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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech


Thomas P.

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4 minutes ago, maybach123 said:

Do I still use space engine?

that was never necessary

as for tutorials, I would suggest to get very familiar with MM syntax first

then to take a look to some of @The White Guardian stuff (please twg drop a link I don't have one handy :) )

but ultimately no amount of tutorials can give you the ability to do a good planet, you will have to experiment A LOT

planet making is a very frustrating endeavour which requires a lot of patience :) 

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16 hours ago, Gameslinx said:

@Body[Gaia]

Gaia is not named Gaia

it's named Kerbin and has cbNameLater = Gaia

so you need to use @Body[Kerbin]

 

plus you probably want to use

%PQS
{
	%minLevel = 1
	%maxLevel = 4
}

so that you are sure your changes are applied

Edited by Sigma88
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7 minutes ago, Sigma88 said:

Gaia is not named Gaia

it's named Kerbin and has cbNameLater = Gaia

so you need to use @Body[Kerbin]

I actually have both in the config. Perhaps [Gaia] is causing MM to freak out? I'll try removing Gaia from it and just use @Body[Kerbin]{}

@Kopernicus:AFTER[Kopernicus]
{
	@Body[Kerbin]
	{
		@PQS
		{
			minLevel = 2
			maxLevel = 6
			minDetailDistance = 6
			maxQuadLengthsPerFrame = 0.03
		}
	}
	@Body[Gaia]
	{
		@PQS
		{
			minLevel = 2
			maxLevel = 6
			minDetailDistance = 6
			maxQuadLengthsPerFrame = 0.03
		}
	}
}

(The above is the config I am using)

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Just now, Gameslinx said:

I actually have both in the config. Perhaps [Gaia] is causing MM to freak out? I'll try removing Gaia from it and just use @Body[Kerbin]{}


@Kopernicus:AFTER[Kopernicus]
{
	@Body[Kerbin]
	{
		@PQS
		{
			minLevel = 2
			maxLevel = 6
			minDetailDistance = 6
			maxQuadLengthsPerFrame = 0.03
		}
	}
	@Body[Gaia]
	{
		@PQS
		{
			minLevel = 2
			maxLevel = 6
			minDetailDistance = 6
			maxQuadLengthsPerFrame = 0.03
		}
	}
}

(The above is the config I am using)

the kerbin one should work fine


				fadeStart = 60000
				fadeEnd = 150000
				deactivateAltitude = 200000
				minLevel = 2
				maxLevel = 6
				minDetailDistance = 6
				maxQuadLengthsPerFrame = 0.03
				minLevel = 2
				maxLevel = 6
				minDetailDistance = 6
				maxQuadLengthsPerFrame = 0.03

this is the content of your PQS node

 

those values are those read by kopernicus

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8 minutes ago, Sigma88 said:

the kerbin one should work fine



				fadeStart = 60000
				fadeEnd = 150000
				deactivateAltitude = 200000
				minLevel = 2
				maxLevel = 6
				minDetailDistance = 6
				maxQuadLengthsPerFrame = 0.03
				minLevel = 2
				maxLevel = 6
				minDetailDistance = 6
				maxQuadLengthsPerFrame = 0.03

this is the content of your PQS node

 

those values are those read by kopernicus

I'll let you know what happens. If it doesn't I'll give you the cache file again, I assume? :) thanks for the help

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Just now, Gameslinx said:

I'll let you know what happens. If it doesn't I'll give you the cache file again, I assume? :) thanks for the help

at this point there's not much I can do, the values you want are applied correctly, so if you believe they are not, it means it might be a kopernicus issue

you should provide the logs and wait for @Thomas P. to have the time to look at them

if you want to know which files to share click on the nyan cat in my sig

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28 minutes ago, Sigma88 said:

at this point there's not much I can do, the values you want are applied correctly, so if you believe they are not, it means it might be a kopernicus issue

you should provide the logs and wait for @Thomas P. to have the time to look at them

if you want to know which files to share click on the nyan cat in my sig

Noob question here. I don't see a nyan cat (or your signature?) I might have hidden that somewhere in some forum settings... Any chance you could provide a link? Thanks

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2 minutes ago, Gameslinx said:

Noob question here. I don't see a nyan cat (or your signature?) I might have hidden that somewhere in some forum settings... Any chance you could provide a link? Thanks

 

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Hello - I'm having some problems when I try and edit Kerbin's PQS to change maxLevel from 10 to 6.

1) Here are the .CFG files related to the problem and also the ModuleManager configCache:

https://www.dropbox.com/s/93187x25p1t8gf7/Offending CFGs.zip?dl=0

2) MODLIST:

  1. CTTP (terrain)
  2. Environmental Visual Enhancements
  3. INSTANTIATOR (Adds an accretion disk around one of my gas giants. Probably not related, but MM picks it up)
  4. Kerbal Joint Reinforcement
  5. Kittopiatech
  6. Kopernicus
  7. MFI
  8. Gameslinx Planet Pack (Olei and Olei-Gaia folders)
  9. Scatterer
  10. Texturereplacer
  11. WarpEverywhere

Items in bold are dependencies for my planet mod to function as intended.

3) KSP Logs:

https://www.dropbox.com/s/zecy8a3w801os78/KSP and Kopernicus LOGS.zip?dl=0

4) Config Cache is included in the first dropbox link.

5) Kopernicus logs are included in the second dropbox link

6) Gamedata screenshot:

04KI3hm.png

The issue is that the PQS maxLevel = 10 is not changed to maxLevel = 6. This problem was identified by no change in terrain and kittopiaTech still reads that maxLevel = 10 ingame.

Help would be appreciated, thanks!

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15 minutes ago, Thomas P. said:

@Gameslinx I need all files from Logs/Kopernicus, not just Kopernicus.log

Also, do you have by any chance modified your settings.cfg to include a custom PQS config? That changes the levels too.

Full planet logs are here:

https://www.dropbox.com/s/0mfuu2rocz6on4e/Full logs.zip?dl=0

I have not modified settings.cfg to include a custom PQS config, nor outside of the game

 

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17 minutes ago, KerbalNews said:

well I deleted kopernicus the other day to see, and they disappeared (the rings)

That is because Kopernicus is the engine behind custom planets and rings.

No Kopernicus -> no rings at all.

Try rotating the ring texture 90 degrees clockwise.

Edited by The White Guardian
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