astronomical Posted February 15, 2019 Share Posted February 15, 2019 Hip-Hip-Hooray! Go BlitWorks! I am happy to hear the news. Now I can prepare my mission report series! Quote Link to comment Share on other sites More sharing options...
klesh Posted February 15, 2019 Share Posted February 15, 2019 (edited) Would you guys rather have 2 choices of colors on the Twitch, or the choice of the current shape and a bare variant? As I understand the variant system, you have either variants to change the mesh, or variants to change the texture, but not both on the same part. To me, after seeing the bare variants on the Ant and Spider, I have to say I'd prefer to have a bare Twitch variant than the choice to have it in 2 colors. Edited February 15, 2019 by klesh Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted February 15, 2019 Share Posted February 15, 2019 Some posts have been removed from this thread. Personal attacks are not welcome on this forum whether they are directed at fellow forum members or Squad staff. You're all welcome to your opinions, but please express them without attacking individuals or using insulting terms. Quote Link to comment Share on other sites More sharing options...
StrandedonEarth Posted February 15, 2019 Share Posted February 15, 2019 Will the console version also get the engine plates? The Ant/Spider sure looks nice. Quote Link to comment Share on other sites More sharing options...
klesh Posted February 15, 2019 Share Posted February 15, 2019 7 hours ago, SQUAD said: New Launch Sites With the History and Parts Pack you will also have the ability to launch your crafts from 4 additional complexes: the Woomerang Launchsite, the Dessert Complex, the Island Runway and a brand new Mun Launchsite, not currently available on PC! Understanding full well that this is for the so called Enhanced Edition, I don't think I would want a Mun launchsite added to the PC version. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted February 15, 2019 Share Posted February 15, 2019 5 minutes ago, klesh said: Understanding full well that this is for the so called Enhanced Edition, I don't think I would want a Mun launchsite added to the PC version. It'd probably be part of either an updated Making History, or a new DLC entirely, so it would be optional. Quote Link to comment Share on other sites More sharing options...
klesh Posted February 15, 2019 Share Posted February 15, 2019 1 minute ago, MaverickSawyer said: It'd probably be part of either an updated Making History, or a new DLC entirely, so it would be optional. My concern is that it would be included with the on-Kerbin sites found in the "Use Extra Launchsites" setting, in an all-or-none kind of way. Kerbin launch sites make sense (to me). Mun launch sites do not. Quote Link to comment Share on other sites More sharing options...
steve_v Posted February 15, 2019 Share Posted February 15, 2019 (edited) 8 hours ago, SQUAD said: As has been the case with our previous releases, this free update will be packed with content! How about packed with a working input stack and some jank-free wheels? As for content, if you mean fixing career mode and the contract system so as to actually be interesting, I'm listening intently. If you mean more part rework... that's assets not content, and I'm not interested at all. Where's joystick support already? 8 hours ago, SQUAD said: Our QA and development teams have been very busy confirming, reporting and fixing issues. Cool, so seeing as the regression involving lack of working joystick support on GNU/Linux has already been confirmed and reported, it will be going straight to "fixing", right? I mean it's only been eleven months since you broke it, that's got to be some kind of speed record. Edited February 15, 2019 by steve_v Quote Link to comment Share on other sites More sharing options...
cineboxandrew Posted February 15, 2019 Share Posted February 15, 2019 5 hours ago, klesh said: Would you guys rather have 2 choices of colors on the Twitch, or the choice of the current shape and a bare variant? As I understand the variant system, you have either variants to change the mesh, or variants to change the texture, but not both on the same part. To me, after seeing the bare variants on the Ant and Spider, I have to say I'd prefer to have a bare Twitch variant than the choice to have it in 2 colors. Honestly I don’t think it needs variants at all, unless maybe you have one with an aerodynamic shroud Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted February 15, 2019 Share Posted February 15, 2019 (edited) Console players are getting the Making History parts? Nice! Those micro-engines look seriously sharp. Nice work! The only thing I’m confused by is the Mun launch site. Seems cheaty...what’s getting your 1500 ton rocket to the Mun? EDIT: @UomoCapra is this new console DLC the ‘Serenity’ that’s been on the bugtracker for the last couple of weeks? Edited February 15, 2019 by RealKerbal3x Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted February 15, 2019 Share Posted February 15, 2019 24 minutes ago, RealKerbal3x said: EDIT: @UomoCapra is this new console DLC the ‘Serenity’ that’s been on the bugtracker for the last couple of weeks? It would fit the timeframe, wouldn't it? Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted February 15, 2019 Share Posted February 15, 2019 2 minutes ago, MaverickSawyer said: It would fit the timeframe, wouldn't it? Indeed. Though in the name of science, we must be sure! Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted February 15, 2019 Share Posted February 15, 2019 1 minute ago, RealKerbal3x said: Indeed. Though in the name of science, we must be sure! They'll remains silent. Silence from SQUAD is the fuel of choice for the hype train, after all. Quote Link to comment Share on other sites More sharing options...
Blaf Posted February 15, 2019 Share Posted February 15, 2019 This is all nice (really is), but yet we still don't even have exhaust effects affected by environment pressure :( Imho it would improve fidelity of these engines more than this revamp. Quote Link to comment Share on other sites More sharing options...
sh1pman Posted February 15, 2019 Share Posted February 15, 2019 I don’t see turbopumps, how do these tiny engines work? Are they pressure-fed or something? Quote Link to comment Share on other sites More sharing options...
DragonsForce Posted February 15, 2019 Share Posted February 15, 2019 4 hours ago, klesh said: Understanding full well that this is for the so called Enhanced Edition, I don't think I would want a Mun launchsite added to the PC version. It would be neat to have for some things (Self-sustaining Mun base, anyone?), but I agree that we need to have the ability to activate/deactivate this option independently of other launch sites. Quote Link to comment Share on other sites More sharing options...
sh1pman Posted February 15, 2019 Share Posted February 15, 2019 Also, while I do like new Ant and Spider revamps, especially their bare variants, I have some criticisms as well. I don't quite understand why there has to be this square metal box in the covered variant of Ant engine. The engine itself isn't square in form, and is rather small. The "box" covers a lot of empty space as a result, which I don't like. It doesn't even look that great, esp. when compared to the bare version. Was it put there for consistency with the old part? I like consistency, but if it creates this kind of discrepancies, then maybe it's not the best idea to keep the old look. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted February 15, 2019 Share Posted February 15, 2019 10 hours ago, Ahres said: Complainers will comment and celebrators won’t, so here’s a celebrator breaking the mold. Keep it up @SQUAD! On the contrary, I think there has been almost unanimous praise for the new Spider and Ant revamps in this thread. Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted February 15, 2019 Share Posted February 15, 2019 Super neat @SQUAD!!!!!!! Thank you for the news!!! Quote Link to comment Share on other sites More sharing options...
klgraham1013 Posted February 15, 2019 Share Posted February 15, 2019 11 hours ago, klesh said: Would you guys rather have 2 choices of colors on the Twitch, or the choice of the current shape and a bare variant? As I understand the variant system, you have either variants to change the mesh, or variants to change the texture, but not both on the same part. To me, after seeing the bare variants on the Ant and Spider, I have to say I'd prefer to have a bare Twitch variant than the choice to have it in 2 colors. I'd rather they update the variant system to handle all options. Quote Link to comment Share on other sites More sharing options...
Xurkitree Posted February 15, 2019 Share Posted February 15, 2019 @SQUAD@UomoCapra We still haven't heard whether the thrust vector on the Puff engine has been realigned yet. Any answers? Quote Link to comment Share on other sites More sharing options...
klgraham1013 Posted February 15, 2019 Share Posted February 15, 2019 2 hours ago, Poodmund said: On the contrary, I think there has been almost unanimous praise for the new Spider and Ant revamps in this thread. Indeed. I think this thread is a prime example that, especially with this community, most of us are not complaining just to complain. We want KSP to be the best it can be. That is all. Quote Link to comment Share on other sites More sharing options...
scimas Posted February 15, 2019 Share Posted February 15, 2019 2 hours ago, sh1pman said: Also, while I do like new Ant and Spider revamps, especially their bare variants, I have some criticisms as well. I don't quite understand why there has to be this square metal box in the covered variant of Ant engine. The engine itself isn't square in form, and is rather small. The "box" covers a lot of empty space as a result, which I don't like. It doesn't even look that great, esp. when compared to the bare version. Was it put there for consistency with the old part? I like consistency, but if it creates this kind of discrepancies, then maybe it's not the best idea to keep the old look. My initial guess was that it was meant (the original design) to go with the cube satellite core, but then I realized that there is no cuboidal fuel tank. So it will always look out of place, I think. Echoing the popular opinion, the ant and spider revamps look great, but very out of place compared to other recent revamps. Quote Link to comment Share on other sites More sharing options...
Arch3rAc3 Posted February 15, 2019 Share Posted February 15, 2019 What about the Delta V calculation for consoles? We can't have mods like Mechjeb, it feels like this is a serious part which is missing from the game. Quote Link to comment Share on other sites More sharing options...
Daishi Posted February 15, 2019 Share Posted February 15, 2019 @UomoCapra A bit off topic, but this has always bugged me with the game, and I hope it's something that could be tweaked in the future. I guess it goes hand in hand with increasing the texture resolution to increase fidelity - where this as a less resource intensive method would work just as well. It's the view distance from the camera before mipmaps are faded in and out. It's very very 'tight'. I've always been quite dismayed (as a content creator) that i'd go to all these lengths to create a nice texture, yet the game would essentially render it at half res while the camera is only a few meters away. You only see the full detail if you zoom in to the point your nose is touching the screen. I've edited a command pod (that has a high res texture, 2048px by 2048px) so each mipmap has a distinct colour. 1024px is purple (first mipmap, half res), 512px is green (second mipmap, quarter res), 256px is brown (third mipmap, eighth res), 128px is blue (fourth mipmap, sixteenth res). You can see that the actual texture resolution only kicks in when you're unnaturally close the part, meaning that 99% of the time your ship is on the screen, you're seeing it at half or or a quarter of its intended graphical fidelity. So increasing the resolution of these revamped parts does kinda help the issue - but 'widening' the mipmap window to fade lower res textures in at sensible distances would too Quote Link to comment Share on other sites More sharing options...
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