DylanSemrau 70 Posted January 6 (edited) Please note that most of the parts shown here are being revamped and do not actually represent what will be in the release. This mod aims to add the mighty New Glenn (and later New Shepard) rocket into Kerbal Space Program! I will be going off of the 2018 design of New Glenn. See the updated animation here. I'm not yet done and hope to share my progress as I go. Check out the roadmap below to see my progress and future plans for the mod. --------------- Imgur Album If you have any suggestions for parts that I should include I would love to hear it! Edited February 3 by DylanSemrau 10 Share this post Link to post Share on other sites
Snark 10,624 Posted January 6 Thanks for your contribution to the community! Looking forward to seeing it when it comes out. 1 hour ago, DylanSemrau said: I'm not yet done and hope to share my progress as I go. ^ However, the Add-on Releases forum is for released mods-- what you describe here is a mod that's still under development. Which is precisely what the "Add-on Development" forum is for, so we're moving the thread over there. When your mod is ready for release, feel free to open a release thread for it under "Add-on Releases"-- or, if you prefer, just ask us to move this thread back over there when the time comes, and we're happy to do it for you. (Easiest way to ask us is to just report your own thread, with an explanatory note about what you need.) Thanks! Share this post Link to post Share on other sites
DylanSemrau 70 Posted January 6 1 minute ago, Snark said: However, the Add-on Releases forum is for released mods-- what you describe here is a mod that's still under development. Which is precisely what the "Add-on Development" forum is for, so we're moving the thread over there. Ah okay, thank you for that! Share this post Link to post Share on other sites
Cheesecake 224 Posted January 6 There is already a (working) New Glenn Mod: Are yours different to this one? Share this post Link to post Share on other sites
DylanSemrau 70 Posted January 6 1 minute ago, Cheesecake said: There is already a (working) New Glenn Mod: Are yours different to this one? Yes, I'm going off of the 2018 design. You can find my references here. 1 Share this post Link to post Share on other sites
DylanSemrau 70 Posted January 6 Update: First Stage Tank is in game! Texture is a bit rough, but it's a start. 5 Share this post Link to post Share on other sites
DylanSemrau 70 Posted January 7 (edited) Update: The first and second stage tanks are finished, in game, and have been quickly balanced to the stock parts. I’m hoping to get the fairing, fairing base, and BE-4 engine done tonight. Will add pictures when complete! Also, I've decided that the name of the mod will be Provenance Aerospace Edit: Fairing Base Edit #2: Holy Fairing Halves Batman! Edited January 7 by DylanSemrau 4 Share this post Link to post Share on other sites
DylanSemrau 70 Posted January 8 So I have the BE-4 Engine in game. I decided to do a real quick texture, so the engine's not going to look necessarily amazing, but it is functional. I'll probably do a much more detailed texture (and model) after the initial release. Images: 4 Share this post Link to post Share on other sites
DylanSemrau 70 Posted January 9 (edited) Update: BE-3u Engine is in game and... working? For some reason the plume is upside-down and I have no clue how to fix it. Images: Edit: First stage Engine Shroud is done! Edited January 10 by DylanSemrau 2 Share this post Link to post Share on other sites
DylanSemrau 70 Posted January 11 Update: Finished up the Strakes, they seem to work okay, hopefully they stay that way. I'm also going to be making some of my textures more high res, which will take away from time making new parts unfortunately. As you can see the first stage tank looks pretty bad so I'll be spending some time changing that. 3 Share this post Link to post Share on other sites
DylanSemrau 70 Posted January 13 Update: Stockalike stage one tank texture 5 Share this post Link to post Share on other sites
a605019098 0 Posted January 14 Good job, I look forward to your mod, but I have a question about be-4's technical parameter like Isp or mass,which will you do? Share this post Link to post Share on other sites
DylanSemrau 70 Posted January 14 (edited) @a605019098 Thanks, I'm glad you like it! I'm not quite sure I understand your question though. Are you asking about what the Thrust, Mass, ISP, etc. will be for the BE-4's? If so then I can't really give you an answer since I haven't balanced the parts yet. Edited January 15 by DylanSemrau Share this post Link to post Share on other sites
a605019098 0 Posted January 17 On 2019/1/15 at AM4点56分, DylanSemrau said: @ a605019098 谢谢,我很高兴你喜欢它!我不太确定我理解你的问题。你在问BE-4的Thrust,Mass, ISP等是什么吗?如果是这样,那么我无法给你一个答案,因为我尚未平衡零件。 I am so sorry to I couldn't express my question nicely.But you understand what I want to ask(bad Google translator). I saw you haven't balanced the parts.I hope BE-4 is BE-4 instead of KE-4,(like RS-25 and KS-25). Share this post Link to post Share on other sites
rib3irojr 15 Posted January 17 Beautiful mod, I'm waiting for New Shepard!!! Share this post Link to post Share on other sites
DylanSemrau 70 Posted January 18 On 1/17/2019 at 12:35 AM, a605019098 said: I am so sorry to I couldn't express my question nicely.But you understand what I want to ask(bad Google translator). I saw you haven't balanced the parts.I hope BE-4 is BE-4 instead of KE-4,(like RS-25 and KS-25). I will probably go for a more 'Kerbalised' name for the parts honestly, so maybe expect something similar to "KE_4". Also welcome to the forums! On 1/17/2019 at 1:15 PM, rib3irojr said: Beautiful mod, I'm waiting for New Shepard!!! I'm glad you like it! However New Shepard is probably going to be a while, so you may be waiting for a bit. Share this post Link to post Share on other sites
rib3irojr 15 Posted January 24 On 1/18/2019 at 6:40 PM, DylanSemrau said: I'm glad you like it! However New Shepard is probably going to be a while, so you may be waiting for a bit. Oh, okay! go ahead and make this beautiful New Glenn, but do not forget the New Shepard! Share this post Link to post Share on other sites
DylanSemrau 70 Posted January 30 Update: 1. So I haven't exactly had too much time to work on the mod lately. School is really starting to pick up so I really only have a good amount of time to mod on the weekends. This will likely last until June. 2. I'm not quite happy with the parts that I have done tbh, and I've decided that I'm going to be switching over to having all of the parts be stockalike. Basically this means I'm gonna be re-doing all of the parts' models and textures. 3. All of this will no doubt push the initial release into February, maybe even March. I want to put out the best work that I can, so please be patient with me. 3 Share this post Link to post Share on other sites
DylanSemrau 70 Posted January 31 Update: Third time's the charm! So here's my new stockalike Stage 1 fuel tank. I plan on eventually using the stock texture switch to allow you to choose whether or not you want the decals. Not sure if that will be in the initial release or not. I should also be able to also get most of the Stage 2 fuel tank done tonight, and I'll try to finish it up tomorrow. I will probably also use the stock texture switch for the Stage 2 tank, so you can choose whether or not to have the feather. 2 Share this post Link to post Share on other sites
DylanSemrau 70 Posted February 2 Update: So I've made a little bit of progress over the past couple of days. I've started re-modelling a few parts and have finished the revamp for the stage two tank. 4 Share this post Link to post Share on other sites
DylanSemrau 70 Posted February 3 Update: Stage two probe core re-work is complete! Personally I think it looks way better than the original, so I hope you guys like it. 7 Share this post Link to post Share on other sites
DylanSemrau 70 Posted February 3 (edited) Okay so unfortunately my computer is not functioning in any way right now. This of course will completely stall all development for this mod. I’m almost positive that I will lose all of the parts for the mod and will therefore have to start over. However, I do not currently plan on abandoning this mod, I would like to keep it going if I can. If I can either fix my current computer or get a new one I will immediately resume progress on this mod. Edit: It should be fixed by the 14th. Edited February 10 by DylanSemrau Share this post Link to post Share on other sites
Barzon Kerman 194 Posted February 10 @DylanSemrau, I think you should save dev work, and leave the landing gear for New Glenn, as it is included in KRE. Share this post Link to post Share on other sites
DylanSemrau 70 Posted February 10 34 minutes ago, Barzon Kerman said: @DylanSemrau, I think you should save dev work, and leave the landing gear for New Glenn, as it is included in KRE. I actually thought about doing that, but it would require some changes. The 2018 design is almost completely different to the one seen in KRE so I might as well just do it myself. The landing legs for New Shepard might be a different story, but I don’t really like having dependencies so we’ll see about that. Share this post Link to post Share on other sites