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Help with Kopernicus - terraforming Duna


hms_warrior

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Hi.

I am trying to use Kopernicus to change Duna in a partialy terraformed version of it.

Steps:

- Increase atmospheredensity and add oxygen. (done).

- add small areas of water.

And here the problems start.

I was able to add a ocean but i have massive z-fighting (or something that looks similar).

The water is not visible on the map.

The closer you get the more z-fighting and finaly the water vanishes.

There seem to be no textures on the water.

Anyone able to show me my mistakes?

modifications in system file:

Spoiler

        Ocean
        {
            maxQuadLengthsPerFrame = 0.03
            minLevel = 2
            maxLevel = 12
            minDetailDistance = 8
            oceanColor = 0.25,1.0,0.35,1
            Material
            {
                colorFromSpace = 0.25,1.0,0.35,1
                color = 0.25,1.0,0.35,1
            }
            FallbackMaterial
            {
                colorFromSpace = 0.25,1.0,0.35,1
                color = 0.25,1.0,0.35,1
            }
            Mods
            {
                AerialPerspectiveMaterial
                {
                    globalDensity = -0.00001
                    heightFalloff = 6.75
                    atmosphereDepth = 150000
                    DEBUG_SetEveryFrame = true
                    cameraAlt = 0
                    cameraAtmosAlt = 0
                    heightDensAtViewer = 0
                    enabled = true
                    order = 200
                }
                OceanFX
                {
                    Watermain
                    {
                        waterTex-0 = BUILTIN/sea-water1
                        waterTex-1 = BUILTIN/sea-water2
                        waterTex-2 = BUILTIN/sea-water3
                        waterTex-3 = BUILTIN/sea-water4
                        waterTex-4 = BUILTIN/sea-water5
                        waterTex-5 = BUILTIN/sea-water6
                        waterTex-6 = BUILTIN/sea-water7
                        waterTex-7 = BUILTIN/sea-water8
                    }
                    framesPerSecond = 1
                    spaceAltitude = 150000
                    blendA = 0
                    blendB = 0
                    texBlend = 0
                    angle = 0
                    specColor = 0.000,0.000,0.000,0.000
                    oceanOpacity = 0
                    spaceSurfaceBlend = 0
                    enabled = true
                    order = 200
                }
            }
            Fog
            {
                fogColorEnd = 0.25,1.0,0.35,1
                fogColorStart = 0.25,1.0,0.35,1
                skyColorOpacityBase = 0.7
            }
        }
    
    }

here some pictures:

EB2EFC35734FBB7DBF131763AD5F2C82833D2733

755A37F20B3834B6296BA0189122D8E2B9EC82E9

 

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