GRS

KSP Skill Levels

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2 minutes ago, GRS said:

Level Schroedinger : because you haven't even tell us what you did.

I'm "having fun", like I said.

 

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Not sure how you have fun, if you don't care, then just ignore this post.

Edited by GRS

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@GRS, I'd say ( can't think of the name right now) but the Mun 5? As in from Kerbin to Mun to Minmus to Duna then Ike (irs of course but still was proud of that)

Eve will definitely be my best mission by far, i've put over 200 hours in it im sure

mainly i'm proud of my vessles, i retired this one but it worked really well

 

Wg5jxcy.png

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13 minutes ago, Reinhart Mk.1 said:

@GRS, I'd say ( can't think of the name right now) but the Mun 5? As in from Kerbin to Mun to Minmus to Duna then Ike (irs of course but still was proud of that)

Eve will definitely be my best mission by far, i've put over 200 hours in it im sure

mainly i'm proud of my vessles, i retired this one but it worked really well

 

Wg5jxcy.png

Nice...Really Nice, i understand how frustrating Asymetrical launches really are, My "one of the best" creation is known for being Asymetrical (I call it "Sheep v3"...don't ask), lets see how big the whole thing might be (your Eve rocket, whatever you call it). (I'm going to actually get my CRAFT heavier if it's the Centurion family)

Spoiler

Also if you want to ping someone...write "@" then write the name and choose the user you wish to ping, after you finished, put some symbols and such.

 

Edited by GRS

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Just now, GRS said:

lets see how big the whole thing might be

that's what she sa-... okay im not gonna make a joke about that

you're gonna think im crazy and it's completely overkill because i'm doing a straight up approach (i got lazy and frustrated and couldn't be bothered to do a Kerbin orbit so dont hate me)

33K6D9w.png

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Looking good...i see no reason to hate anyone else, i understand, but there's no way i'll do it, and i also found a new-ish, not so efficient Ascent :

-Burn linear until Apo reaches 55-56 Km

-Steep turn in 40 Km, keep burning until you're in a near circular Trajectory with Apo of 70-75 Km

Works fine with my Eve Centurion, normal Ascent gave me like 500-1000 m/s extra delta v.

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2 minutes ago, GRS said:

-Burn linear until Apo reaches 55-56 Km

-Steep turn in 40 Km, keep burning until you're in a near circular Trajectory with Apo of 70-75 Km

Works fine with my Eve Centurion, normal Ascent gave me like 500-1000 m/s extra delta v.

so this is the alternative between just a straight up approach and orbit then encounter eve approach?

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29 minutes ago, Reinhart Mk.1 said:

so this is the alternative between just a straight up approach and orbit then encounter eve approach?

Its a lazy way to get orbit, to fix my paranoid.

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It's not so much about comparing different players as about having levels to progress through.  Like blue belt, brown belt, etc.  I've had the game less than a year now and I'm trying to solidify the Madlad level.  Everything at level 4 pro seems easy now, but it didn't a couple months ago.  We should add a lot more levels of achievements between 3 and 5.  

4a.  Be able to design fly and land 10 of your own unique aircraft.  Be able to land on the tiny island runway or the sea.  

4b.  Be able to say what moving or rotating any wing surface should do before testing it.  

4c.  Get an SSTO to minimus with ISRU and a drill (it's ok if you still don't get radiators and electricity exactly right)

4d.  Use gravity assists to send probes to eeloo, moho, and dres.  Be able to put asteroids into stable orbits of planets or moons.

4e.  Show that you can master all the achievements up to this point without dropping any debris (crashing or leaving something with docking ports in a stable orbit is fine)

4f.  Show that you can master all the achievements up to this point and land everything safely on the runway.  

4g.  Be able to land rockets vertically on Kerbin and Duna without parachutes.

 

There are probably a lot more achievements to add to the list.  My computer doesn't like >300 parts as much as simple vessels, so I don't invest much into rovers or bases.  Going to Laythe and Eve are my favorite parts

16 hours ago, Reinhart Mk.1 said:

so this is the alternative between just a straight up approach and orbit then encounter eve approach?

Good one!  

4e.  Be able to launch into hyperbolic orbits which escape the local SOI without circularizing, and create efficient planetary encounters.

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2 hours ago, farmerben said:

4e.  Be able to launch into hyperbolic orbits which escape the local SOI without circularizing, and create efficient planetary encounters.

well im 4e like 400 times over cause this is how i did my first successful duna launch, also uhhh idk if im adept enough to be giving advice but to anyone who does this and wants to save a bit of fuel: when you do the straight up approach you encounter the sun's orbit when your AP reaches 82,000,000

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@farmerben, thanks mate, i'll be updating later, still need to finish my Moho mission, PC can't handle two tasks at the same time if one of them is KSP.

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Unfortunately, I haven't progressed beyond Skilled yet.  Whenever I get to the point in a career where I start going interplanetary, I stop playing KSP for a little bit.  By the time I get back, I want to upgrade to whatever the new version is (with some of my mods being outdated) and then have to start a new save.  Right now I want to play KSP, but with something like 50 mods installed and a very slow load speed on my computer, it takes 30-45 minutes to even open KSP (assuming it doesn't crash).  By the time the game is open, I either don't have much time to play or have gotten busy playing something else on my Xbox in the meantime.

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48 minutes ago, HeliosPh0enix said:

Unfortunately, I haven't progressed beyond Skilled yet.  Whenever I get to the point in a career where I start going interplanetary, I stop playing KSP for a little bit.  By the time I get back, I want to upgrade to whatever the new version is (with some of my mods being outdated) and then have to start a new save.  Right now I want to play KSP, but with something like 50 mods installed and a very slow load speed on my computer, it takes 30-45 minutes to even open KSP (assuming it doesn't crash).  By the time the game is open, I either don't have much time to play or have gotten busy playing something else on my Xbox in the meantime.

Do you mind telling me your mods ???

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I've only made it to the Mun and Minmus legitimately (both on console KSP, gotta get those achivements). Planning to make a new career save when new update comes out, and finally move on from just 'you can reach the Mun' stage

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3 hours ago, GRS said:

Do you mind telling me your mods ???

Okay so it turns out it's more than 50.  It's 91.  Here are most of the big ones:  [x] Science, AirplanePlus, AntennaHelper, B9PartSwitch, BetterBurnTime, BetterTimeWarp, ConfigurableContainers, CorrectCOL, DistantObjectEnhancement, EasyVesselSwitch, EditorExtensions, EVE, Extrasolar, Firespitter, GroundConstruction, InterstellarFuelSwitch, KAS, KER, Kerbalism, KJR, KIS, Kopernicus, kOS, KWRocketry, MissingHistory, Mk2Expansion, all of the NearFuture packs, OPM, PlanetaryBaseInc, PlanetShine, RCSBuildAid, RealChute, RealPlume, scatterer, StageRecovery, SVE, TooManyOrbits, Trajectories, TweakScale, and KSPInterstallar.  That's not everything.  I realize that I also put together all those mods 2 weeks after 1.6.0 came out and many of them are from previous versions said to still be compatible, so I should probably spend the time to update all of them.  It's possible that one or two of them conflict with each other as well.

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1 hour ago, HeliosPh0enix said:

Okay so it turns out it's more than 50.  It's 91.  Here are most of the big ones:  [x] Science, AirplanePlus, AntennaHelper, B9PartSwitch, BetterBurnTime, BetterTimeWarp, ConfigurableContainers, CorrectCOL, DistantObjectEnhancement, EasyVesselSwitch, EditorExtensions, EVE, Extrasolar, Firespitter, GroundConstruction, InterstellarFuelSwitch, KAS, KER, Kerbalism, KJR, KIS, Kopernicus, kOS, KWRocketry, MissingHistory, Mk2Expansion, all of the NearFuture packs, OPM, PlanetaryBaseInc, PlanetShine, RCSBuildAid, RealChute, RealPlume, scatterer, StageRecovery, SVE, TooManyOrbits, Trajectories, TweakScale, and KSPInterstallar.  That's not everything.  I realize that I also put together all those mods 2 weeks after 1.6.0 came out and many of them are from previous versions said to still be compatible, so I should probably spend the time to update all of them.  It's possible that one or two of them conflict with each other as well.

I suggest discarding mods you don't need and don't want...or least needed & wanted, or grab a stronger gaming rig.

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The problem with any such list as this is that the reality is that these tasks are not pre-requisites in that order.  Someone does not need to be able to return from Eve before they're skillfull enough to rendezvous and dock.  (iIn fact, being able to rendezvous and dock is almost a necessity before a return from Eve is even something to consider, as the dV requirements of a direct one-stage land and return are enormous compared to doing an orbit rendezvous with detachable lander).

How do you rank someone who can do all the things in level 4 but not all the things in level 3?  That's a very real possibility.  The notion that the skills come in this exact order isn't really true.

A better ranking would be each task is worth a score.  All the tasks you can do get added together.  If the score is above X you are in level Y, etc.  That way a person who can't do an "easier" task but can do a "harder" task isn't getting zero credit for that harder task like this ranking does.

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Added relative difficulty, to ease judgings.

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On 3/5/2019 at 9:00 PM, GRS said:

(you didn't use MechJeb, didn't you)

Nope, I didn't. The only time I've ever used MJ was very briefly in an RSS/RO/RP-0 save for some testing for something ultimately unrelated to KSP.

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