somepersondunno Posted January 21, 2019 Share Posted January 21, 2019 I'm around halfway through making my first real model for KSP, a tiny-ISH continuous track model. I'm waiting to have some of these answered before I actually finish it and start figuring out what I need to do for the part's CFG, though: How do I set the radial attachment point for it? Do I do it in a CFG, Unity, or Blender? How do I set up the animation and have it transfer over to Unity/KSP? Thanks! Sorry if it's in the wrong place, I'm just super inexperienced with 3d modelling. Quote Link to comment Share on other sites More sharing options...
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