theJesuit

[1.6.x, and prior] SIMPLEX Resources 1.3

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Posted (edited)

SIMPLEX Resources

Introducing an extended resource system for Kerbal Space Program.

Rather than having a single non descriptive Ore for mining and converting to anything and possibly everything, this mod removes the stock Ore and replaces it.

HydrateOre contains organics, and is used for either support Life Support mods, or making rocket fuel (comparable to stock ISRU with stock ore).

NaturalOre is used to generate MetalParts to build rockets (using Extraplanetary Launchpads).

RareOre is used to generate CustomParts used to build rockets (using Extraplanetary Launchpads ) but is a scarcer resource.

 

XenonGas is now able to be to extracted from the atmosphere of certain planets using an upgrade of the Atmospheric Fluid Spectro-Variometer.

 

Asteroids will contain these resources.  Due to limitations of KSP, all drills will harvest all resources from an asteroid.

 

Download from Spacedock

Requires Module Manager (not included).

Licence  is CC-BY-NC-SA http://creativecommons.org/licenses/by-nc-sa/4.0/

 

Who would like to use this mod?

Anyone who wants to flavour their stockish game a little, without jumping down a realism rabbit hole.

In addition, this mod configures the extraordinary Extraplanetary Launchpads originally by skykooler, and maintained by taniwha.
https://forum.kerbalspaceprogram.com/index.php?/topic/54284-151-extraplanetary-launchpads-v633/

Two resources are introduced for this purpose, extending the vanilla approach of EL.

MetalParts and CustomParts are used in a unique recipes, making off world construction a little more complicated with two resources needed.

 

Isn't there a resource pack that everyone uses?

I have worked to avoid conflicts with the extensive Community Resources Pack maintained by RoverDude.  This mod is intended to be used separately to CRP.  Mainly because I didn't like playing when mods provided tanks for dozens of resources that I would never use.  Taking both pills won't cause serious damage.

 

What part changes are made?

The stock drills, Drill-O-Matic Junior (small radial drill), Drill-O-Matic (large radial drill) will collect all ores unless supported mods are installed. However, if any of appropriate supported mods are introduced the stock drills will only mine HydrateOre.

 

Supported Mods:

  • Extraplanetary Launchpads
    for construction of bases and craft
    https://forum.kerbalspaceprogram.com/index.php?/topic/54284-151-extraplanetary-launchpads-v633/
    Spoiler

    Resource system Production chain

    NaturalOre  --smelters--> MetalParts--EL--> Craft Construction

    RareOre --refiners--> CustomParts --EL--> Craft Construction

    Part changes from EL vanilla.

    • Auguers now harvest NaturalOre and RareOre (stock drills will only harvest HydrateOre). *Available mid techtree.
    • Smelters smelt NaturalOre  to MetalParts (using stock PartModule converters). *Available mid techtree.
    • EL Construction Drone refines RareOre to CustomParts (using stock PartModule converters).  *Available late techtree.
    • EL Workshop has no converts now.  Is only an efficient craft building part.
    • EL Rocket Builder (the outside workshop) is removed as it was not needed.
    • EL Tanks now hold the NaturalOreRareOre, and MetalParts and CustomParts.

    * Note that I recommend SIMPLEX TechTree for a good balance.


     
  • Stockalike Mining Extension
    for additional drills, harvesters, extractors and condensers
    https://spacedock.info/mod/354

     
    Spoiler

    Resource system Production chain

    NaturalOre  --furnaces--> MetalParts--EL--> Craft Construction

    RareOre --refiners--> CustomParts --EL--> Craft Construction

    Part changes from Mining Extension vanilla:

    • Land and Asteroids:
    • HydrateOre drills: Trowel (.625m stack), Wildcat (1.25 h-inline, v-inline), Prospector (Mk2 h-inline), stock drills will only harvest HydrateOre
    • NaturalOre and RareOre drills: Tremor (1.25m stack), Terravore (2.5m stack), Lithoquake (3.5m stack)
       
    • Ocean:
    • HydrateOre only extracter: Inline Oceamic (1.25m inline), 
    • HydrateOre and RareOre (where present) extracters: D4-MP Oceanic (1.25m stack), W-37 Oceanic (2.5m stack ocean)
       
    • Atmospheric:
    •  XenonGas extractors: RS-1 Condenser (1.25m inline), HD-RS7 Condenser (2.5m inline)
       
    • Ore Tanks:
      All switched to HydrateOre
       
    • ISRU:
      All switched to HydrateOre
       
    • Mass Drivers:
      All switched to NaturalOre

    * Note that I recommend SIMPLEX TechTree for a good balance.

 

  • Keridian Dynamics
    for addition parts for Extraplanetary Launchpads
    https://forum.kerbalspaceprogram.com/index.php?/topic/116987-wip122-keridian-dynamics-dev-thread-last-update-2017-01-21/

     
    Spoiler

    Resource system Production chain

    NaturalOre  --furnaces--> MetalParts--EL--> Craft Construction

    RareOre --refiners--> CustomParts --EL--> Craft Construction

    Part changes from Keridian Dynamics vanilla.

    • Furnaces smelt NaturalOre  to MetalParts (using stock PartModule converters). *Available mid techtree.
    • 3D Printer and FabricationContainer refines RareOre to CustomParts (using stock PartModule converters).  *Available late techtree.
    • Recyclers convert to MetalParts and CustomParts only.
    • KD ChemicalReactor  is removed as it was not needed (it may be reintroduced at some point)
    • KD Tanks now hold HydrateOre, NaturalOreRareOre, and MetalParts and CustomParts.**

     

    * Note that I recommend SIMPLEX TechTree for a good balance.
    ** Requires B9 Partswitch

     

  • Baha EPL Redrilled
    for additional Launchpads, mining drills and ISRU
    https://forum.kerbalspaceprogram.com/index.php?/topic/116987-wip122-keridian-dynamics-dev-thread-last-update-2017-01-21/

     
    Spoiler

    Resource system Production chain

    NaturalOre  --furnaces--> MetalParts--EL--> Craft Construction

    RareOre --refiners--> CustomParts --EL--> Craft Construction

    Part changes from Baha EPL vanilla.

    • Tanks now hold Simplex Resources**
    • Augers drill NaturalOre and RareOre.
    • Baha 3D printer refines RareOre to CustomParts.
    • the launchpad may not work (due to EL having changed (this will get fixed in a later release)

    * Note that I recommend SIMPLEX TechTree for a good balance.
    ** Requires Interstellar Fuel Switch for the tanks to expand upon filling

     

  • Ventral Drill for Stock ISRU
    A single stack drill
    https://spacedock.info/mod/1328
     
    Spoiler

    Part changes from Ventral Drill for Stock ISRU vanilla.

    • Drill now drills HydrateOre

    * Note that I recommend SIMPLEX TechTree for a good balance.

     

  • SIMPLEX Living
    https://spacedock.info/mod/2067
    Converts all the ISRU and drills to kerbalism with the Simplex profile.
     
  • Simple Fuel Switch by Snark
    https://spacedock.info/mod/2053
    The three Ore tanks are now switchable variants rather than separate for each resource.
     
  • Near Future Construction by Nertea
    https://spacedock.info/mod/563
    The Octo and Hex Girder tanks have Ore removed and HydrateOre, NaturalOre and RareOre added.

 

Further mods to be supported: Global Construction, Life Support mods.

 

Recommended Mods:

 

Acknowledgements and Thanks:

To skykooler, and maintained by taniwha for Extraplanetary Launchpads

To allista for inspiration from Global Constuction

To Eleusis La Arwall for initially allowing a possible inclusion of the KD furnances.

MM Patch help for the ISRU Ore to Hydrate Ore from Sigma88 

MM Patch help for B9Partswitch with Keridian Dynamics from Blowfish

Assistance from GordonDry and JadeOfMaar, for whatever they assisted with.  Thank you so much!

 

Peace.

Edited by theJesuit
Update to 1.3.20190128
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Interesting.  I've been pretty CRP/MKS centric, but I'll be keeping an eye on this.

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Posted (edited)

Hi all,

I've been working on the Baha EPL mod integration and realised I didn't put EPL augers in.  Nor the Asteroid mining configs.  My apologies.

I'll try and push out an update by the weekend.  The SIMPLEX Techtree will get an update as well and by the end of the weekend the new SIMPLEX Living which will include the Kerbalism Profile.

This update will also the ventral drill for stock ISRU mod.

EDIT - difficulty in seeing resources on asteroids.   I'll delay till tomorrow.  Sorry all!

 

Edited by theJesuit
Update

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the simplex techtree seems deleted in spacedock

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2 hours ago, ssd21345 said:

Seems you have to include mod name in the link for it to work, hmm

Ah cheers :blush:

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Hi all,

Just updated (well, a few hours ago).

Now includes a small config for https://spacedock.info/mod/2053 the new Simple Fuel Switch by Snark.  If this is installed, the Ore tanks will appear as one, with their colour variants impacting the resource that is contained.

Enjoy!

Peace.

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Hi all,

Updated, it was only adding Near Future Construction support, but it was at the same time as doing the SIMPLEX Living support for the same.

Peace.

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