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The Min-List: Minimalist mods for bug-fixing, performance optimization, etc.


Nightside

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At a bare minimum, what are you must-have mods for playing KSP? I used to have a good list, but I think I lost track of some of my favorites, while others are no longer needed, please suggest your favorites!

 

Minimalist mods should meet some of these parameters:

  1. Fixes a bug or incomplete feature in the stock game
  2. Improves performance
  3. Stock-alike appearance, or no visual 
  4. Suitable for most play styles
  5. Provides a basic missing feature (such as Basic Delta V prior to 1.6)
  6. Optimizes workflow

 

Here is my list at the moment, many of these would fit into multiple categories.

  • BUG FIXES/Incomplete or missing functionality
    • Consistant Variants - Improves variant system
    • Variant Persist - Improves variant system
    • Double Tap Brakes - Allows parking brake without using mouse
    • Quick Search - Makes part search actually work right
    • EarlyBird - Makes Warp to morning an adjustable setting.
    • SimpleFuelSwitch - Extends building options and removes duplicate parts.
  • PERFORMANCE OPTIMIZATION
    • Hyperspace.dll - Faster game start time
  • INFORMATION
    • Basic Delta-V - As of 1.6, improves performance of stock dV system and extends functionality
    • Basic Orbit - Unobtrusive orbital info
    • NavBallDockingAlignmentIndicatorCE - Stock-style display on the navball makes manual docking a breeze
    • Radar Altitude - Altitude gauge shows distance to ground rather than sea level
    • Kerbal Alarm Clock - Useful for when it comes time to leave Kerbin, but it would be nice if it was integrated into the Tracking Station Window better.
  • OTHER
    • SafeChute - Auto un-timewarp before touchdown
    • Permanent Clamshell - For those who never don't want clamshells
    • VABReorienter - Allows the player to align rockets to always launch east, for example.
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5 hours ago, Nightside said:
  • BUG FIXES/Incomplete or missing functionality
 

Textures Unlimited - fixes bugs when using Dx11

Alternate Resource Panel - adds features to the resource panel, stockalike

Maneuver Node Evolved

KerbNet Controller

5 hours ago, Nightside said:

INFORMATION

Better Burn Time

Trajectories

5 hours ago, Nightside said:

OTHER

All Y'All

Easy Board

Quick Mute

Wwwwwwwww

Edited by EchoLima
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BetterBurnTime

BetterLoadSaveGame

Craft Manager

Easy Vessel Switch

Editor Extensions Redux

Flight Manager For Reusable Stages

Missing History (The only necessary parts mod)

Persistent Rotation

Precise Maneuver

Tweakable Everything

Personal favorite, but probably not favored by many:

WASD Editor Camera

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ForScience
WarpEverywhere

Those are the biggies. The rest is fluff that makes things that I can do (and can stomach doing) in the game less of a hassle (KER. PreciseNode. RCS Build Aid).

I refuse to manually do science, and I refuse to limit time warp to what KSP forces. Everything else at this point is negotiable.

Note, though, that my current save (named, amusingly, "stockish") has 33 folders in GameData, representing 31+ mods, the Squad folder, and SquadExpansion. So while I only consider 2 critical, I obviously love me some mods.

Edited by 5thHorseman
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