Davian Lin

[1.7.3] Kolyphemus System Continued

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So... Almost two years ago @Artyomka15 created a wonderful mod. Kolyphemus System is a analogue of the Polyphemus System from movie Avatar. So, it's time to back a legend*!
*ORIGINAL THREAD: 



THE KOLYPHEMUS SYSTEM
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Mod adds the kerbalized version of Polyphemus and its moons from the movie Avatar

 

  • Kolyphemus - a blue gas giant with oxygen atmosphere that orbits between Kerbin and Eve (what??)
  • Kalatea - that weird moon is often called "The Space Cheese" due to it's strange shape...
  • Moei - do you love hot chics? I wish you were here
  • Pandoor - a habitable planet with giant trees, which can be a reason for your lags...

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    _jekiT0uosk.jpg

    Changelog
    Quote

         
           v0.8 (13 Jul 2019)

    • Updated for KSP 1.7.3
    • Updated some configs and graphics

            

            v0.7 (26 Apr 2019)

    • Updated for KSP 1.7
    • Updated a sunshine
    • Decollided trees and stones (+FPS)
       

            v0.6 (13 Jan 2019)

    • Updated for KSP 1.6.1
    • Fixed Kolyphemus' textures and clouds


           v0.5 (10 Jan 2019)

    • Added biomes for Kalatea and Moei
    • Changed a sunshine
    • Deleted textures from other mods
    • Compressed all planet textures to .dds
    • Added folders "Configs" and "Textures"
    • Omptimized mod


    MORE SCREENSHOTS

    DOWNLOAD FROM SPACEDOCK


DOWNLOAD FROM SPACEDOCK

LICENCE: CC-BY-NC-SA
THIS MOD LICENCED BY CC-BY-NC-SA

Edited by Davian Lin
v0.8

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18 minutes ago, boborene said:

Glad to see this!
Any chance to get in ckan?

Maybe in the next updates.

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Any chance this mod works in 1.4 or 1.5?

 

Also great mod this looks amazing especially kolyphemus and pandoor

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Good that someone revived this mod.
For me, the old mod had a problem where Pandoor would decide to just not exist,
which was just really annoying.

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9 hours ago, Bonbo said:

Any chance this mod works in 1.4 or 1.5?

 

Also great mod this looks amazing especially kolyphemus and pandoor

Yeah this mod works on KSP 1.4/1.5, but you need replace Kopernicus for 1.4 or 1.5.

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23 hours ago, Bonbo said:

Any chance this mod works in 1.4 or 1.5?

Any planet mod made after 1.3 is pretty much excellently upwards compatible and has good chances of being downwards compatible. Last big kopernicus change that thanos snapped planet packs was the kopernicus update from 1.2 to 1.3

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Posted (edited)

A very beautiful mod! However, I've got a slight issue.
For some reason, the water is showing up here: 

unknown.png?width=1120&height=630


And there isn't any water down here:
unknown.png?width=1120&height=630
However, I can still swim and splash down where the water would be showing at.

Edited by fruitsbar
too small picture.

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Posted (edited)

Also, I can't find any trees.

Edited by fruitsbar

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On 4/11/2019 at 6:53 PM, fruitsbar said:

A very beautiful mod! However, I've got a slight issue.
For some reason, the water is showing up here: 

unknown.png?width=1120&height=630


And there isn't any water down here:
unknown.png?width=1120&height=630
However, I can still swim and splash down where the water would be showing at.

Pls use scatterer

KOLYPHEMUS SYSTEM CONTINUED 0.7 FOR KSP 1.7

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34 minutes ago, Davian Lin said:

Pls use scatterer

I can't. It lags the game when I have ocean shaders on.

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15 hours ago, fruitsbar said:

I can't. It lags the game when I have ocean shaders on.

Try to change m_fourierGridSize parameter for minimum.
m_fourierGridSize = 64

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I noticed that the screenshots say that Moei's ocean is composed of Silica, but in game it says the surface temp is 408K. Hows that supposed to work?

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23 minutes ago, EGB9000 said:

I noticed that the screenshots say that Moei's ocean is composed of Silica, but in game it says the surface temp is 408K. Hows that supposed to work?

Descriptions of planets are taken from the original mod. Actually the ocean of Moei - a lava.

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4 hours ago, Davian Lin said:

Try to change m_fourierGridSize parameter for minimum.
m_fourierGridSize = 64

I did this. Still laggy as ever and only doesn't lag when I don't look at it.

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44 minutes ago, fruitsbar said:

I did this. Still laggy as ever and only doesn't lag when I don't look at it.

Oh. That's sad :(

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4 hours ago, Nebulagoodies said:

is this compatible with beyond home?

Maybe. I didn't checked Kolyphemus with Beyond Home.

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Hey, Davian Lin, is there a way you could make this so it doesn't require Scatterer to work? There are people such as me who want such a great mod but without all the extra mods that drops our performance rate by more than 50%.

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On 5/9/2019 at 9:37 PM, fruitsbar said:

Hey, Davian Lin, is there a way you could make this so it doesn't require Scatterer to work? There are people such as me who want such a great mod but without all the extra mods that drops our performance rate by more than 50%.

Hmm. I think that it is impossible to do right now, sorry(

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