 

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On 12/31/2018 at 8:14 PM, bewing said:

You cannot use SAS to lock the kerbal to point prograde etc. Kerbals on EVA do not have SAS.

What you can do, though, is adjust the camera so that it is pointing prograde etc according to the navball and then hit your spacebar. When you hit the spacebar it forces your kerbal to point as close as possible in the direction the camera is pointing. A kerbal's helmet on EVA always points due north, however -- so there are many times when a kerbal cannot completely turn to point in exactly the direction the camera is facing.

 

Actually, you can use LMB + mouse movement to align your Kerbal as-needed (especially in the pitch axis).  Take care with this and target your vessel as a point of reference first, though...

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