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We should come up with ideas for parts that the KSP Devs could add in the future, also I'm on console so if there already in the game, oops.

One that I have right now, is a bearing part for helicopters, or propeller planes, or a space station that spins

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Yes, that's what we do, fairly often, in the Suggestions subforum.  ;)

Speaking of which, moving the post over there.

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1 minute ago, Snark said:

Yes, that's what we do, fairly often, in the Suggestions subforum.  ;)

Speaking of which, moving the post over there.

Ok. Oops I didn't know that

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1 hour ago, FoxTrotGaming76 said:

They should add a hydraulics system for elevators or something like that

 

Definitely ! It would lead to a lot of cooler builds and more possibilities. I think some type of real parts for ships and boats would be cool

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i like the idea of hydraulic parts, just a simple piston would work

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5 hours ago, putnamto said:

i like the idea of hydraulic parts, just a simple piston would work

yes, see that would be cool, lots of custom and better build ideas.

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Soooo... A stock take on Infernal Robotics, then? I'd be down for that. A rotator plate, a hinge, and a piston (in a few sizes) would probably be all we really need. It would open up a lot of new designs and missions. Stock Canadarms, folding rovers... Hmm.

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Add a 45° angled RCS quad block along with the current flat quad, like on the 4 corners of the Lunar Module upper stage.  I always want them.

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I think they should add a more diverse array of parts, but nothing to advanced. I, personally, like how the Kerbals aren't a very advanced species and simply throw together rockets out of scrap metals. I don't want anything futuristic, and pistons and elevators are starting to border on beyond the capabilities of Kerbals. 

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I definitely want to see some kind of part articulation. Hinges, pistons, and turning parts would allow for a whole slew of designs that aren't possible in the stock game. I haven't messed with Infernal Robotics in a while, maybe I'll take a look at it again.

If no specialized parts for articulation, then allow attachment to the parts that move and have them move appropriately. For instance, attaching instruments to the underside of a cargo bay door; or attachment of parts to control surfaces. If that could be done, you wouldn't even need to make a new "hinge" part. I understand there is some physics issue with having a section of the craft that moves separately, though I'm not clear on why.

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On 2/16/2019 at 9:08 AM, Duck McFuddle said:

I think they should add a more diverse array of parts, but nothing to advanced. I, personally, like how the Kerbals aren't a very advanced species and simply throw together rockets out of scrap metals. I don't want anything futuristic, and pistons and elevators are starting to border on beyond the capabilities of Kerbals. 

I'm fine with some simple parts of this sort.  We know from the extendable landing legs that the Kerbals have some experience making things that move.  Just wish they could adapt the technology a little more broadly.

Of course, this is the same species that invented like 6 different kinds of rocket engines before the rung ladder...

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