I was wondering, is there an easy overview anywhere of the pros/cons, dependencies and varying hardness/complexity of the various Life Support Mods? I'm looking to go heavy on Life Support for my next career play through, but I don't have a good idea of which would suit me.
In short, ordered from simples to not simples:
Snacks - Food/Waste; optional Air/Bad Air and a Stress mechanic that impacts Kerbal skills (no "Touristification")
Kerbal Health - Habitation mechanic + Radiation that impacts Kerbal overall health
TAC LS - Food, Oxygen, CO2, Waste; configurable difficulty (starved Kerbals die by default but this can be changed to Touristification).
USI LS - Food + Waste + Habitation + Homesickness; highly configurable.
Kerbalism - 'total c