Geonovast

[1.7.+] Superfluous Nodes [0.6] - Plethora of extra nodes for stock parts!

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I made a mod! (sort of)

Introducing:
Superfluous Nodes!

Screenshotat20190124.png

 

Ever get tired of precisely placing surface attach parts, such as solar panels, science experiments, wheels, etc, when there's a perfectly good node available?

..no?

Well, I did.  So I played around a bit in MM, learned a thing or two, and patched up a bunch of stock parts with nodes.

 

a14screenshot17.png78cscreenshot46.png

d0cscreenshot21.png46ascreenshot33.png

984screenshot17.pngSNmk3cargo.png

33bscreenshot29.png7c8screenshot36.png

58cscreenshot47.pnge21screenshot34.png

f24screenshot35.png6descreenshot45.png

ec2screenshot34.pngde0screenshot0.png

Complete Parts List (as of 0.6):

Pods:

  • EAS-1 External Command Seat (switchable)
  • Mk1 Lander Can (switchable)
  • Mk2 Inline Cockpit (switchable)
  • Mk2 Lander Can (switchable): Nodes meant to be used in Rover variant for wheels.  Patch provided by @zer0Kerbal
  • Mk3 Cockpit (switchable): Nodes are meant to be used with Kelsus-LV Bay Mobility Enhancer.  Attaching the ladder with the nodes ensure smooth transition between the Kelsus and the handhold on the cockpit for your kerbals.  This has been a huge pet peeve of mine.

Fuel Tanks:

  • Stratus-V Roundified MP Tank
  • Stratus-V Cylindrified MP Tank

Engines:

  • Sepratron I

Command And Control:

  • Place-Anywhere 7 Linear RCS Port
  • RV-105 RCS Thruster Block[+v2]: Can be stacked and have a Place-Anywhere 7 put on the top for a perfect 5-way block.

Structural:

  • M-2x2 Structural Panel(switchable): This patch is disabled if KIS present.
  • M-Beam 200 I-Beam(switchable)
  • M-Beam 200 I-Beam Pocket Edition(switchable)
  • Modular Girder Segment(switchable)
  • Modular Girder Segment XL(switchable)
  • Modular Girder Adapter(switchable)
  • Octagonal Strut(switchable)
  • All Structural Tubes (Making History)[Texture Color Variants]

Robotics (Breaking Ground):

  • G-01L Alligator Hinge
  • G-01L Alligator Hinge
  • G-32W Hinge

Coupling:

  • All Engine Plates (Making History)[Texture Color Variants]

Payload:

  • Mk2 Cargo Bay CRG-04(switchable)
  • Mk2 Cargo Bay CRG-08(switchable)
  • Mk3 Cargo Bay CRG-25(switchable)
  • Mk3 Cargo Bay CRG-50(switchable)
  • Mk3 Cargo Bay CRG-100(switchable)

Aerodynamics:

  • Advanced Nose Cone - Type A
  • Advanced Nose Cone - Type B
  • Aerodynamic Nose Cone
  • Big-S Delta Wing(switchable)
  • Big-S Elevon 1
  • Big-S Elevon 2
  • Big-S Wing Strake(switchable)
  • Delta Wing(switchable)
  • Elevon 1
  • Elevon 2
  • Elevon 3
  • Elevon 4
  • FAT-455 Aeroplane Main Wing
  • Small Delta Wing(switchable)
  • Structural Wing Type A(switchable)
  • Structural Wing Type B(switchable)
  • Structural Wing Type C(switchable)
  • Structural Wing Type D(switchable)
  • Swept Wing Type A(switchable)
  • Swept Wing Type B(switchable)
  • Swept Wings(switchable)
  • Wing Connector Type A(switchable)
  • Wing Connector Type B(switchable)
  • Wing Connector Type C(switchable)
  • Wing Connector Type D(switchable)
  • Wing Connector Type E(switchable)
  • Wing Strake(switchable)

Ground:

  • LY-10 Small Landing Gear
  • LY-35 Medium Landing Gear
  • LY-60 Large Landing Gear
  • LY-99 Extra Large Landing Gear
  • RoverMax Model M1
  • RoverMax Model S2
  • TR-2L Ruggedized Vehicular Wheel

Thermal:

  • Thermal Control System(small)
  • Thermal Control System(medium)
  • Thermal Control System(large)

Electrical:

  • Fuel Cell
  • Fuel Cell Array
  • OX-4W 3x2 Photovoltaic Panels
  • OX-4L 6x1 Photovoltaic Panels
  • OX-STAT Photovoltaic Panels
  • OX-STAT-XL Photovoltaic Panels
  • SP-L 1x6 Photovoltaic Panels
  • SP-W 3x2 Photovoltaic Panels
  • Z-100 Rechargeable Battery Pack
  • Z-400 Rechargeable Battery

Communication:

  • Communotron 16-S
  • Communotron DTS-M1
  • Communotron HG-55

Science:

  • 2HOT Thermometer
  • Atmospheric Fluid Spectro-Variometer
  • Double-C Seismic Accelerometer
  • GRAVMAX Negative Gravioli Detector
  • Mystery Goo Containment Unit
  • PresMat Barometer
  • Surface Scanning Module

Utility:

  • Illuminator Mk1
  • Illuminator Mk2
  • Kelvus-LV Bay Mobility Enhancer
  • Mk12-R Radial-Mount Drogue Chute
  • Mk2-R Radial-Mount Parachute
  • Mk2 Crew Cabin

I'm working on the landing legs (on hold).  They're proving to be more of a problem than I'd anticipated.

There are patches in here that give you a switch to disable the corner nodes on all the square and right triangle structural panels from Making History, at the request of @Barzon Kerman.  They default to on, so if you don't care, you won't notice.

 

License: MIT

Download: SpaceDock

Source: These are just MM patches, they are the source.

Dependencies:

Installation:

Remove any Superfluous Node folder from your GameData folder, then copy the contents of the zip folder into your GameData folder.

Recommended Mods To Go With Superfluous Nodes:

KIS/KAS: Precision building in the field is much better with nodes

Konstruction: You can weld nodes, you can't weld surface attach parts (iirc)!

 

 

Since I'm very new at this, specifically writing MM patches, it only works with stock parts.

*** If you're going to post here about the "problem" with open nodes causing drag, I suggest you 1. Read the first few pages of the thread, and 2. Bring me repeatable tests the definitely show this is a problem.  Not only have people who have been into KSP much longer than me report that the node-drag problem is long since gone, I have done my own tests and found no difference between a rocket with no open nodes, and one (otherwise completely identical) with 12.***

 

Edited by Geonovast

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Think there might be a problem with the download link. Getting a 401 error.

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10 minutes ago, Noname115 said:

Think there might be a problem with the download link. Getting a 401 error.


Whoops! Forgot to hit publish.  Should be good now,

 

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1 hour ago, Geonovast said:

I made a mod!

That's very neat. I've been running a similar patch for a long while now, but yours goes further.

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1 hour ago, Geonovast said:

I'm working on the landing legs.  They're proving to be more of a problem than I'd anticipated.

Theres a saying among modders that you havent earned you wings until you have bested the arcane witchcraft and head-thumping-desk stuff that makes up the landing legs, or something of the sort. If you can defeat them, then you have truly bested KSP at it own game(no bad joke intended).

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Hey @Geonovast, that's a good idea.

Can you add superfluous attach nodes to wings? The idea is to separate wings with docking port. The trick I use now is to permit docking ports to surface attach, but I think adding nodes to wings would be better. I'm using USI Konstruction from @RoverDude and I was trying to assemble a large plane in orbit after launching the wings separately. It proved a bit difficult and Konstruction doesn't like to compress surface attached stuff.

Thanks

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8 hours ago, ioresult said:

Can you add superfluous attach nodes to wings?

I hadn't really thought about it, but I'm now envisioning being able to build larger wings with nodes similar to the structural plates instead of surface attaching.  Would be a bit involved, so could take awhile.  Which wings are you using?  I'll do them first.

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Yay! Thanks! I am wondering how you calculate where to put the nodes? Currently, when working on things like this in MM, I have to randomly type in coordinates and hope they work.

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4 minutes ago, IMLL1 said:

Yay! Thanks! I am wondering how you calculate where to put the nodes? Currently, when working on things like this in MM, I have to randomly type in coordinates and hope they work.

That's pretty much what I did.

Most of them I had a good start by just duplicating what they had for node_attach and tweaking from there, usually just needing to invert the vector for some reason.

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10 minutes ago, Turk_WLF said:

@Geonovast

Just so you know I'm getting all broken links where the images should be, on this Thread.

 

They're working for me.

Do you happen to have MalwareBytes?  They falsely flag CubeUpload as Malware, and, despite admitting it's a false positive, they haven't whitelisted it.

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1 minute ago, Geonovast said:

They're working for me.

Do you happen to have MalwareBytes?  They falsely flag CubeUpload as Malware, and, despite admitting it's a false positive, they haven't whitelisted it.

I do have MalwareBytes.

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@Geonovast May I suggest adding nodes to the tip of nose cones. I've run into trying to stick a Communotron 16 on the tip of a nose cone and never being able to get it aligned.

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@Geonovast yeah, i highly recommend NodeHelper if you arent already using it.
 

@Phineas Freak has an updated fork of it Here

Also, have you possibly considered looking into B9 PartSwitch?
it can be used to switch nodes on and off... so you could possibly set up variants of parts, with the only difference being different nodes available... vOv

 

 

 

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New release, v 0.2

Added some nodes:

Edited by Geonovast

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On 1/25/2019 at 8:18 AM, Geonovast said:

I hadn't really thought about it, but I'm now envisioning being able to build larger wings with nodes similar to the structural plates instead of surface attaching.  Would be a bit involved, so could take awhile.  Which wings are you using?  I'll do them first.

Thanks for the add. What interests me are the structural (square) wings. A node at the center of each side.

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+1 for a CKAN release c;
But it's too good, so I'm still downloading it manually.

BTW KottabosGames reviewed this if you want to link the video.

Edited by Inqie

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1 hour ago, Inqie said:

BTW KottabosGames reviewed this if you want to link the video.

Just saw it!  That's so cool!

@Nightside@Stone Blue

I did not use NodeHelper, but I did use Editor Extensions.  I'll look into the B9 thing, that could be helpful.

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Where has this been all my life?

Thank you!

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Probably worth clarifying: will a vessel built with this mod load correctly on a vanilla install?

Great idea man!

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How are these nodes treated by the stock aero system drag wise?

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