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[1.12.x] Fill It Up - Adjust Fuel Levels in VAB/SPH


linuxgurugamer

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  • 3 weeks later...
On 2/12/2019 at 9:19 PM, linuxgurugamer said:

And, regarding the idea, feel free to mention it here, just don't expect instant response :D

My idea is to facilitate the selection of the engine for the stage. To specify some parameters, such as Delta V, max TWR, the presence of the atmosphere, the mod would pick up for us 3 - 4 optimal engine. Optimal - means the total mass will be the smallest.

PS I have some ideas about the work of this mod, if you are interested, willing to share.

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24 minutes ago, Craze said:

My idea is to facilitate the selection of the engine for the stage. To specify some parameters, such as Delta V, max TWR, the presence of the atmosphere, the mod would pick up for us 3 - 4 optimal engine. Optimal - means the total mass will be the smallest.

PS I have some ideas about the work of this mod, if you are interested, willing to share.

It's an interesting idea, but doesn't really belong in this mod

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2 hours ago, linuxgurugamer said:

It's an interesting idea, but doesn't really belong in this mod 

I know, I just wanted to let you know about the idea. I even tried to create a program for this, but without a connection to the game it's not a good idea.

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  • 1 month later...
3 hours ago, Rover 6428 said:

I downloaded the mod, but I could not open the UI. Could you help? 

make sure you have the dependencies installed. If you're not sure about that post your log file so we can see if you have the dependencies installed. If you don't know how to find the log file google "KSP get help"

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58 minutes ago, Drew Kerman said:

make sure you have the dependencies installed. If you're not sure about that post your log file so we can see if you have the dependencies installed. If you don't know how to find the log file google "KSP get help"

what are the dependencies? I can't find them in the OP

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1 hour ago, Rover 6428 said:

what are the dependencies? I can't find them in the OP

Kinda hidden in the "Changes from original mod" list:

On 1/7/2019 at 1:37 PM, linuxgurugamer said:
  • Added ToolbarController support
  • Added ClickThroughBlocker support 

 

 

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4 hours ago, 4x4cheesecake said:

Kinda hidden

hrm, then they aren't actually dependencies. I assumed they were - I forgot that not all of LGGs mods he maintains actually need them mainly just the ones he developed himself. So @Rover 6428 nevermind you don't need those you just need to post a log

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1 minute ago, Drew Kerman said:

hrm, then they aren't actually dependencies. I assumed they were

Of course these are dependencies. Just look at the references of the .csproj file:

<ItemGroup>
    <Reference Include="Assembly-CSharp">
      <HintPath>R:\KSP_1.6.1_dev\KSP_x64_Data\Managed\Assembly-CSharp.dll</HintPath>
    </Reference>
    <Reference Include="ClickThroughBlocker">
      <HintPath>R:\KSP_1.6.1_dev\GameData\000_ClickThroughBlocker\Plugins\ClickThroughBlocker.dll</HintPath>
    </Reference>
    <Reference Include="SmartTank">
      <HintPath>R:\KSP_1.6.1_dev\GameData\SmartTank\SmartTank.dll</HintPath>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="System.Data" />
    <Reference Include="System.Xml" />
    <Reference Include="ToolbarControl">
      <HintPath>R:\KSP_1.6.1_dev\GameData\001_ToolbarControl\Plugins\ToolbarControl.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine">
      <HintPath>R:\KSP_1.6.1_dev\KSP_x64_Data\Managed\UnityEngine.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.UI">
      <HintPath>R:\KSP_1.6.1_dev\KSP_x64_Data\Managed\UnityEngine.UI.dll</HintPath>
    </Reference>
</ItemGroup>

Funny thing though: Apparently, "Smart Tanks" become a dependency as well, not quiet sure if this is intended...

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3 hours ago, Drew Kerman said:

hrm, then they aren't actually dependencies. I assumed they were - I forgot that not all of LGGs mods he maintains actually need them mainly just the ones he developed himself. So @Rover 6428 nevermind you don't need those you just need to post a log

If something is listed in the changelog, it's there for a reason :D

I've updated the OP with the depencencies at the top

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1 hour ago, linuxgurugamer said:

If something is listed in the changelog, it's there for a reason :D

still seemed like you were saying it would use the two if they were installed. The original mod already had a button on the stock App Launcher so it made sense to me that Rover 2648 should be able to bring up the UI without ToolbarContoller and ClickThroughBlocker. Whatever, nice to see I was right the first time :P

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28 minutes ago, Drew Kerman said:

still seemed like you were saying it would use the two if they were installed. The original mod already had a button on the stock App Launcher so it made sense to me that Rover 2648 should be able to bring up the UI without ToolbarContoller and ClickThroughBlocker. Whatever, nice to see I was right the first time :P

Which is why I updated the OP with the dependencies.  I never thought it would be interpreted that way, but the fact is that I just forgot to add the Dependencies section to the oP

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  • 1 month later...
  • 4 months later...
  • 6 months later...
On 11/28/2019 at 6:03 PM, linuxgurugamer said:

New release, 0.2.0

  • Updated for KSP 1.8

Wow this is such a handy tool even with large sandbox craft.  With the big crafts made possible due to the KSP improvements in 1.8 & 1.9+ this mod can really come in handy & makes it so much easier to add/change specific things like monopropellent, etc so the kids (& me too ;-) can play with different fuel challenge levels, for example, with ISS - Dragon rendezvous scenarios with craft like "SirNoobly"'s pretty ISS 2020 at KerbalX.  Thank you @linuxgurugamer for your exceptional effort keeping great mods alive!

Working in KSP 1.9.1
nOhYnxb.png U471AvL.png

 

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5 hours ago, AloE said:

Wow this is such a handy tool even with large sandbox craft.  With the big crafts made possible due to the KSP improvements in 1.8 & 1.9+ this mod can really come in handy & makes it so much easier to add/change specific things like monopropellent, etc so the kids (& me too ;-) can play with different fuel challenge levels, for example, with ISS - Dragon rendezvous scenarios with craft like "SirNoobly"'s pretty ISS 2020 at KerbalX.  Thank you @linuxgurugamer for your exceptional effort keeping great mods alive!

Yup, that's why I wrote it.

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  • 4 weeks later...
  • 3 months later...

Strange. Sometimes it blocks craft part selection, sometimes not. Happened more than once. Last time, it blocked click though properly for KER and KAC windows but not for FIU. Trying to reproduce. I have been ignoring some errors. It might be happening after a red null reference exception message in VAB- not sure.

player.log

Win10;  KSP 1.10.1.2939

mod list from CKAN, all up to date:

Spoiler

[x] Science! Continued (xScienceContinued 5.26)
Astronomer's Visual Pack (AstronomersVisualPack 2:v4.05)
Astronomer's Visual Pack-2k Textures (AVP-2kTextures v1.11)
Automated Screenshots & Saves (AutomatedScreenshots 0.8.5.4)
Better Load Save Game Renewed (BetterLoadSaveGame 2.5.2)
Blast Awesomeness Modifier (BAM) (BAMCont 1.3.3.3)
Chatterer (Chatterer 0.9.99)
Chatterer Extended (ChattererExtended 0.6.2)
ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.13)
Contract Parser (ContractParser 9.0)
Contracts Window + (ContractsWindowPlus 9.4)
CorrectCoL (CorrectCoL 1.6.5.3)
Craft Manager (CraftManager 1.2.0)
Distant Object Enhancement Continued (DistantObject v2.0.1.0)
Distant Object Enhancement Continued default config (DistantObject-default v2.0.1.0)
Easy Vessel Switch (EVS) (EasyVesselSwitch 2.1)
Editor Extensions Redux (EditorExtensionsRedux 3.4.1.1)
Environmental Visual Enhancements (EnvironmentalVisualEnhancements 3:1.10.1-3)
Fill It Up (FillitUp 0.2.0.1)
Hangar Extender (HangerExtenderExtended 3.6.0)
Keep It Straight (KeepItStraight 1.2.0)
Kerbal Alarm Clock (KerbalAlarmClock v3.13.0.0)
Kerbal Changelog (KerbalChangelog v1.3.0)
Kerbal Engineer Redux (KerbalEngineerRedux 1.1.7.2)
KSP Recall (KSP-Recall v0.0.4.4)
KXAPI (KXAPI 1.2.0)
MagiCore (MagiCore 1.3.2.3)
Maneuver Queue (ManeuverQueue 0.5.0)
ManeuverNodeSplitter (NodeSplitter 1.8.0.2)
MemGraph (MemGraph 1:1.2.0)
Module Manager (ModuleManager 4.1.4)
NavHud (NavHudRenewed 1.4.0.4)
Pilot Assistant (PilotAssistant v1.13.4c)
PlanetShine (PlanetShine 0.2.6.3)
PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.3)
Progress Parser (ProgressParser 11.0)
QuickBrake (QuickBrake 1:1.4.0.7)
QuickExit (QuickExit 1:2.2.0.7)
QuickGoTo (QuickGoTo 1:1.4.0.8)
QuickStart (QuickStart 1:2.2.0.10)
scatterer (Scatterer 3:v0.0632)
Scatterer Default Config (Scatterer-config 3:v0.0632)
Scatterer Sunflare (Scatterer-sunflare 3:v0.0632)
Sensible Screenshot (SensibleScreenshot 1.2.5.2)
Show All Fuels Continued (ShowAllFuelsContinued 1.4.4)
SimpleFuelSwitch (SimpleFuelSwitch 1.4)
SpaceTux Library (SpaceTuxLibrary 0.0.3.11)
TAC Fuel Balancer (TacFuelBalancer v2.21.5.1)
TextureReplacer (TextureReplacer v4.2.3)
Toolbar Controller (ToolbarController 1:0.1.9.4)
TweakScale - Rescale Everything! (TweakScale v2.4.3.21)
Waypoint Manager (WaypointManager 2.8.2.6)
Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1)
 

 

 

 

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Another request - I wish it would load fuel levels saved with the craft. When I load a craft that has reduced fuel, it just overwrites whatever is saved with the craft with whatever the FIU GUI setting happens to be. That's bad because I often optimize the levels for chemical/ LVN SSTO rockets by reducing LF for Kerbin launch. If I simply fill all the tanks for launch, it won't get to orbit because the LVNs don't have enough thrust to haul all the LF at full capacity.

Edited by Krazy1
typo
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  • 1 month later...
On 10/10/2020 at 12:21 PM, linuxgurugamer said:
On 10/10/2020 at 11:30 AM, Krazy1 said:

@linuxgurugamer If you could add click-through blocker support, that would be appreciated. 

Already there

Mystery solved... CTB has 2 modes. In "mouse" mode it blocks click-through as I expected; in "click" mode it will click through the FIU window and grab a part off the ship if the FIU window is not active. Not a bug.

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  • 1 month later...
On 10/10/2020 at 3:45 PM, Krazy1 said:

Another request - I wish it would load fuel levels saved with the craft.

And another- I wish it would include ore levels for ore hauling contracts.

I've been using it a little in 1.11 and so far so good. 

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