Davian Lin 320 Posted January 11, 2019 Share Posted January 11, 2019 (edited) So... Almost two years ago @Artyomka15 created a wonderful mod. Kolyphemus System is a analogue of the Polyphemus System from movie Avatar. So, it's time to back a legend*!*ORIGINAL THREAD: THE KOLYPHEMUS SYSTEMMod adds the kerbalized version of Polyphemus and its moons from the movie Avatar Kolyphemus - a blue gas giant with oxygen atmosphere that orbits between Kerbin and Eve (what??) Kalatea - that weird moon is often called "The Space Cheese" due to it's strange shape... Moei - do you love hot chics? I wish you were here Pandoor - a habitable planet with giant trees, which can be a reason for your lags...Changelog Quote v0.9 (23 June 2020) Updated for KSP 1.9.1 Updated some configs and graphics Adapted graphics (EVE clouds and scatterer settings) Added localization support (Russian and English are already done) Deleted some garbage textures v0.8 (13 Jule 2019) Updated for KSP 1.7.3 Updated some configs and graphics v0.7 (26 Apr. 2019) Updated for KSP 1.7 Updated a sunshine Decollided trees and stones (+FPS) v0.6 (13 Jan. 2019) Updated for KSP 1.6.1 Fixed Kolyphemus' textures and clouds v0.5 (10 Jan. 2019) Added biomes for Kalatea and Moei Changed a sunshine Deleted textures from other mods Compressed all planet textures to .dds Added folders "Configs" and "Textures" Omptimized mod Quote Required: Recommended: MORE SCREENSHOTSDOWNLOAD FROM SPACEDOCK LICENCE: CC-BY-NC-SA Edited June 23, 2020 by Davian Lin v0.9 Quote Link to post Share on other sites
CactusFromSpace 2 Posted January 11, 2019 Share Posted January 11, 2019 Now compress the ground textures Quote Link to post Share on other sites
Brainpop14 95 Posted January 12, 2019 Share Posted January 12, 2019 Finally! I’ve been waiting for this! Quote Link to post Share on other sites
boborene 14 Posted January 13, 2019 Share Posted January 13, 2019 Glad to see this! Any chance to get in ckan? Quote Link to post Share on other sites
Davian Lin 320 Posted January 13, 2019 Author Share Posted January 13, 2019 18 minutes ago, boborene said: Glad to see this! Any chance to get in ckan? Maybe in the next updates. Quote Link to post Share on other sites
Davian Lin 320 Posted January 13, 2019 Author Share Posted January 13, 2019 KOLYPHEMUS SYSTEM 0.6 Updated for KSP 1.6.1 Fixed Kolyphemus' textures and cloudsDOWNLOAD Quote Link to post Share on other sites
Bonbo 23 Posted January 13, 2019 Share Posted January 13, 2019 Any chance this mod works in 1.4 or 1.5? Also great mod this looks amazing especially kolyphemus and pandoor Quote Link to post Share on other sites
GrandProtectorDark 594 Posted January 13, 2019 Share Posted January 13, 2019 Good that someone revived this mod. For me, the old mod had a problem where Pandoor would decide to just not exist, which was just really annoying. Quote Link to post Share on other sites
Davian Lin 320 Posted January 14, 2019 Author Share Posted January 14, 2019 9 hours ago, Bonbo said: Any chance this mod works in 1.4 or 1.5? Also great mod this looks amazing especially kolyphemus and pandoor Yeah this mod works on KSP 1.4/1.5, but you need replace Kopernicus for 1.4 or 1.5. Quote Link to post Share on other sites
GrandProtectorDark 594 Posted January 14, 2019 Share Posted January 14, 2019 23 hours ago, Bonbo said: Any chance this mod works in 1.4 or 1.5? Any planet mod made after 1.3 is pretty much excellently upwards compatible and has good chances of being downwards compatible. Last big kopernicus change that thanos snapped planet packs was the kopernicus update from 1.2 to 1.3 Quote Link to post Share on other sites
fruitsbar 21 Posted April 11, 2019 Share Posted April 11, 2019 (edited) A very beautiful mod! However, I've got a slight issue. For some reason, the water is showing up here: And there isn't any water down here: However, I can still swim and splash down where the water would be showing at. Edited April 12, 2019 by fruitsbar too small picture. Quote Link to post Share on other sites
fruitsbar 21 Posted April 11, 2019 Share Posted April 11, 2019 (edited) Also, I can't find any trees. Edited April 12, 2019 by fruitsbar Quote Link to post Share on other sites
Some random person 9 Posted April 14, 2019 Share Posted April 14, 2019 We don't have to have all that fancy graphics stuff, right? My computer is a potato and I think I'd be fine without the fancy clouds. Quote Link to post Share on other sites
Davian Lin 320 Posted April 26, 2019 Author Share Posted April 26, 2019 On 4/11/2019 at 6:53 PM, fruitsbar said: A very beautiful mod! However, I've got a slight issue. For some reason, the water is showing up here: And there isn't any water down here: However, I can still swim and splash down where the water would be showing at. Pls use scatterer KOLYPHEMUS SYSTEM CONTINUED 0.7 FOR KSP 1.7 Updated a sunshine Decollided trees and stones (+FPS)DOWNLOAD FROM SPACEDOCKNew screenshots Quote Link to post Share on other sites
fruitsbar 21 Posted April 26, 2019 Share Posted April 26, 2019 34 minutes ago, Davian Lin said: Pls use scatterer I can't. It lags the game when I have ocean shaders on. Quote Link to post Share on other sites
Davian Lin 320 Posted April 27, 2019 Author Share Posted April 27, 2019 15 hours ago, fruitsbar said: I can't. It lags the game when I have ocean shaders on. Try to change m_fourierGridSize parameter for minimum.m_fourierGridSize = 64 Quote Link to post Share on other sites
EGB9000 2 Posted April 27, 2019 Share Posted April 27, 2019 I noticed that the screenshots say that Moei's ocean is composed of Silica, but in game it says the surface temp is 408K. Hows that supposed to work? Quote Link to post Share on other sites
Davian Lin 320 Posted April 27, 2019 Author Share Posted April 27, 2019 23 minutes ago, EGB9000 said: I noticed that the screenshots say that Moei's ocean is composed of Silica, but in game it says the surface temp is 408K. Hows that supposed to work? Descriptions of planets are taken from the original mod. Actually the ocean of Moei - a lava. Quote Link to post Share on other sites
fruitsbar 21 Posted April 27, 2019 Share Posted April 27, 2019 4 hours ago, Davian Lin said: Try to change m_fourierGridSize parameter for minimum.m_fourierGridSize = 64 I did this. Still laggy as ever and only doesn't lag when I don't look at it. Quote Link to post Share on other sites
Davian Lin 320 Posted April 27, 2019 Author Share Posted April 27, 2019 44 minutes ago, fruitsbar said: I did this. Still laggy as ever and only doesn't lag when I don't look at it. Oh. That's sad Quote Link to post Share on other sites
Nebulagoodies 29 Posted April 30, 2019 Share Posted April 30, 2019 is this compatible with beyond home? Quote Link to post Share on other sites
Davian Lin 320 Posted May 1, 2019 Author Share Posted May 1, 2019 4 hours ago, Nebulagoodies said: is this compatible with beyond home? Maybe. I didn't checked Kolyphemus with Beyond Home. Quote Link to post Share on other sites
fruitsbar 21 Posted May 9, 2019 Share Posted May 9, 2019 Hey, Davian Lin, is there a way you could make this so it doesn't require Scatterer to work? There are people such as me who want such a great mod but without all the extra mods that drops our performance rate by more than 50%. Quote Link to post Share on other sites
Davian Lin 320 Posted May 12, 2019 Author Share Posted May 12, 2019 On 5/9/2019 at 9:37 PM, fruitsbar said: Hey, Davian Lin, is there a way you could make this so it doesn't require Scatterer to work? There are people such as me who want such a great mod but without all the extra mods that drops our performance rate by more than 50%. Hmm. I think that it is impossible to do right now, sorry( Quote Link to post Share on other sites
GrandProtectorDark 594 Posted May 12, 2019 Share Posted May 12, 2019 How exactly does this mod require additional visual mods (scatterer) to just work? Quote Link to post Share on other sites
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