Curveball Anders Posted February 26, 2019 Share Posted February 26, 2019 22 hours ago, steve_v said: To be fair, comparing anything to netburst/P68 is meaningless. Objection Your Honour! Most P4s are smoking compared to the Atom N2600 in my HP Mini 110 Netbook ... (Which, to be fair, can't run KSP) Quote Link to comment Share on other sites More sharing options...
Tyko Posted February 26, 2019 Share Posted February 26, 2019 (edited) 2 hours ago, Curveball Anders said: Objection Your Honour! Most P4s are smoking compared to the Atom N2600 in my HP Mini 110 Netbook ... (Which, to be fair, can't run KSP) haha..no offense but I think my rice cooker outperforms most Atom machines... (which also won't run KSP) Edited February 26, 2019 by Tyko Quote Link to comment Share on other sites More sharing options...
steve_v Posted February 27, 2019 Share Posted February 27, 2019 9 hours ago, Curveball Anders said: HP Mini 110 Netbook ... I have one of those. I think mine has the N450 CPU, though it's not here to check. And yes, it's slower than a P4, but likely only because of it's low clock speed. If I had a 1.6Ghz prescott to compare it to, I suspect it would be pretty close. Quote Link to comment Share on other sites More sharing options...
sicko kerman Posted March 4, 2019 Share Posted March 4, 2019 Does anyone have an idea of when 1.7 will be out???? Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted March 4, 2019 Share Posted March 4, 2019 4 minutes ago, sicko kerman said: Does anyone have an idea of when 1.7 will be out???? Quote Link to comment Share on other sites More sharing options...
sicko kerman Posted March 4, 2019 Share Posted March 4, 2019 1 minute ago, HebaruSan said: Alright thanks Quote Link to comment Share on other sites More sharing options...
Kerbal Madness Posted March 9, 2019 Share Posted March 9, 2019 this is great and all... plus im really excited.... but do you have any kind of ballpark date that this will be releasing? Quote Link to comment Share on other sites More sharing options...
LandoNOTcalrisian Posted March 12, 2019 Share Posted March 12, 2019 I really hope they do some sort of delta V totals in the enhanced edition like kerbal engineer mod on PC. Definitely a nessecity. Quote Link to comment Share on other sites More sharing options...
Deddly Posted March 12, 2019 Share Posted March 12, 2019 2 hours ago, LandoNOTcalrisian said: I really hope they do some sort of delta V totals in the enhanced edition like kerbal engineer mod on PC. Definitely a nessecity. Hi, welcome on board! Delta V calculations have just been added to stock on the PC/Mac/Linux version, so there's a hope that it could come to consoles in some future version. I don't have any inside information on that, though. Quote Link to comment Share on other sites More sharing options...
klesh Posted March 12, 2019 Share Posted March 12, 2019 (edited) They've said no to the burn time indicator additions from 1.5 being included, so the good money is no deltaV calculator in the upcoming update. That's certainly just a guess from me, to be sure. Edited March 12, 2019 by klesh spelling Quote Link to comment Share on other sites More sharing options...
LandoNOTcalrisian Posted March 13, 2019 Share Posted March 13, 2019 11 hours ago, Deddly said: Hi, welcome on board! Delta V calculations have just been added to stock on the PC/Mac/Linux version, so there's a hope that it could come to consoles in some future version. I don't have any inside information on that, though. Any news on a release date for the console update? And/or DLC.? I really hope its soon, i freaking love this game. I wish they updated it more often. Quote Link to comment Share on other sites More sharing options...
Chel Posted March 13, 2019 Share Posted March 13, 2019 1 hour ago, LandoNOTcalrisian said: Any news on a release date for the console update? And/or DLC.? I really hope its soon, i freaking love this game. I wish they updated it more often. Not yet Quote Link to comment Share on other sites More sharing options...
sicko kerman Posted March 13, 2019 Share Posted March 13, 2019 13 hours ago, Deddly said: Hi, welcome on board! Delta V calculations have just been added to stock on the PC/Mac/Linux version, so there's a hope that it could come to consoles in some future version. I don't have any inside information on that, though. Do you know when the newsletter will be coming out I messaged one of the devs and they said there will be a lot of info in the newsletter coming out. I'm not on here too much so I don't know about too much about what happens. Thanks Quote Link to comment Share on other sites More sharing options...
Deddly Posted March 13, 2019 Share Posted March 13, 2019 3 hours ago, sicko kerman said: Do you know when the newsletter will be coming out I messaged one of the devs and they said there will be a lot of info in the newsletter coming out. I'm not on here too much so I don't know about too much about what happens. Thanks They come out sporadically every couple of weeks, so the only thing we can do is wait, sorry! Quote Link to comment Share on other sites More sharing options...
sicko kerman Posted March 13, 2019 Share Posted March 13, 2019 8 hours ago, Deddly said: They come out sporadically every couple of weeks, so the only thing we can do is wait, sorry! Okay thanks Quote Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted March 14, 2019 Share Posted March 14, 2019 About a Launchsite on the Mun, Squad could start by revamping the tech tree so you begin with unmanned crafts only, at least in career mode. The untra ending goal of the stock tech tree would be to install a permanent base on the Mun with a launch site of limited capability. That would requite some revamping of the contract system as well as it could become available by both fullfilling a contract and unlocking a tech node. That would make things more interesting than just unlocking tech nodes with science. Science is good but real actions are as well. Having a suite of mission contracts to set up a base of your design at a certain designated place on the Mun could enable the tech tree to unlock a launchsite. So for enabling a launch site you'd have to do several missions to fullfill and hadfull of contracts from the Krbin scientific society or something like that. For Science mode, make it a cheat menu option. For Sand box, well this is sand box, the mode where you can already do what you want, test things so that's fine. Quote Link to comment Share on other sites More sharing options...
Tyko Posted March 14, 2019 Share Posted March 14, 2019 1 hour ago, Quoniam Kerman said: About a Launchsite on the Mun, Squad could start by revamping the tech tree so you begin with unmanned crafts only, at least in career mode. The untra ending goal of the stock tech tree would be to install a permanent base on the Mun with a launch site of limited capability. That would requite some revamping of the contract system as well as it could become available by both fullfilling a contract and unlocking a tech node. That would make things more interesting than just unlocking tech nodes with science. Science is good but real actions are as well. Having a suite of mission contracts to set up a base of your design at a certain designated place on the Mun could enable the tech tree to unlock a launchsite. So for enabling a launch site you'd have to do several missions to fullfill and hadfull of contracts from the Krbin scientific society or something like that. For Science mode, make it a cheat menu option. For Sand box, well this is sand box, the mode where you can already do what you want, test things so that's fine. I'd love to see that. In order to accomplish this Squad would need to make quite a number of changes. These are the ones I can think of off the top of my head: Rebuild the tech tree Add in new parts for colonization and launch site construction All the parts will either have to be landed or built on site, which would require in situ manufacturing and assembly. You could probably hand-wave this by having a 3D printer part and assume colonists assemble it. Time to build and assemble could be limited by availability of resources and number of colonists present. Fix once and for all the bugs for landed vehicles so your hab doesn't bounce or shimmy or vibrate around on the surface If they're able to accomplish all that I'd be really excited. This is far cooler than just having a launch pad magically appear on the mun on which craft are magically transported. Quote Link to comment Share on other sites More sharing options...
klesh Posted March 14, 2019 Share Posted March 14, 2019 1 hour ago, Tyko said: just having a launch pad magically appear on the mun on which craft are magically transported. I bet you 3.7 internets that this is the way it will be done. Quote Link to comment Share on other sites More sharing options...
ThazZ189 Posted March 22, 2019 Share Posted March 22, 2019 OH look, March 21st and no update for my so called KSP "enhanced edition" on ps4, Shocking.... and yet you want me to pay money for the dlc too? good job guys. good job... Quote Link to comment Share on other sites More sharing options...
Chel Posted March 22, 2019 Share Posted March 22, 2019 1 hour ago, ThazZ189 said: OH look, March 21st and no update for my so called KSP "enhanced edition" on ps4, Shocking.... and yet you want me to pay money for the dlc too? good job guys. good job... The developers are delaying it to fix some issues to release a better update. Would you complain about bugs in the update if it got it's 21st release too? Quote Link to comment Share on other sites More sharing options...
ThazZ189 Posted March 22, 2019 Share Posted March 22, 2019 How about actually communicating that and let people who have a completely BROKEN product know instead of leaving us with nothing after paying for an entirely broken first release anyways. *clap clap clap* If i could get a refund i would. Quote Link to comment Share on other sites More sharing options...
Chel Posted March 22, 2019 Share Posted March 22, 2019 13 minutes ago, ThazZ189 said: How about actually communicating that and let people who have a completely BROKEN product know They did let us know On 3/21/2019 at 8:55 AM, UomoCapra said: We have experienced some technical issues with the release of the History and Parts Pack DLC for Kerbal Space Program Enhanced Edition and the free content update for both PS4 and Xbox One. These issues would have hindered our players’ experience, so we have decided to hold back this release until they can be addressed. Quote Link to comment Share on other sites More sharing options...
Spoiledrecluse Posted February 9, 2020 Share Posted February 9, 2020 Will we ever see mech jeb in the parts list? Quote Link to comment Share on other sites More sharing options...
Bej Kerman Posted February 9, 2020 Share Posted February 9, 2020 When well PC get the Mun launch site? On 2/19/2019 at 3:42 AM, shdwlrd said: An user placeable launchpad would be a cool to have in the game. Both Tyko and passinglurker have good valid uses for it. I know you mean Tylo for Tyko, but passing lurker? What's that? Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted February 9, 2020 Share Posted February 9, 2020 1 hour ago, Bej Kerman said: I know you mean Tylo for Tyko, but passing lurker? What's that? He's referring to users, @Tyko and @passinglurker. Quote Link to comment Share on other sites More sharing options...
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