Thomas P.

[1.7.3-2 + Backports] Kopernicus & KittopiaTech

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17 minutes ago, The White Guardian said:

LandControl has a setting 'createColors', set it to false and it shouldn't spawn colors. Similarly it has the setting 'createScatter' for terrain scatters.

Here's the entry highlighted in one of my own codes:

                LandControl
                {
                    altitudeBlend = 0
                    altitudeFrequency = 1
                    altitudeOctaves = 1
                    altitudePersistance = 1
                    altitudeSeed = 1
                    createColors = false
                    createScatter = true
                    latitudeBlend = 0
                    latitudeFrequency = 1
                    latitudeOctaves = 1
                    latitudePersistance = 1
                    latitudeSeed = 1
                    longitudeBlend = 0
                    longitudeFrequency = 1
                    longitudeOctaves = 1
                    longitudePersistance = 1
                    longitudeSeed = 1
                    useHeightMap = false
                    vHeightMax = 10000
                    order = 999999
                    enabled = true

                 ...

Looking at the config you included, it's indeed set to 'true'. The entry is just above Gael's heightmap filepath in the LandControl mod.

How did I miss  that...  Ugh....  thank you! 

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@Galileo Please allow me to ask something EVE-related in return - is it possible to add a cloudlayer that does not move relative to the planet's surface and that glows in the dark?

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15 minutes ago, The White Guardian said:

@Galileo Please allow me to ask something EVE-related in return - is it possible to add a cloudlayer that does not move relative to the planet's surface and that glows in the dark?

Yes and yes.  When I get out of class today I will write up some cfgs for you

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Is there a way to edit the heat curve of the sun, so when a vessel in Kerbin orbit gets hit by sunlight overheats and explodes?

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1 hour ago, alex_1313 said:

Is there a way to edit the heat curve of the sun, so when a vessel in Kerbin orbit gets hit by sunlight overheats and explodes?

Why would you ever want this? I know it's not an answer but I'm genuinely curious.

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10 hours ago, TheRagingIrishman said:

Why would you ever want this? I know it's not an answer but I'm genuinely curious.

Because i want to make a solar apocalypse mod, so i need to evacuate Kerbin.

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2 hours ago, alex_1313 said:

Because i want to make a solar apocalypse mod, so i need to evacuate Kerbin.

I'd upscale the sun to simulate a red giant, add a placeholder Kerbin to be burned, delete Moho, Eve and Gilly and put the spacecenter on a terraformed Joolian moon.

...

what did I just say? Terraform... oh snap, I got an idea! :D

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I suspect I know the answer to this, but is there a comprehensive list of what the different variables in cfg files for Kopernicus do? There's some on the wiki, and sometimes I find annotations in various projects, but digging through github seems like a bad way of finding documentation.

 

Edit: I have attempted to fill in some data on the wiki, but there are variables that I just don't have enough info for and am italicizing them on the wiki in the hopes others can help.

Edited by seanth

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i need help i cant get Kopernicus to work for ksp 1.2.1. even tho i follow the instructions right it keeps saying in my loading screen

"Incopatible Mods: Kopernicus"

i checked for the correct version and it was 1.2.1 as it should be, tho still nothing and i really damn want to load Cerillion

Someone help me?

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1 hour ago, A Kerbal Engineer said:

i need help i cant get Kopernicus to work for ksp 1.2.1. even tho i follow the instructions right it keeps saying in my loading screen

"Incopatible Mods: Kopernicus"

i checked for the correct version and it was 1.2.1 as it should be, tho still nothing and i really damn want to load Cerillion

Someone help me?

Did you install ModularFlightIntegrator along with it? It comes bundled with Kopernicus as it is a dependency.

Also, are you certain you are using KSP 1.2.1 and not KSP 1.2.2?

If so, here's the last version for 1.2.1: https://github.com/Kopernicus/Kopernicus/releases/tag/release-1.2.1-3

Otherwise, use this one for 1.2.2: https://github.com/Kopernicus/Kopernicus/releases/tag/release-1.2.2-2

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Can someone explain how hillSphere and sphereOfInfluence are functionally different in Kopernicus? It seems like the equation for determining the Hill sphere is how you would get the SOI of planets and moons.

What am I missing?

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6 hours ago, seanth said:

Can someone explain how hillSphere and sphereOfInfluence are functionally different in Kopernicus? It seems like the equation for determining the Hill sphere is how you would get the SOI of planets and moons.

maybe hillSphere is just for the RSS folks? Yea that's strange I always thought SOI was just the game's 2-body version of a hill sphere so dunno why Kopernicus would have both. Interested in hearing the answer to this as well

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36 minutes ago, Drew Kerman said:

maybe hillSphere is just for the RSS folks? Yea that's strange I always thought SOI was just the game's 2-body version of a hill sphere so dunno why Kopernicus would have both. Interested in hearing the answer to this as well

On further digging, I found how SOI for stock KSP is calculated:

8b8476e6b01a688c7acdb900e92dd923.png

which has a similar form to how the Hill sphere is calculated when eccentricity is negligible:

r = a(m/3M)1/3

I hadn't realized there was actually a formula used by Squad to get SOI--I thought they just made them up :). Seems probable they based their SOI equation off the Hill sphere equation given their similarity.

I like the idea that it's for the RSS crowd. I suppose this is why they have both parameters, though I'd like to hear from someone that actually knows. 

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5 hours ago, seanth said:

Seems probable they based their SOI equation off the Hill sphere equation given their similarity.

seems more likely that they based their SOI equation off this one :)

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1 hour ago, Sigma88 said:

seems more likely that they based their SOI equation off this one :)

I don't think so. I used the formula you provided and here are the results:

Eve hillsphere provided by Kittopia: 185949494.965972

Eve hillsphere calculated using formula: 85109364.738244

A significant difference there, as the Kittopia version is about ten times as large.

Therefore I think Squad uses an edited version of the formula for it to apply better to KSP's scale.

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2 hours ago, The White Guardian said:

I don't think so. I used the formula you provided and here are the results:

that is the formula for calculating the SOI not the hillsphere

it's not just the formula used by KSP/kopernicus, it's the actual formula used in the definition of Sphere Of Influence

(that was the joke)

 

anyways, I've never found an use for the hill sphere parameter.

 

it doesn't seem to affect the game in any ways, and it's not listed anywhere in the planet's information as far as I can remember

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2 hours ago, Sigma88 said:

that is the formula for calculating the SOI not the hillsphere

it's not just the formula used by KSP/kopernicus, it's the actual formula used in the definition of Sphere Of Influence

(that was the joke)

 

anyways, I've never found an use for the hill sphere parameter.

 

it doesn't seem to affect the game in any ways, and it's not listed anywhere in the planet's information as far as I can remember

Oh... oops

Anyhow, it seems to be calculated internally, the SOI is larger the further an object is from it's referenceBody, and the lower the mass of the referenceBody compared to the object in question. There seems to be a function embedded in the game's codes doing this, but I don't see that much reason for knowing the exact function.

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9 hours ago, Sigma88 said:

seems more likely that they based their SOI equation off this one :)

lol. doh.

But I understand why the distinction between the two exists: Hill sphere says where a stable orbit could be. I could be thinking about this incorrectly (mol biologist turned theoretical ecologist trying to grok astrophysics), but the Roche limit is the minimum limit, and the Hill sphere is the upper. SOI is just that: something like a satellite will have the greatest influence by a given body if within that body's SOI

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Guys,

I can't make this mod work.

I installed it via CKAN and manually but it never loads into the game.

Does anyone knows what is missing or what I'm doing wrong?

 

Thanks!

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35 minutes ago, NicholasBraga said:

Guys,

I can't make this mod work.

I installed it via CKAN and manually but it never loads into the game.

Does anyone knows what is missing or what I'm doing wrong?

 

Thanks!

Tens of things could go or be wrong so it's very hard to tell from the information you've posted.  You can help start narrowing this down by providing the forum with the OS your using, the KSP version you're playing, the Kopernicus version you're trying to install, and a link to your output_log file (that's been uploaded to a file sharing service such as Dropbox).  I've seen people ask for screen shots of the GameData directory but I'm unsure if this is useful for the Kopernicus wizards.  See below for much more detail.

All that said, welcome to the forums.  Lots of wise people here who, I'm sure, can assist in resolving your problem.

Edited by Brigadier

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I've been developing some planets and randomly, after working so well, everything screws up. Whenever I go into one of my saves it has that loading screen....forever. I have narrowed it down to this one planet called Elvelos.

CAUSE: From what my log file is saying, the game can't find the data for Elvelos. This causes the function "DontDestroyOnLoad" to be released, because Elvelos is now not a "root GameObject". However, I cannot find the reason why this is the case.

Here's my config file:

@Kopernicus:AFTER[Kopernicus]
{
    Body
    {
        name = Elvelos
		cacheFile = Kluster/PoaitSystem/Elvelos/Cache/Elvelos.bin
		Template
		{
			name = Laythe
			removeAllPQSMods = true
			removeOcean = true
		}
        Orbit
        {
            referenceBody = Poait
            inclination = 0.7
            eccentricity = 0.039
            semiMajorAxis = 81125470112
            longitudeOfAscendingNode = 150
            argumentOfPeriapsis = 90
            meanAnomalyAtEpoch = 17
            epoch = 5.5555
            color = 0.2,0.2,0.7,1
        }
        Properties
        {
            description = TBA
            radius = 850000
            geeASL = 1.5
            rotationPeriod = 360000
            rotates = true
            tidallyLocked = false
            initialRotation = 0
            isHomeWorld = false
            timewarpAltitudeLimits = 0 60000 60000 60000 100000 300000 600000 800000

            ScienceValues
            {
                landedDataValue = 8
                splashedDataValue = 1
                flyingLowDataValue = 5
                flyingHighDataValue = 5
                inSpaceLowDataValue = 7
                inSpaceHighDataValue = 5
                recoveryValue = 5
                flyingAltitudeThreshold = 12000
                spaceAltitudeThreshold = 140000
            }
        }
		Atmosphere
		{
			enabled = True
			oxygen = True
			staticDensityASL = 0.764571404126208
			adiabaticIndex = 1.39999997615814
			maxAltitude = 50000
			altitude = 50000
			atmosphereDepth = 50000
			gasMassLapseRate = 4.84741125702493
			atmosphereMolarMass = 0.0289644002914429
			pressureCurveIsNormalized = False
			staticPressureASL = 60.795
			temperatureCurveIsNormalized = False
			temperatureLapseRate = 0.00564
			temperatureSeaLevel = 282
			ambientColor = 0.187128037,0.239393175,0.305882365,1
			lightColor = 0.843283594,0.668219268,0.49830395,0
			addAFG = True
			pressureCurve
			{
				key = 0 60.795 0 -0.005216384
				key = 5250 33.40898 -0.004252711 -0.004252711
				key = 10000 17.78605 -0.002407767 -0.002407767
				key = 17000 7.100577 -0.001092064 -0.001092064
				key = 22000 3.812421 -0.0004677011 -0.0004677011
				key = 31000 1.312482 -0.0001961767 -0.0001961767
				key = 38000 0.5104055 -7.855808E-05 -7.855808E-05
				key = 50000 0 0 0
			}
			temperatureCurve
			{
				key = 0 277 0 -0.009285714
				key = 5250 206 -0.009253677 0
				key = 10000 206 0 0.001419616
				key = 17000 217.8 0.001414257 0.003959919
				key = 22000 235.5 0.0039412 -0.0002581542
				key = 31000 203 -0.003911343 -0.0007623209
				key = 38000 199 0 0.001478429
				key = 50000 214 0 0
			}
			temperatureSunMultCurve
			{
				key = 0 1 0 0
				key = 5250 0.1 -6.848309E-05 -6.848309E-05
				key = 10000 0 0 0
				key = 17000 0 0 0
				key = 27000 0.1763835 4.519309E-05 4.519309E-05
				key = 38000 1 4.497274E-05 4.497274E-05
				key = 50000 1.2 0 0
			}
			temperatureLatitudeBiasCurve
			{
				key = 0 5 0 -0.04354425
				key = 50 1 -0.2132 -0.2132
				key = 70 -10 -1.128971 -1.128971
				key = 90 -30 -0.02418368 0
			}
			temperatureLatitudeSunMultCurve
			{
				key = 0 6 0 0.02746098
				key = 40 9 0.2094055 0.2094055
				key = 65 11 0 0
				key = 90 2 0 0
			}
			temperatureAxialSunBiasCurve
			{
				key = 0 0 0 0
			}
			temperatureAxialSunMultCurve
			{
				key = 0 0 0 0
			}
			temperatureEccentricityBiasCurve
			{
				key = 0 0 0 0
			}
			AtmosphereFromGround
			{
				DEBUG_alwaysUpdateAll = False
				doScale = True
				ESun = 30
				g = -0.85
				innerRadius = 499687.5
				invWaveLength = 1.97744942,5.01561308,16.2189484,0.5
				Km = 0.00015
				Kr = 0.00125
				outerRadius = 512500
				samples = 4
				scale = 0.4682932
				scaleDepth = -0.25
				transformScale = 0,0,0
				waveLength = 0.843283594,0.668219268,0.49830395,0
				outerRadiusMult = 1.025
				innerRadiusMult = 0.975
			}
		}
		PQS
		{
			minLevel = 2
			maxLevel = 8
			minDetailDistance = 6
			maxQuadLengthsPerFrame = 0.03
			fadeStart = 100000
			fadeEnd = 110000
			deactivateAltitude = 120000
			mapMaxHeight = 6000
			Material
			{
				saturation = 1
				contrast = 1.1
				tintColor = 1,1,1,0
				texTiling = 1000
				texPower = 0.6
				multiPower = 0.2
				groundTexStart = 2000
				groundTexEnd = 15000
				steepTiling = 300
				steepPower = 1
				steepTexStart = 100000
				steepTexEnd = 200000
				deepTex = BUILTIN/snow
				deepTexScale = 1,1
				deepTexOffset = 0,0
				deepMultiTex = BUILTIN/snow
				deepMultiTexScale = 1,1
				deepMultiTexOffset = 0,0
				deepMultiFactor = 1
				mainTex = BUILTIN/distantground
				mainTexScale = 1,1
				mainTexOffset = 0,0
				mainMultiTex = BUILTIN/distantground
				mainMultiTexScale = 1,1
				mainMultiTexOffset = 0,0
				mainMultiFactor = 1
				highTex = BUILTIN/distantground
				highTexScale = 1,1
				highTexOffset = 0,0
				highMultiTex = BUILTIN/distantground
				highMultiTexScale = 1,1
				highMultiTexOffset = 0,0
				highMultiFactor = 1
				snowTex = BUILTIN/snow
				snowTexScale = 1,1
				snowTexOffset = 0,0
				snowMultiTex = BUILTIN/snow
				snowMultiTexScale = 1,1
				snowMultiTexOffset = 0,0
				snowMultiFactor = 1
				steepTex = BUILTIN/snow
				steepTexScale = 1,1
				steepTexOffset = 0,0
				deepStart = 0
				deepEnd = 0.2
				mainLoStart = 0
				mainLoEnd = 0.2
				mainHiStart = 0.2
				mainHiEnd = 0.5
				hiLoStart = 0.2
				hiLoEnd = 0.5
				hiHiStart = 0.8
				hiHiEnd = 1
				snowStart = 0.8
				snowEnd = 1
				fogColor = 0.731343269,0.731343269,0.731343269,1
				heightFallOff = 1
				globalDensity = -8E-06
				atmosphereDepth = 55000
				fogColorRampScale = 1,1
				fogColorRampOffset = 0,0
				planetOpacity = 1
			}
			FallbackMaterial
			{
				saturation = 1
				contrast = 1.55
				tintColor = 1,1,1,0
				texTiling = 1000
				texPower = 0.3
				multiPower = 0.3
				groundTexStart = 20000
				groundTexEnd = 60000
				multiFactor = 0.5
				mainTex = BUILTIN/SandyGround
				mainTexScale = 1,1
				mainTexOffset = 0,0
				planetOpacity = 0
			}
			Mods
			{
				LandControl
				{
					altitudeBlend = 0.01
					altitudeFrequency = 2
					altitudeOctaves = 2
					altitudePersistance = 0.5
					altitudeSeed = 53453
					createColors = True
					createScatter = True
					latitudeBlend = 0.05
					latitudeFrequency = 12
					latitudeOctaves = 6
					latitudePersistance = 0.5
					latitudeSeed = 53456345
					longitudeBlend = 0.05
					longitudeFrequency = 12
					longitudeOctaves = 4
					longitudePersistance = 0.5
					longitudeSeed = 98888
					useHeightMap = False
					vHeightMax = 6000
					order = 100
					enabled = True
					name = _LandClass
					index = 0
					altitudeSimplex
					{
						frequency = 2
						octaves = 2
						persistence = 0.5
					}
					latitudeSimplex
					{
						frequency = 12
						octaves = 6
						persistence = 0.5
					}
					longitudeSimplex
					{
						frequency = 12
						octaves = 4
						persistence = 0.5
					}
					landClasses
					{
						Class
						{
							alterApparentHeight = 0
							alterRealHeight = 0
							color = 0.25373137,0.240503222,0.229777679,0
							coverageBlend = 0
							coverageFrequency = 1
							coverageOctaves = 1
							coveragePersistance = 0.5
							coverageSeed = 1
							name = BaseLand
							latDelta = 1
							latitudeDouble = True
							lonDelta = 1
							minimumRealHeight = 0
							noiseBlend = 1
							noiseColor = 0.186567187,0.183743656,0.167649537,0
							noiseFrequency = 32
							noiseOctaves = 8
							noisePersistance = 0.5
							noiseSeed = 9234
							delete = False
							altitudeRange
							{
								endEnd = 3
								endStart = 3
								startEnd = 0.025000000372529
								startStart = 0
							}
							coverageSimplex
							{
								frequency = 1
								octaves = 1
								persistence = 0.5
							}
							latitudeDoubleRange
							{
								endEnd = 11
								endStart = 11
								startEnd = -9
								startStart = -9
							}
							latitudeRange
							{
								endEnd = 10
								endStart = 10
								startEnd = -10
								startStart = -10
							}
							longitudeRange
							{
								endEnd = 10
								endStart = 10
								startEnd = -10
								startStart = -10
							}
							noiseSimplex
							{
								frequency = 32
								octaves = 8
								persistence = 0.5
							}
							scatters
							{
								Scatter
								{
									density = 0.5
									scatterName = BrownRock
								}
							}
						}
						Class
						{
							alterApparentHeight = 0
							alterRealHeight = 0
							color = 0.328358233,0.297359377,0.297359377,0
							coverageBlend = 0.2
							coverageFrequency = 1
							coverageOctaves = 1
							coveragePersistance = 0.5
							coverageSeed = 75674
							name = Beach
							latDelta = 1
							latitudeDouble = True
							lonDelta = 1
							minimumRealHeight = 0
							noiseBlend = 1
							noiseColor = 0.343283594,0.314960271,0.28206867,0
							noiseFrequency = 24
							noiseOctaves = 8
							noisePersistance = 0.5
							noiseSeed = 75635
							delete = False
							altitudeRange
							{
								endEnd = 0.0700000002980232
								endStart = 0
								startEnd = 0
								startStart = -0.0500000007450581
							}
							coverageSimplex
							{
								frequency = 1
								octaves = 1
								persistence = 0.5
							}
							latitudeDoubleRange
							{
								endEnd = 11
								endStart = 11
								startEnd = -9
								startStart = -9
							}
							latitudeRange
							{
								endEnd = 10
								endStart = 10
								startEnd = -10
								startStart = -10
							}
							longitudeRange
							{
								endEnd = 10
								endStart = 10
								startEnd = -10
								startStart = -10
							}
							noiseSimplex
							{
								frequency = 24
								octaves = 8
								persistence = 0.5
							}
							scatters
							{
								Scatter
								{
									density = -1
									scatterName = BrownRock
								}
							}
						}
						Class
						{
							alterApparentHeight = 0
							alterRealHeight = 0
							color = 0.231343269,0.17757003,0.12537834,0
							coverageBlend = 1
							coverageFrequency = 24
							coverageOctaves = 8
							coveragePersistance = 0.5
							coverageSeed = 234124
							name = Mud
							latDelta = 0
							latitudeDouble = False
							lonDelta = 1
							minimumRealHeight = 0
							noiseBlend = 1
							noiseColor = 0.313432813,0.22687158,0.106304161,0
							noiseFrequency = 24
							noiseOctaves = 8
							noisePersistance = 0.5
							noiseSeed = 5646345
							delete = False
							altitudeRange
							{
								endEnd = 1
								endStart = 0.300000011920929
								startEnd = 0.0399999991059303
								startStart = 0.0299999993294477
							}
							coverageSimplex
							{
								frequency = 24
								octaves = 8
								persistence = 0.5
							}
							latitudeDoubleRange
							{
								endEnd = 1
								endStart = 0.899999998509884
								startEnd = 0.550000011920929
								startStart = 0.5
							}
							latitudeRange
							{
								endEnd = 0.5
								endStart = 0.449999988079071
								startEnd = 0.100000001490116
								startStart = 0
							}
							longitudeRange
							{
								endEnd = 5
								endStart = 5
								startEnd = -5
								startStart = -5
							}
							noiseSimplex
							{
								frequency = 24
								octaves = 8
								persistence = 0.5
							}
							scatters
							{
								Scatter
								{
									density = -1
									scatterName = BrownRock
								}
							}
						}
						Class
						{
							alterApparentHeight = 0
							alterRealHeight = 0
							color = 0.731343269,0.731343269,0.731343269,0
							coverageBlend = 1
							coverageFrequency = 12
							coverageOctaves = 6
							coveragePersistance = 0.5
							coverageSeed = 234124
							name = Snow
							latDelta = 1
							latitudeDouble = True
							lonDelta = 1
							minimumRealHeight = 0
							noiseBlend = 1
							noiseColor = 0.552238822,0.519182861,0.480795324,0
							noiseFrequency = 24
							noiseOctaves = 8
							noisePersistance = 0.5
							noiseSeed = 5646345
							delete = False
							altitudeRange
							{
								endEnd = 3
								endStart = 3
								startEnd = 0.600000023841858
								startStart = 0.400000005960464
							}
							coverageSimplex
							{
								frequency = 12
								octaves = 6
								persistence = 0.5
							}
							latitudeDoubleRange
							{
								endEnd = 11
								endStart = 11
								startEnd = 0.699999988079071
								startStart = 0.5
							}
							latitudeRange
							{
								endEnd = 0.5
								endStart = 0.300000011920929
								startEnd = -10
								startStart = -10
							}
							longitudeRange
							{
								endEnd = 10
								endStart = 10
								startEnd = -10
								startStart = -10
							}
							noiseSimplex
							{
								frequency = 24
								octaves = 8
								persistence = 0.5
							}
							scatters
							{
								Scatter
								{
									density = -0.25
									scatterName = BrownRock
								}
							}
						}
					}
					scatters
					{
						Scatter
						{
							materialType = DiffuseWrapped
							mesh = BUILTIN/boulder
							castShadows = True
							densityFactor = 1
							maxCache = 512
							maxCacheDelta = 32
							maxLevelOffset = 0
							maxScale = 1.5
							maxScatter = 30
							maxSpeed = 1000
							minScale = 0.25
							recieveShadows = True
							name = BrownRock
							seed = 345234534
							verticalOffset = 0
							delete = False
							collide = False
							science = False
							Material
							{
								mainTex = BUILTIN/brown_cliff
								mainTexScale = 1,1
								mainTexOffset = 0,0
								color = 1,1,1,0.421999991
								diff = 0.2
							}
							Experiment
							{
							}
						}
					}
				}
				AerialPerspectiveMaterial
				{
					atmosphereDepth = 150000
					DEBUG_SetEveryFrame = True
					globalDensity = -1E-05
					heightFalloff = 6.75
					oceanDepth = 0
					order = 101
					enabled = True
					name = _Material_AerialPerspective
					index = 0
				}
				VertexHeightNoise
				{
					deformity = 800
					frequency = 18
					octaves = 4
					persistence = 0.7
					seed = 1238999999
					noiseType = RiggedMultifractal
					mode = Low
					lacunarity = 3
					order = 21
					enabled = True
					name = _HeightNoise
					index = 0
				}
				QuadEnhanceCoast
				{
					coastLessThan = 0
					oceanFactor = 1
					order = 9999
					enabled = True
					name = _CoastlineLOD
					index = 0
				}
				VertexHeightNoiseVertHeight
				{
					heightStart = 0.2
					heightEnd = 1
					deformity = 200
					frequency = 400
					octaves = 2
					persistance = 0.7
					seed = 3475645
					mode = Low
					noiseType = Billow
					lacunarity = 1.5
					order = 30
					enabled = True
					name = _FineDetail
					index = 0
				}
			}
		}
		Ocean
		{
			minLevel = 1
			maxLevel = 6
			minDetailDistance = 8
			maxQuadLengthsPerFrame = 0.03
			ocean = True
			oceanColor = 0.116715364,0.12626785,0.156716406,1
			oceanHeight = 0
			density = 1
			Material
			{
				color = 0.413805217,0.387094229,0.514925361,1
				colorFromSpace = 0.116878122,0.126456618,0.156862751,1
				specColor = 1,1,1,1
				shininess = 1
				gloss = 0.2
				tiling = 1000
				waterTex = BUILTIN/sea-water8
				waterTexScale = 1,1
				waterTexOffset = 0,0
				waterTex1 = BUILTIN/sea-water1
				waterTex1Scale = 1,1
				waterTex1Offset = 0,0
				bTiling = 800
				bumpMap = BUILTIN/quiet
				bumpMapScale = 1,1
				bumpMapOffset = 0,0
				displacement = 0.05
				texDisplacement = 0.31
				dispFreq = 0.15
				mix = 0.4032745
				oceanOpacity = 0.3
				falloffPower = 3
				falloffExp = 0.05
				fogColor = 0.321443439,0.611232221,0.947761178,1
				heightFallOff = 0.2
				globalDensity = -8E-06
				atmosphereDepth = 50000
				fogColorRamp = BUILTIN/blue_atmogradient
				fogColorRampScale = 1,1
				fogColorRampOffset = 0,0
				fadeStart = 20000
				fadeEnd = 60000
				planetOpacity = 1
				normalXYFudge = 1.4
				normalZFudge = 1.18
			}
			FallbackMaterial
			{
				color = 0.336603671,0.378080368,0.447761178,1
				colorFromSpace = 0.116878122,0.126456618,0.156862751,1
				specColor = 0.8493402,0.8493402,0.8493402,1
				shininess = 1
				gloss = 0.3336538
				tiling = 1000
				waterTex = BUILTIN/sea-water1
				waterTexScale = 1,1
				waterTexOffset = 0,0
				waterTex1 = BUILTIN/sea-water2
				waterTex1Scale = 1,1
				waterTex1Offset = 0,0
				fadeStart = 20000
				fadeEnd = 60000
				planetOpacity = 1
			}
			Fog
			{
				afgAltMult = 0.05
				afgBase = 0.6
				afgLerp = False
				afgMin = 0.05
				fogColorEnd = 0,0.0850000009,0.122500002,1
				fogColorStart = 0,0.340000004,0.49000001,1
				fogDensityAltScalar = -0.0008
				fogDensityEnd = 0.025
				fogDensityExponent = 1
				fogDensityPQSMult = 0.02
				fogDensityStart = 0.005
				skyColorMult = 1.1
				skyColorOpacityAltMult = 15
				skyColorOpacityBase = 0.25
				sunAltMult = 0.01
				sunBase = 0.5
				sunMin = 0.05
				useFog = True
			}
			Mods
			{
				AerialPerspectiveMaterial
				{
					atmosphereDepth = 5000
					DEBUG_SetEveryFrame = False
					globalDensity = -7.5E-06
					heightFalloff = 0.2
					oceanDepth = 0
					order = 100
					enabled = True
					name = _Material_AerialPerspective
					index = -1
				}
				RemoveQuadMap
				{
					map = BUILTIN/oceanmoon_height
					deformity = 0
					maxHeight = 0.5
					minHeight = 0
					order = 1000
					enabled = True
					name = QuadRemoveMap
					index = -1
				}
				OceanFX
				{
					angle = 0
					blendA = 0
					blendB = 0
					framesPerSecond = 10
					oceanOpacity = 0
					spaceAltitude = 0
					spaceSurfaceBlend = 0
					specColor = 0,0,0,0
					texBlend = 0
					txIndex = 0
					order = 100
					enabled = True
					name = OceanFX
					index = -1
					Watermain
					{
						waterTex-0 = BUILTIN/sea-water1
						waterTex-1 = BUILTIN/sea-water2
						waterTex-2 = BUILTIN/sea-water3
						waterTex-3 = BUILTIN/sea-water4
						waterTex-4 = BUILTIN/sea-water5
						waterTex-5 = BUILTIN/sea-water6
						waterTex-6 = BUILTIN/sea-water7
						waterTex-7 = BUILTIN/sea-water8
						waterTex-0 = BUILTIN/sea-water1
					}
				}
			}
		}
	}
}

 

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Stupid question -

Is there a config file somewhere (or set of configs) with all the default properties of the stock solar system filled in (as opposed to undefined, as in the cfg that comes with the kopernicus download)?

I've poked around a bit and can't find one.

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51 minutes ago, tjsnh said:

Stupid question -

Is there a config file somewhere (or set of configs) with all the default properties of the stock solar system filled in (as opposed to undefined, as in the cfg that comes with the kopernicus download)?

I've poked around a bit and can't find one.

Here you go.

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Just now, The White Guardian said:

THANK YOU , this is an ENORMOUS help to use as a base reference.

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