Grigetio

[1.4.0 - 1.6.x] CollisionFX-Updated [0.8.3.1]

Recommended Posts

All I wanted to do was look at a neglected contract pack, and we ended up here.

Version 0.8.3.1

  • SPARKS!   SOUNDS!   DUST!
  • Sparks are better than the first release
  • Dust trails are currently turned off, but now that we have sparks it should be a lot easier to tackle.
  • Colored dust trails don't work either, like I said, I only wanted to fix a contract pack
  • Dust impacts should work-ish
  • Sounds mostly not working in places
  • Sparks (and everything else) are a work in progress. I wanted to tag and release.
  • Tested on 1.4.0 - 1.6.x
  • The tolerance is pretty low for the sparks (small bumps will trigger them). After all, we are here to kick the tires.
  • I appreciate your feedback, particularly if you see any performance issues (this should be lightweight)
  • Changes
    •  fix most occurrences of parts that won't stop singing

 

GitHub

https://github.com/SlimJimDodger/CollisionFX-Updated/releases

 

SpaceDock

https://spacedock.info/mod/2065/CollisionFX-Updated

 

CKAN on the way

 

Requires

Module Manager -

 

KGFV96p.gif 8dxxwVv.gif
cEChjkk.gif  

 

 

TeqjtuY.gif

 

https://i.imgur.com/hxUTSbu.gifv

 

The code was originally licensed under GPL2, and remains under that license.

 

Version history
---------------

0.8.3.1 (2019-02-07)
- fix most occurrences of parts that won't stop singing


0.8.3 (2019-02-01)
- attach to parent Rigidbody
- turn on StretchedBillboard
- turn fields back on to enable sound
- performance gains

0.8.2 (2019-02-01)
- turn off trailers, mainly due to spark positioning
- audio should play
- better lifetime adjustment
- shouldn't kill performance

0.8.1 (2019-01-26)
- implemented trailers
- more code cleanup in sparks
- sparks look a lot better
- sound still mostly not playing

0.8b (2019-01-24)
- beta release
- moved particles out of main code
- initial sparks
- sounds are mostly broken

5.0a (2019-01-23)
- Convert ParticleEmitter's to ParticleSystem's
- Rebuilt for KSP 1.4.++
- Cross fingers

 

Original forum thread:

 

Edited by Grigetio
More info

Share this post


Link to post
Share on other sites

Really happy to see this! Thank you for taking this on.

The sounds are terrific, and that "sliding across the pavement with a big, heavy, metal beast" feeling is perfectly created. :)

If you are looking for initial feedback on the sparks: they seem overly voluminous/billowy, and also seem to have too little weight/velocity, if that makes sense. The previous animations behaved a bit more like sparklers with a shorter tail, and much quicker decay. Maybe even a little brighter/white at the onset?

Again, so excited you're doing this, and will have a blast to keep crashing and testing things as you develop it! 

Share this post


Link to post
Share on other sites

Sparks are definitely a work in progress. After learning the new system, then testing new code while turning old code off, can be an exercise. It works, then I break it for hours.

I got them working, turned them up, tagged, and released. There are lots of knobs and levers inside that will keep me busy, but I myself was quite happy to have it and thought I would share.

Share this post


Link to post
Share on other sites

I was only just debating installing the original mod yesterday, so thank you for this!
I hope you continue to develop it into a stable state with the same features enabled as the original. 

Share this post


Link to post
Share on other sites

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Share this post


Link to post
Share on other sites

I will be installing this later today! Hopefully my spud of a laptop will cope with it (should do but spuds can be funny things.....)

Share this post


Link to post
Share on other sites
20 hours ago, Grigetio said:

KGFV96p.gif

 

8dxxwVv.gif

 

cEChjkk.gif

 

Oh my god.. how did I ever KSP without this?

One question though: do Kerbals emit rainbows and stars when they bounce over the surface?

Why do I ask? No idea. It’s 6am and I’m still awake ;)

Share this post


Link to post
Share on other sites
16 hours ago, Jognt said:

One question though: do Kerbals emit rainbows and stars when they bounce over the surface?

Why do I ask? No idea. It’s 6am and I’m still awake ;)

If a Nyan-mode spin-off for this mod ever gets developed, you'll be credited, for sure.

Share this post


Link to post
Share on other sites

Did a quick test with the new version -- it's looking great, but holy cow-- it eats frames for breakfast!

I tried it in a game that has only Scatterer and MM installed.

Share this post


Link to post
Share on other sites
On 1/28/2019 at 5:37 AM, Beetlecat said:

Did a quick test with the new version -- it's looking great, but holy cow-- it eats frames for breakfast!

I tried it in a game that has only Scatterer and MM installed.

Considering the below bit in the OP I'm guessing something's not quite going as it should. I haven't yet had time to actually play KSP so I can't comment on the performance just yet. :/

On 1/25/2019 at 4:09 AM, Grigetio said:

I appreciate your feedback, particularly if you see any performance issues (this should be lightweight)

Share this post


Link to post
Share on other sites

I think I may have moved a sound to a part that doesn't exist by the time it plays, or something like that. Gonna work with it a bit later.

Share this post


Link to post
Share on other sites
16 hours ago, Grigetio said:

I think I may have moved a sound to a part that doesn't exist by the time it plays, or something like that. Gonna work with it a bit later.

Cool. It's starting to look really good. Looking forward to the next go!

Share this post


Link to post
Share on other sites

Update.

0.8.2 (2019-02-01)
- turn off trailers, mainly due to spark positioning
- audio should play
- better lifetime adjustment
- shouldn't kill performance

Share this post


Link to post
Share on other sites

When using this mod my RCS thrusters do not stick to rocket, they fly off or stay at launch site

Share this post


Link to post
Share on other sites

Sounds funny, but probably isn't. Do you have a picture of the craft, is it complicated? Are they regular RCS or part of a mod pack?

Share this post


Link to post
Share on other sites

0.8.3 Fixes

  • Changes
    • attach to parent Rigidbody (don't pop off other parts)
    • turn on StretchedBillboard (look better)
    • turn fields back on to enable sound (sound better)
    • performance gains (go faster)

@Battou This should fix it

@Jognt Should be better now

@maceemiller Try it now

 

Share this post


Link to post
Share on other sites
1 hour ago, Grigetio said:

0.8.3 Fixes

  • Changes
    • attach to parent Rigidbody (don't pop off other parts)
    • turn on StretchedBillboard (look better)
    • turn fields back on to enable sound (sound better)
    • performance gains (go faster)

@Battou This should fix it

@Jognt Should be better now

@maceemiller Try it now

 

@Grigetio it works perfectly  ... an essential mod....it just works...

Share this post


Link to post
Share on other sites
On 2/1/2019 at 2:16 PM, maceemiller said:

@Grigetio it works perfectly  ... an essential mod....it just works...

Really?

I just tried 0.8.3 on my (mostly) clean install, and get less than 1fps when belly-flopping an Aries (the small stock plane).

I don't think I've done anything unique to my detail/graphics settings -- but any chance that's what causing such bad performance for me? I've got scatterer (and nothing else) loaded, so my normal fps is 46-50.

Share this post


Link to post
Share on other sites

This seems like something that, you know, should just be in the game.

Share this post


Link to post
Share on other sites
3 hours ago, Beetlecat said:

Really?

I just tried 0.8.3 on my (mostly) clean install, and get less than 1fps when belly-flopping an Aries (the small stock plane).

I don't think I've done anything unique to my detail/graphics settings -- but any chance that's what causing such bad performance for me? I've got scatterer (and nothing else) loaded, so my normal fps is 46-50.

I honestly don't know? On my install it works perfectly however I have no graphical mods installed. 

Share this post


Link to post
Share on other sites
22 hours ago, maceemiller said:

I honestly don't know? On my install it works perfectly however I have no graphical mods installed. 

I'll try it without scatterer -- in case there's something wildly at conflict there -- though it did the same in my main game, that has zero visual mods running (yet).

Share this post


Link to post
Share on other sites

I'll try some belly flops. I've been playing/flying instead of rolling around on the ground.

Share this post


Link to post
Share on other sites
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.