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[1.12.x] Better Order of Parts: Numbered (BOPN) v.4.0 [August 27 2022]


Spyros
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Sorts all parts (including DLC Making History) within their original categories in a logical and elegant way (by adding two digits in front of each part's name; thus there is no need to paraphrase the actual name at all). No need for any custom sub-categories.

Never again will you have to search for ANY part (fuel tanks, wings, adaptors, engines, etc), as you will instantly find it without wasting any time. Never again you will have to scroll down to find a similar part as it will already be next to the one you used.

I used some hours of my time to make this mod, so that you don't have to use any of your time to find the parts you are looking for anymore.

NOTE: Module manager is required.

Download automatically from CKAN, or manually from spacedock: https://spacedock.info/mod/2072/Better Order of Parts: Numbered (BOPN)

 

P.S. Just decided to share this with the community in case others are interested in using it and in fact it looks like there was a desire for such a mod as from what I see it already got thousands of downloads. 

Edited by Spyros
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1 hour ago, Barzon Kerman said:

Can you provide some screenshots of how this orders the parts?

 

For example, the order is done in such a way that

1) the tanks are ordered according to their size (no need to scroll down for much time to find the tank you're looking for)

2) parts with similar characteristics are next to each other (e.g. the wings are next to each other, air intakes next to each other, stack separators, etc)

3) engines according to their type (vacuum engines, sea-level/multi-purpose engines, SRB , jet engines)

4) engines according to their weight (within the aforementioned types),

and many more

 

Generally speaking, the order is done in a kind of a natural/logical/elegant way (which becomes apparent once downloaded) so that it makes it much easier to directly find any part you are looking for, it also puts stuff with similar characteristics together (so that you can put your thoughts in order when you build a vessel and check everything you need step by step and thus find out if you missed anything), simplifies the comparison process (e.g. if you want to determine which engine  is the most suitable one for your vessel, you can compare engines by directly checking which engine is one step above or below the currently chosen engine), etc. 

Sample screenshot: 

dGXvVd7.png

Edited by Spyros
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On 3/1/2019 at 1:27 PM, VenDei said:

So basically... Community Part Titles? I love the concept, don't get me wrong, but maybe working together yields better and more results, as CPT already includes support for some major mods, too.

 

 

They are different.

There are some similarities, but there are also substantial differences, some of which are:   1) different order of parts between the two mods 2) the original names of the parts were not paraphrased in BOPN (unlike the other mod), just a number was added in front of the name so a user can always refer to the original name of the part  3) engines are ordered in BOPN (whereas in Community Parts Titles it clearly specifies that many engines' names were not changed, namely:  "Engines are still in chaos"),   4) other parts were still left unsorted in Community Parts but here it was aspired to  cluster literally all the parts as much as possible (including major and minor parts) etc. ---and many other dissimilarities. 

In general, community parts title is cool too, but it didn't meet all the things I had in mind (I am a statistician and generally speaking I like literally all parts to be in as much logical order as possible in order to produce something which is complete), so I decided to make this mod instead (as I had its concept in mind for some time, and some of its ideas were different to those of that other mod) so that I spend some time to order the parts but never have to do it again; I decided to also share it with the community in case people were interested in using it (from what I see it has been downloaded thousands of times). Feel free to use the one you find as the most suitable to you. :)

 

On another note: While this mod is compatible with 99.99% of KSP mods ever made (including  all those major mods), generally speaking I am a person who doesn't like mods, however I use mods such as this (or KER) because I think they don't give  any advantages nor change the mechanics of the games, instead they make the game more user-friendly. So one can feel free to use this mod even if they previously had 0 mods installed (especially if you would like to keeep the original names of the parts).

Edited by Spyros
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  • 1 year later...
  • 4 months later...

Hi,

you may update your mod to fix an error.  

FU010 FL-T800 Fuel Tank  -> FU10 FL-T800 Fuel Tank

The leading 0 break the order.

 

EN 25 may go to EN5, and then EN5 -> EN6 etc.   EN25 is a upper stage engine.

 

Thank you for creating this mod. It helps a lot.

 

Edited by Renfrew
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  • 5 months later...

Fully updated for 1.11 and fixed minor things. Enjoy! :)

Thanks  for the thousands of downloads.

On 7/9/2020 at 5:50 AM, Renfrew said:

Hi,

you may update your mod to fix an error.  

FU010 FL-T800 Fuel Tank  -> FU10 FL-T800 Fuel Tank

The leading 0 break the order.

 

EN 25 may go to EN5, and then EN5 -> EN6 etc.   EN25 is a upper stage engine.

 

Thank you for creating this mod. It helps a lot.

 

Thanks friend! :) Fixed. 

On 7/13/2020 at 8:29 AM, One eyed Smile said:

Hi. Im enjoying the mod!

Can u add a support for restock plus parts?

I like the original parts.

Thank you and everyone for using the mod.  Glad that it helps you and that it saves people a ton of hours!  :) 

Thanks everyone for the thousands of downloads.

Edited by Spyros
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54 minutes ago, Spyros said:

Fully updated for 1.11 and fixed minor things. Enjoy! :)

Thanks  for the thousands of downloads.

Thanks friend! :) Fixed. 

I like the original parts.

Thank you and everyone for using the mod.  Glad that it helps you and that it saves people a ton of hours!  :) 

Thanks everyone for the thousands of downloads.

I notice that some of the parts, the scanning arms for example are not numbered.  Along with the surface experiments.

Also the science experiments jump from 08 to 11, what am I missing here?

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2 hours ago, Cruesoe said:

I notice that some of the parts, the scanning arms for example are not numbered.  Along with the surface experiments.

Also the science experiments jump from 08 to 11, what am I missing here?

Have you researched all science experiments? All of them should be in order if you have (including parts 09 and 10). Btw Base game + DLC Making history parts are included, not breaking ground, but even if you have these items you should still be fine (i.e. these couple of parts will be together at the end even if they are not numbered) so that should do the job because the effect should be the same. 

Enjoy! :)

Edited by Spyros
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11 hours ago, linuxgurugamer said:

This looks great, I’m going to try it out this evening.  Wish I had  known about it earlier

Edit:  I was hoping it was dynamic, instead its just replacing the name. 

By replacing the name, the parts are presented/shown in order (and not in a random way) so that you can find everything you need quickly (as explained in more detail in the original post). 

Enjoy! :)

Edited by Spyros
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3 hours ago, Spyros said:

By replacing the name, the parts are presented/shown in order (and not in a random way) so that you can find everything you need quickly (as explained in more detail in the original post). 

Enjoy! :)

I understand what you did.  Unfortunately, you did it manually, so it wont help with mods.  I understand you don’t use mods, so it understandable.  I’m not criticizing your work and appreciate that you released it.  But you should put into the first post that it won’t do anything to part mods

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27 minutes ago, linuxgurugamer said:

I understand what you did.  Unfortunately, you did it manually, so it wont help with mods.  I understand you don’t use mods, so it understandable.  I’m not criticizing your work and appreciate that you released it.  But you should put into the first post that it won’t do anything to part mods

Hi there and thanks my friend.

Just to clarify: as described at that beginning, this mod is about all KSP 1.11 stock-parts & DLC making-history content.  Furthermore, it's compatible with 99.99% of other mods. If you have extra parts from different mods, they won't be numbered. Nevertheless, the stock-parts are still numbered, which means that even in that case at least you will have the stock parts numbered (i.e. in order) whereas extra parts from mods will still be aggregated at one side (e.g. bottom side) of the list (so they are still somewhat-influenced, although their names don't change because this mod is not about changing the names of extra mod-parts (and it's up to each individual to decide which extra part-mods to install, if any)).

Hope this helps :)

 

Edited by Spyros
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  • 3 weeks later...

I stumbled across this mod by accident while looking at most recently updated ones for 1.11, and it has vastly improved the gameplay for me. I used to constantly have to order by size every time I entered the VAB before as the default 'Name' ordering didn't make sense sometimes. Thank you for making this, keep up the good work!

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  • 1 year later...

Version 4.0 is up   ----- Updated for the latest version of the game.  

Thanks for all of the thousands of downloads and the positive messages (in other threads too)!!!   ---- Glad to know that this has (positively) changed the experience of several KSPers. 

Enjoy :)

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