Reinhart Mk.1

If I ever make it back from Eve

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6 hours ago, I_Killed_Jeb said:

Is no one else a fan of HTOL (or I suppose more accurately HLTO) on Eve? I could never really consistently land vertical rocket landers on Eve without cheesing reloads

I can't consistently land horizontally ANYWHERE without cheesing reloads.

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I can PROBABLY land Horizontaly, always being so close to that, can't do it properly in Tylo (starting descent like over 1 km above surface), closest was only 200 meters above Eelar ground.

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8 hours ago, GRS said:

Hyperedit is your best friend for testing Landers,

If you have MH, you can set up a simple mission in the Mission Builder for testing...

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13 hours ago, I_Killed_Jeb said:

Is no one else a fan of HTOL (or I suppose more accurately HLTO) on Eve? I could never really consistently land vertical rocket landers on Eve without cheesing reloads

I did that some time ago -won't bore you with old screens. Aerobroke and landed like the plane it essentially was and took off like that also. But I was already using spaceplanes a lot around LKO and a good chunk of the required knowledge was there.

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10 hours ago, Reinhart Mk.1 said:

Feel free to share any of your failed Eve missions here. ;.;

WELL.

tqGvwqZ.jpg

I had to cut two chutes to speed up the descent, but keeping it straight took all of my ec, and when I landed I couldn't even roll to get them out - hatch was facing the ground. And the closest vessel was miles away from their position (and in pieces)

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9 hours ago, GRS said:

Hyperedit is your best friend for testing Landers,

If you have MH, you can set up a simple mission in the Mission Builder for testing...

 

Edited by StrandedonEarth

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20 hours ago, I_Killed_Jeb said:

Is no one else a fan of HTOL (or I suppose more accurately HLTO) on Eve? I could never really consistently land vertical rocket landers on Eve without cheesing reloads

Well the landing part is pretty awesome, but the taking off part, not so much. In addition to not having the OP airbreathing Rapiers at your disposal, you have to contend with the combination of a 1000 m/s higher orbital velocity and an atmosphere so thick that any kind of efficient winged ascent profile will cause massive heating. I guess the ideal solution would be to land your craft as a glider on an up-slope, stage off the wings, and then take off up the hill, turning vertical and staging off your wheels as you take off.

 

....So on my own weekend I was playing around with large-diameter low-dV Eve lifters, to see if it's really true that the big tanks are too draggy:

 

McTJ7RN.png

7eddPR3.png

ISo3D6V.png

rdZUGau.png

ACSP5h5.png

r02wgwW.png

 

While in pure stock the Mammoth on a 3.75m tank is no substitute for a bundle of Vectors on smaller ones, the MH 5m tank, multi-engine adapter,  and the 3.75m engine plate collectively allow you to totally spam the underside of that tank with engines. The version shown has 12 Vectors on the bottom and 8 more short-burning ones around the outside, to provide an extra kick on takeoff, with a single Vector on the Mk3 upper stage. So far I've  able to get this to Eve orbit from 100m for around 6.6 km/s flying it by hand, which is no easy task. I have not yet come close to staying fully locked to prograde the whole way through an optimal gravity turn, and any deviation from that attitude is costly down low and deadly up high. To avoid burning up and maintain some semblance of aerodynamics, I had to put a sacrificial shielded docking port on top, with a 1.25m heat shield behind it, as well as another one right behind the capsule.  Even that level of protection requires staying completely prograde through all the upper parts. I am tempted to finally break down and install McJeb just to see what it can do with zero pilot error, but even without doing so I think I can say that bigger tanks are not necessarily worse than smaller ones if you can put enough boom behind them. I'm kind of relieved to find that out, because in actual physics, bigger tanks should have a significant advantage dragwise. BTW, could some kind soul please let me know how we embed Imgur albums these days? "<imgur>(URL)</imgur>" doesn't seem to be working for me. Answered, thanks!

Edited by herbal space program

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4 hours ago, herbal space program said:

could some kind soul please let me know how we embed Imgur albums these days?

I just right-click on the full image itself, choose "Copy Image Location" and paste the file link directly into the forum post. It should embed automatically.

McTJ7RN.png

Edited by HvP

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33 minutes ago, HvP said:

I just right-click on the full image itself, choose "Copy Image Location" and paste the file link directly into the forum post. It should embed automatically.

That was easy. Thanks!

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20 hours ago, 5thHorseman said:

Oh and while we're showing off Eve landers, I don't have a pic but below is my video for Evepollo. I land on Gilly, fill my tanks with ISRU, then land on Eve without any heat shields by slowing down with all the fuel I'd gotten from Gilly. Then I fill with ISRU again at Eve and launch back to space.

Eventually.

After many failed attempts.

 

I THOROUGHLY enjoyed this! Interesting design! Also genius idea having the ore converter on the side and detachable

Edited by Reinhart Mk.1

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Here's another example of Vectors and Aerospikes in action, making an escape from Eve. It even shows how a mishap (tumbling uncontrollably late on in the ascent) doesn't have to spell doom for the crew.

It even made it to orbit with the ropey aerodynamics it has.

Edited by purpleivan

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33 minutes ago, godemperorzack said:

I did this single launch Eve return mission a while ago:

HOLY %$#

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I HONESTLY think this new design is gonna be able to make it, as always rentry is the hardest part but i think with some vernor engines i'll be ok

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1 hour ago, godemperorzack said:

I did this single launch Eve return mission a while ago....Eve entry was by far the hardest part for me.

Don't I know it! Remarkable how this exercise converged to the same general idea for both of us:

9tzTBHC.png

https://imgur.com/a/7jFsTG2

 

Figuring out how stay stay behind all those heat shields and stage them off without exploding my ship was one of the toughest things I ever did for sure. The rest of it was fairly plug-and-chug

Edited by herbal space program

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7 minutes ago, herbal space program said:

stay behind all those heat shields and stage them off without exploding my ship was one of the toughest things I ever did for sure

it honestly is the hardest challenge i've ever overcome, other than surviving 50 missions in a row without dying or bailing out in enemy territory on Cliffs of Dover

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4 minutes ago, Reinhart Mk.1 said:

I HONESTLY think this new design is gonna be able to make it, as always rentry is the hardest part but i think with some vernor engines i'll be ok

If you can shave off the first 800 m/s or so of your orbital velocity, re-entry is really not so bad. It's trying to do it with a fully fueled 500t vehicle using nothing but shields and chutes that's super tricky.

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4 minutes ago, Reinhart Mk.1 said:

other than surviving 50 missions in a row without dying or bailing out in enemy territory on Cliffs of Dover

What's Cliffs of Dover? I know the Cliffs of Dover, but is this from another game?

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6 minutes ago, The_Cat_In_Space said:

What's Cliffs of Dover? I know the Cliffs of Dover, but is this from another game?

it's a ww2 combat flight sim based around the battle of britain, cliffs of dover meaning the white cliffs of dover. i'll post a vid (if it's against the rules you can delete it but yeah)

 

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I'll actually never do a ballistic re-entry on Eve again. For my own recently posted Eve challenge, I built modular units that link up to make an amphibious extracting/refining crawler that can dock up with the lifter:

HUMt35g.png

6Br4mga.png

hEFgcnF.png

Full album: https://imgur.com/a/K4IPP84

 

The two units link up via front and rear docking ports, and the one on the bottom is capable of tipping itself to vertical using strategically placed LT-2 landing struts, which allows it to dock itself to the underside of the lifter.

Edited by herbal space program

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1 minute ago, Reinhart Mk.1 said:

it's a ww2 combat flight sim based around the battle of britain, cliffs of dover meaning the white cliffs of dover. i'll post a vid (if it's against the rules you can delete it but yeah)

 

Could've said 'IL-2' before CoD, I had no idea what you were talking about

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Just now, The_Cat_In_Space said:

Could've said 'IL-2' before CoD

lol my bad, but damn i was actually a certified ace hahahah. it only makes sense i'd be "promoted" to space travel. irl it would make sense

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Just now, Reinhart Mk.1 said:

lol my bad, but damn i was actually a certified ace hahahah. it only makes sense i'd be "promoted" to space travel. irl it would make sense

Maybe... but you would need additional training :p 

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1 minute ago, The_Cat_In_Space said:

Maybe... but you would need additional training :p 

lol true, but honestly having flight sim training does help ALOT. the flight model in this is realistic but some designs are sketchy aerodynamically. but i won't dog the game for that, you can only be so realistic

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Just now, Reinhart Mk.1 said:

lol true, but honestly having flight sim training does help ALOT. the flight model in this is realistic but some designs are sketchy aerodynamically. but i won't dog the game for that, you can only be so realistic

I play War Thunder on console, and really enjoy just flying around in cockpit view. It's a shame though that I actually have to go through the whole process of getting one plane if I just want to fly it around in custom battles or free flight

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