damonvv

[1.4.5-1.7.0] KSC Extended - v1.1 - Expanding your KSC in style!

Recommended Posts

On 1/23/2019 at 10:47 AM, ely8937 said:

I checked, it worksqycDA-QpSDY.jpgBrrInPpRrKU.jpg

bit of a late reply but how did you get it to work, ive put the launchpad up there, enabled it as a launch pad and i see it in the VAB but every time i try to launch it loads for a second then drops back to the ksp screen

Share this post


Link to post
Share on other sites
13 hours ago, Space Kadet said:

bit of a late reply but how did you get it to work, ive put the launchpad up there, enabled it as a launch pad and i see it in the VAB but every time i try to launch it loads for a second then drops back to the ksp screen

I don`t know how to help you

Share this post


Link to post
Share on other sites
2 hours ago, ely8937 said:

I don`t know how to help you

I got it, i was using the kerbal switcher under the launch button but you have to go through the launch button in Kerbal constructs

Share this post


Link to post
Share on other sites

Is this not functional in 1.7.1? I did the CKAN download and nothing shows up when I start a fresh game.

Share this post


Link to post
Share on other sites
2 hours ago, Galland1998 said:

Is this not functional in 1.7.1? I did the CKAN download and nothing shows up when I start a fresh game.

You got all the related stuff/dependencies?

Share this post


Link to post
Share on other sites

works for me in other planet packs...terrain color could look wierd to, or flying launchpads.

Share this post


Link to post
Share on other sites
25 minutes ago, DriftedCougar said:

works for me in other planet packs...terrain color could look wierd to, or flying launchpads.

Yeah, I tried this in JNSQ. You can match the grass color of the statics to the actual terrain color by editing the RGB value in the static's config files. But more work probably needs to be put into avoiding the floating static issue. Maybe soon™???

Share this post


Link to post
Share on other sites
Posted (edited)
10 minutes ago, StarStreak2109 said:

Yeah, I tried this in JNSQ. You can match the grass color of the statics to the actual terrain color by editing the RGB value in the static's config files. But more work probably needs to be put into avoiding the floating static issue. Maybe soon™???

Very soon

(KSC Extended will soon support some of the packs like JNSQ)

Edited by damonvv

Share this post


Link to post
Share on other sites

For people with Kerbinside Remastered, is their a way to build this manually? Like with a list of the statics used and their coordinates?

Share this post


Link to post
Share on other sites
On 1/20/2019 at 5:49 PM, damonvv said:

Kjmv6Yi.png

What mod or options are being used here to add so many trees?

Share this post


Link to post
Share on other sites
1 hour ago, jpinard said:

What mod or options are being used here to add so many trees?

Kerbal Konstruct. These trees are included in Tundra's Space Center mod.

Share this post


Link to post
Share on other sites
46 minutes ago, damonvv said:

Kerbal Konstruct. These trees are included in Tundra's Space Center mod.

Awesome thank you!

Share this post


Link to post
Share on other sites

Is there a way I could move everything in one go? I used KSC switcher to bring the regular old KSC closer to the shore in 2.5x rescale,. I think all the statics are in the KSC_Builtin group, but it isn't in the Edit Groups tab, so I can't move and edit it, which forces me to painfully move every static one by one :(

Share this post


Link to post
Share on other sites
9 minutes ago, space_powder said:

Is there a way I could move everything in one go? I used KSC switcher to bring the regular old KSC closer to the shore in 2.5x rescale,. I think all the statics are in the KSC_Builtin group, but it isn't in the Edit Groups tab, so I can't move and edit it, which forces me to painfully move every static one by one :(

Yep. Everything is grouped in the build in KSC group to support rescale systems. But sadly KSC Switcher doesn’t move the group. So I think you have to manually move them

Share this post


Link to post
Share on other sites
1 hour ago, damonvv said:

Yep. Everything is grouped in the build in KSC group to support rescale systems. But sadly KSC Switcher doesn’t move the group. So I think you have to manually move them

Hmm, what if I make a new group, painfully set all the statics to be in that group instead of KSC_Builtin, and then move that group? That should move all the statics with the group, no?

EDIT: I give up

Edited by space_powder

Share this post


Link to post
Share on other sites
1 hour ago, space_powder said:

Hmm, what if I make a new group, painfully set all the statics to be in that group instead of KSC_Builtin, and then move that group? That should move all the statics with the group, no?

EDIT: I give up

Should work. But you still deal with a lot of statics.

Share this post


Link to post
Share on other sites
1 hour ago, space_powder said:

Hmm, what if I make a new group, painfully set all the statics to be in that group instead of KSC_Builtin, and then move that group? That should move all the statics with the group, no?

EDIT: I give up

it will move all statics in that group, but why you just don't copy the KSC-Builtin statics to a new group? Much faster then messing up the original install. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.