damonvv

[1.4.5-1.7.3] KSC Extended - v1.1 - Expanding your KSC in style!

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KSC Extended
Expanding your KSC for all your space program needs.

 

This is a collaboration between me and @Omega482 to give you the best possible KSC experience we can offer.
This is a config based mod. You need to download the actual statics below this page!

SpaceDock 



Ingame pic:
Kjmv6Yi.png

More pics:

Spoiler

ZNZDwXt.png   XWjE2OF.png

G34XL4D.png   NbaA3VD.png


Installation

for KSC Extended to work:

> Install Kerbal Konstruct (preferred latest version)
> Install KSC Extended
> Install OSS-NTR
> Install Tundra's Space Center
> Install Module Manager

...

Profit!



Planned features

  • Anyone's guess

 

Known issues

  • Roads can be bumpy, we are working on a fix!
  • It doesn't impact performance much. You can expect an FPS drop from around 5-10fps

 

Required Mods

Recommended Mods

NOT (yet) supported:

  • Kerbinside Remastered
  • Kerbinside
  • KSC++
  • GPP
Edited by damonvv

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A big thank you to @damonvv for making such a fantastic space center here. He really did all of the leg work on this one and has been invaluable in testing my statics!

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It's good to see some of this see the light of day!

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Played it- It's great! no flaws, no bugs, and it's perfect if you are interested in giving the KSC a new look. 

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I always had an issue with launching from the vanilla launchpad if something was on another laucnhpad at the same time.  Does this have that issue? (it was probably because I could never set it up properly).  The idea being having a second shuttle on standby as a rescue shuttle.

Peace.

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2 hours ago, theJesuit said:

I always had an issue with launching from the vanilla launchpad if something was on another laucnhpad at the same time.  Does this have that issue? (it was probably because I could never set it up properly).  The idea being having a second shuttle on standby as a rescue shuttle.

Peace.

Yes you can have multiple rockets ready on different launchpads!

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@damonvv Wow It looks amazing, how do i play with this in 2.5x?

 

Edited by ely8937
mistake

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45 minutes ago, space_powder said:

Don't you need Making History to launch from other pads? Or has this been fixed somehow?

In the VAB, bottom right, you can click on the KK tab and select a pad to launch from through there! 

 

2 hours ago, ely8937 said:

@damonvv Wow It looks amazing, how do i play with this in 2.5x?

 

I haven’t actually tried 2.5x yet, but I feel confident that it should work!

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29 minutes ago, damonvv said:

In the VAB, bottom right, you can click on the KK tab and select a pad to launch from through there! 

 

I haven’t actually tried 2.5x yet, but I feel confident that it should work!

Can confirm, playing on 1.5.1 and it works in 2.5x rescale, just the pads aren't near the shore anymore. Dunno how to move the entire KSC so I'm fine with this :D

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Are There Any Plans To Make This Work  Carrer Mode, Like When You Upgrade The Stock Pad It Upgrades The Rest, Same WIth All The Others Like VAB R&D

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4 hours ago, TheKerbalEngineer said:

Are There Any Plans To Make This Work  Carrer Mode, Like When You Upgrade The Stock Pad It Upgrades The Rest, Same WIth All The Others Like VAB R&D

I don't think that is supported by Kerbal Konstructs yet. Unless I misunderstand what you mean.

Also, it would be easier to read your posts if you only capitalize the first word and proper nouns in English, which is standard practice.

Edited by theonegalen
Mobile sucks

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5 minutes ago, theonegalen said:

-zip-

isn't supported by Kerbal Konstructs yet.

Ugh. 

Why is that video linked?

 

4 hours ago, TheKerbalEngineer said:

Are There Any Plans To Make This Work  Carrer Mode, Like When You Upgrade The Stock Pad It Upgrades The Rest, Same WIth All The Others Like VAB R&D

Atm no, but we're working on something to make it work within KK

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Are you also adding all the treesy-bits at the KSC? A great way to force me to learn how to use the runway(s) ;)

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7 hours ago, Beetlecat said:

Are you also adding all the treesy-bits at the KSC? A great way to force me to learn how to use the runway(s) ;)

Trees are there, but they don’t have a collider yet.

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Ok i have a question, is it possible using this mod to put a launch pad on say the Mun and in the vab select that as a launch pad instead of the ksc?

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27 minutes ago, Space Kadet said:

Ok i have a question, is it possible using this mod to put a launch pad on say the Mun and in the vab select that as a launch pad instead of the ksc?

I checked, it worksqycDA-QpSDY.jpgBrrInPpRrKU.jpg

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On 1/23/2019 at 9:47 AM, ely8937 said:

I checked, it worksqycDA-QpSDY.jpgBrrInPpRrKU.jpg

Hi Ely8937,

I see a Falcon 9 on your Munnar launchpad and it has a transport erector. Where did you get the transport erector from?

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