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- A place for others still playing Galileo's SSRSS to share ideas about how to keep this great mod working -

NOTE: This is not a relaunch or a revival. Nor is it a petition to the author or attempt to get support from him. He locked his SSRSS thread and AFAIK there are no plans to change that. We are here to help each other.

 

For those interested in trying this out, the SSRSS mod is still up on GitHub. - Remember, this is unsupported, so be prepared to work things out for yourself -

Install Instructions: (additional detail on the Github site)

  1. Download Kopernicus: https://github.com/Kopernicus/Kopernicus/releases
  2. Download and install RSS: https://github.com/KSP-RO/RealSolarSystem/releases (ONLY install the RealSolarSystem folder. The bundled Kopernicus and ModularFlightIntegrator is outdated)
  3. Download and install RSS TEXTURES: https://github.com/KSP-RO/RSS-Textures/releases
  4. Install Sigma Dimensions: https://github.com/Sigma88/Sigma-Dimensions/releases
  5. Install the SSRSS folder into your GameData folder: https://github.com/Galileo88/SSRSSContinued

       CKAN Install: I've had success setting CKAN to accept KSP 1.3 files and installing SSRSS that way. Feel free to try it :) 

 

FAQ

  • Does this work with newer versions of KSP?
    • Several of us have had success using the current version of Kopernicus. That said your mileage may vary, especially with regards to other mods.
  • How do I get help / support?
    • This is very "Do it Yourself". Before asking questions please read carefully through the install instructions and try to solve it. If you figure something out feel free to share :) 
  • Can this mod get re-released?
    • There are no plans now and AFAIK the author doesn't intend to either. If you have modding skills and want to adopt it I would ask Galileo directly.
  • Can anyone (fix this) / (change that) / (Make it work with X)?
    • Only if we can do it ourselves. We can't expect support from the author and we aren't going to ask.

 

Original locked thread here: Still a lot of good info on there if you want to read through it: 

 

 

 

Edited by Tyko
  • Like 3

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First! Glad to see that this mod is getting some love again, it was always a crucial part of an install. I'm trying to put one together again and will probably post about my efforts later tonight. Problems that need to be worked out at the moment are chiefly that the KSC spawns underground and finding a way to fix that.

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...did I add enough disclaimers?  :) 

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Yes I would be grateful at getting this mod to work properly.

Peace.

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4 hours ago, theJesuit said:

Yes I would be grateful at getting this mod to work properly.

Peace.

I thought you'd join in, I recall you jumping on another thread last year. Have you had any success getting it working?

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56 minutes ago, Tyko said:

I thought you'd join in

You got me.

To be fair its been too long a journey with my other mods.  So I haven't had a chance... yet.  I have no idea how to fix an issue with KSC being underground. 

Peace.

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One of my favorite mods of all time. I still play it a lot, on KSP 1.3.1, runs lovely.

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3 hours ago, theJesuit said:

You got me.

To be fair its been too long a journey with my other mods.  So I haven't had a chance... yet.  I have no idea how to fix an issue with KSC being underground. 

Peace.

Actually @Rock3tman_  and I were trouble shooting that today.. 

Edited by Tyko

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@theJesuit  I think @Rock3tman_ solved this today. His config (below) is for a 2.5x scaled system, so it'll probably park the KSC way up in the air. The fix is to lower the  repositionRadiusOffset = 810 value. I'm not sure what value you'll need, so it'll take some trial and error. If you do figure it out please let everyone know. 

Spoiler

// Adjusts KSC to have proper elevation in a 2.5x scale
// This version is adjusted for a 2.5x Sigma rescale of the solar system. Works with SSRSS_Sigma2.5xx24Hour_Tyko.cfg

@Kopernicus:FINAL
{
    // Earth
    @Body[Kerbin]
    {
        !SpaceCenter {}
        
        SpaceCenter
        {
            // PQSCity
            latitude = 28.608389
            longitude = -81.2
            lodvisibleRangeMult = 6
            repositionRadiusOffset = 810
            reorientFinalAngle = -9.395667
            
            // MapDecal
            decalLatitude = 28.608389
            decalLongitude = -81.2
            heightMapDeformity = 80
            absoluteOffset = 0
            absolute = true
            radius = 10000
            
            groundColor = 0.15, 0.26, 0.04, 0.2
            groundTexture = BUILTIN/terrain_grass00_new
        }
    }
}
 

 

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Are you guys running it on 1.6.1 fine now? I believe once the scatterer update drops I cant justify 1.3.1 anymore.

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I have it running , but I haven't tried using Scatterer yet.

The big issue we're aware of is the KSC being placed below ground level. The fix is to adjust the repositionRadiusOffset = XXX   to raise it up. Not sure what the correct setting is for stock scale. 810 works for a 2.5x scaled system, so somewhere between zero and 810 will place it at the correct level. You can use the config below and try different values.

 
If you do figure it out please post the answer  :)
 
Spoiler

@Kopernicus:FINAL
{
    // Earth
    @Body[Kerbin]
    {
        !SpaceCenter {}
        
        SpaceCenter
        {
            // PQSCity
            latitude = 28.608389
            longitude = -81.2
            lodvisibleRangeMult = 6
            repositionRadiusOffset = 810
            reorientFinalAngle = -9.395667
            
            // MapDecal
            decalLatitude = 28.608389
            decalLongitude = -81.2
            heightMapDeformity = 80
            absoluteOffset = 0
            absolute = true
            radius = 10000
            
            groundColor = 0.15, 0.26, 0.04, 0.2
            groundTexture = BUILTIN/terrain_grass00_new
        }
    }
}
 

 

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@Tyko, cheers, will do. I remember we had the same exact issue before, right?

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I have been running SSRSS in 1.6.1 with MH for about the past week. Only issues I've had are no clouds. Not a game ender for me, because potato netbook.

The desert airfield spawns in Central Pacific on a little sand island it creates. Island airfield spawns in the Amazon basin.Woomerang is on the coast west of Japn

I have had no problems as far as underwater spawns etc.

I basically just used the absolute latest version of every listed dependency, and ignore the the two warnings on startup.

5t0qNDy.png

20 hours ago, Dafni said:

Are you guys running it on 1.6.1 fine now? I believe once the scatterer update drops I cant justify 1.3.1 anymore.

Edited by Ratwerke_Actual
Fix link
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@Ratwerke_Actual  SSRSS has a clouds pack that works with EVE. Have you tried that? There are three different quality levels, so the LQ might work for you

Edited by Tyko

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6 minutes ago, Tyko said:

@Ratwerke_Actual  SSRSS has a clouds pack that works with EVE. Have you tried that? There are three different quality levels, so the LQ might work for you

Yes, and thanks. Unfortunately, potato.

I am so at the limit of what this poor netbook can do. (Lenovoflex14).

 

Edited by Ratwerke_Actual
spec machine
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