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Aeroboi

Autostrut locked, why?

Question

I"ve been trying to build a very heavy vessel with a large span and require proper strutting to strengthen the joins.

I"ve been attaching a 5m engine plate with 16 rapier engines to the side of a MK3 rocket fuselage and many of the parts on the attached engine block have autostruts "locked" and set to grandparent part.

The engine block is a subassembly and the rapiers and the fuel tank are all autostrutted to grandparent part but are locked.

I've come across this anomaly many times but didn't care because I was usually able to autostrut the other parts for sufficient rigidity and flexibility but in this instance I require further strutting and I require heaviest part strutting for the engine block to stay connected under stress.

Why is it that some parts have autostrut locked?

Is there a way to unlock them?

Edited by Aeroboi

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10 minutes ago, Aeroboi said:

Why is it that some parts have autostrut locked?

Because the testers found that you get too much flexing with those parts if there are no autostruts. So they were set to being permanent.

10 minutes ago, Aeroboi said:

Is there a way to unlock them?

Nope.

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5 minutes ago, bewing said:

Because the testers found that you get too much flexing with those parts if there are no autostruts. So they were set to being permanent.

Yeah okay, IMO if "advanced tweakables" is a function of gameplay and it is titled "advanced" then shouldn't the freedom to use this function be "advanced" ?
That concludes I should be able to freely choose this setting besides the default autostrut setting.

IME on one and ultimately a handful of vessels that have a heavy joint attached to the sides like it is in my current case I would require autostruts to be set to the sturdiest, heaviest or a local heaviest part that is often a good joint for another heavy part to be attached to.

Edited by Aeroboi

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I'd like to see your ship. It seems to me you could just attach something else to your heaviest part and get the same - or 99% the same - functionality.

That said I do agree with you in principle. Maybe if it's "locked" don't allow the user to turn it off, but still allow them to change what it's strutted to.

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6 hours ago, 5thHorseman said:

I'd like to see your ship. It seems to me you could just attach something else to your heaviest part and get the same - or 99% the same - functionality.

That said I do agree with you in principle. Maybe if it's "locked" don't allow the user to turn it off, but still allow them to change what it's strutted to.

I already worked around that problem said way.

But it is annoying. I think it's easier to have it strutted by default but have it unlocked so you can still toggle to another autostrut mode.

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