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[1.12.2] Restock - Revamping KSP's art (August 12)


Nertea
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Hello all. I've found an issue with lights when enabling Restock and Restock+. The part itself emitted the light but there is no light showing on the parts. The problems are shown below;

These are lights problems I found.

yDlsKgs.jpg

These are stock lights after I removed Restock and Restock+.

YyhI0l9.jpg

The issue persists in KSP 1.11.0 and 1.11.1. I always installed the mod from CKAN

Here is the list of mod I installed. Not sure any of them are interfering with Restock's light or not.

Anyway, thanks for your support and this awesome mod!

Spoiler

[x] Science! Continued (xScienceContinued 5.26)
AT Utils (AT-Utils v1.9.6)
B9 Part Switch (B9PartSwitch v2.17.0)
Background Resources (BackgroundResources 1:V0.17.0.0)
BonVoyage (BonVoyage 1:1.2.0)
BreakingGround-DLC (BreakingGround-DLC (unmanaged))
BurstAtomicThrustModule (BurstAtomicThrust 0.1.0.1)
Chatterer (Chatterer 0.9.99)
Chatterer Extended (ChattererExtended 0.6.2)
ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.15)
Community Category Kit (CommunityCategoryKit v5.2.0.0)
Community Resource Pack (CommunityResourcePack 1.4.2)
Community Tech Tree (CommunityTechTree 1:3.4.3)
Cryo Tanks (CryoTanks 1.5.6)
Cryo Tanks Core (CryoTanks-Core 1.5.6)
Cryogenic Engines (CryoEngines 1:1.2.1)
DeepFreeze Continued... (DeepFreeze V0.30.0.0)
Deployable Engines Plugin (DeployableEngines 1.2.3)
Distant Object Enhancement Continued (DistantObject v2.0.2.0)
Distant Object Enhancement Continued default config (DistantObject-default v2.0.2.0)
Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.9.2.2)
Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.1.0)
Easy Vessel Switch (EVS) (EasyVesselSwitch 2.2)
Engine Lighting Relit (EngineLightRelit 1.6.3)
Environmental Visual Enhancements (EnvironmentalVisualEnhancements 3:1.10.1-3)
Far Future Technologies (FarFutureTechnologies 1.0.1)
Final Frontier (FinalFrontier 1.10.0-3485)
Global Construction (GroundConstruction 2.6.4.1)
Global Construction Core (GroundConstruction-Core 2.6.4.1)
HeapPadder (HeapPadder 0.0.2)
Heat Control (HeatControl 0.6.0)
JSI Advanced Transparent Pods (JSIAdvancedTransparentPods V0.1.23.0)
Kerbal Alarm Clock (KerbalAlarmClock v3.13.0.0)
Kerbal Atomics (KerbalAtomics 1:1.2.1)
Kerbal Attachment System (KAS 1.7)
Kerbal Engineer Redux (KerbalEngineerRedux 1.1.8.3)
Kerbal Inventory System (KIS 1.28)
Kerbal Inventory System - No Fun (KerbalInventorySystemNoFun v0.1.10)
Kerbal Planetary Base Systems (KerbalPlanetaryBaseSystems v1.6.12)
KSPRC city lights (KSPRC-CityLights 0.7_PreRelease_3)
Making History (MakingHistory-DLC 1.11.0)
MechJeb 2 (MechJeb2 2.12.0.0)
Module Manager (ModuleManager 4.1.4)
Near Future Construction (NearFutureConstruction 1.3.1)
Near Future Electrical (NearFutureElectrical 1.2.1)
Near Future Electrical Core (NearFutureElectrical-Core 1.2.1)
Near Future Exploration (NearFutureExploration 1.1.1)
Near Future IVA Props (NearFutureProps 1:0.6.4)
Near Future Launch Vehicles (NearFutureLaunchVehicles 2.1.2)
Near Future Propulsion (NearFuturePropulsion 1.3.1)
Near Future Solar (NearFutureSolar 1.3.1)
Near Future Solar Core (NearFutureSolar-Core 1.3.1)
Near Future Spacecraft (NearFutureSpacecraft 1.4.1)
PlanetShine (PlanetShine 0.2.6.3)
PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.3)
RasterPropMonitor (RasterPropMonitor 1:v0.31.4)
RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.4)
RealChute Parachute Systems (RealChute v1.4.8.2)
REPOSoftTech-Agencies (REPOSoftTech-Agencies V1.5.8.0)
ReStock (ReStock 1.3.0)
ReStock+ (ReStockPlus 1.3.0)
SCANsat (SCANsat v20.4)
scatterer (Scatterer 3:v0.0723)
Scatterer Default Config (Scatterer-config 3:v0.0723)
Scatterer Sunflare (Scatterer-sunflare 3:v0.0723)
Space Dust (SpaceDust 0.3.3)
Spectra (Spectra v1.4.0)
Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.4.0)
Surface Mounted Lights (surfacelights 1.17)
System Heat (SystemHeat 0.3.6)
System Heat - Nuclear Reactor Configuration (SystemHeat-FissionReactors 0.3.6)
Toolbar Controller (ToolbarController 1:0.1.9.4)
Trajectories (Trajectories v2.3.4)
TriggerAu Flags (TriggerAu-Flags v2.10.0.0)
USI Life Support (USI-LS 1.4.0)
USI Tools (USITools 1.4.0)
Waterfall - Restock (WaterfallRestock 0.1.5)
Waterfall Core (Waterfall 0.4.1)
Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1)

 

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1 hour ago, Cosmonaut15 said:

Hello all. I've found an issue with lights when enabling Restock and Restock+. The part itself emitted the light but there is no light showing on the parts. The problems are shown below;

 

Try removing SurfaceMountedLights. That affects stock lights, might need an update to handle the new restock light models in version 1.3+.

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On 28.01.2021 at 02:10, Brigadier said:

Мы тоже этого не делаем : sticktongue:.

Было бы полезно подробнее узнать о проблеме; возможно изображение, чтобы проиллюстрировать проблему? См. Ссылку в моем блоке сигнатур, чтобы узнать, как сообщить о проблеме. Следование этим указаниям определенно поможет в диагностике.

Как вы думаете, почему это проблема с пополнением запасов?

I had solved this problem.All problem was with FAR.I didn't install it correct, and my parachutes was broke.

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9 hours ago, Cosmonaut15 said:

Thank you! It works after removing the SurfaceMountedLights.

Ok I'll talk to the dev about support, might be some things we need to coordinate on, don't want an incompatibility. 

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The depth mask on the RV-105-A thruster block seems to think the "up-down" nozzles are angled when they're actually orthogonal:

gkkGQMs.png

Lets me see through the terrain, other parts, whatever, since there's no RCS thruster model to see through to. This is Restock 1.3.0, though I am in the new patch (1.11.1) I did observe this behaviour in 1.11.0 as well.

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2 hours ago, RyanRising said:

The depth mask on the RV-105-A thruster block seems to think the "up-down" nozzles are angled when they're actually orthogonal:

Lets me see through the terrain, other parts, whatever, since there's no RCS thruster model to see through to. This is Restock 1.3.0, though I am in the new patch (1.11.1) I did observe this behaviour in 1.11.0 as well.

Good spot.

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I am not entirely certain this would be a ReStock bug, but rather a KSP bug in the first place, but the landing legs behave weirdly when in contact with the ground, especially when turning up the damper settings. https://i.imgur.com/F3tgzaO.mp4

Edit: Ksp bug, tested with no mods and got the same effect ocurring

Edited by KawaiiLucy
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21 minutes ago, AG-cs said:

brand new 1.10 installation

Are you using Restock 1.3.0 (newest Restock version)? That version isn't compatible with KSP 1.10.x. Downgrade Restock to 1.2.1, or update KSP to 1.11.1.

Edited by OrdinaryKerman
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Just now, OrdinaryKerman said:

Are you using Restock 1.3.0 (newest Restock version)? That version isn't compatible with KSP 1.10.x. Downgrade Restock to 1.2.1, or update KSP to 1.11.1.

Oh yes ....:huh: I was careless during installation. It's my fault, thanks for the answer and your patience.

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1 hour ago, WarriorSabe said:

I've heard reports of 1.875m heatshields not working; are these correct, or are they safe?

In my experience (in JNSQ, so higher velocity) the shield works fine with the Mk2 command pod, though you should be vigilant about keeping the thing pointed retrograde. In earlier versions I do remember having to keep the pod rolling to not cook it, but that issue hasn’t cropped up for me since 1.10.

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1 hour ago, RyanRising said:

In my experience (in JNSQ, so higher velocity) the shield works fine with the Mk2 command pod, though you should be vigilant about keeping the thing pointed retrograde. In earlier versions I do remember having to keep the pod rolling to not cook it, but that issue hasn’t cropped up for me since 1.10.

I can report essentially the same.  It's almost always fine if I set SAS to Hold Retrograde, or let aerodynamic forces hold its attitude, but if I use Stability Assist and try to manually point it retrograde it will burn up.

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4 hours ago, RyanRising said:

In my experience (in JNSQ, so higher velocity) the shield works fine with the Mk2 command pod, though you should be vigilant about keeping the thing pointed retrograde. In earlier versions I do remember having to keep the pod rolling to not cook it, but that issue hasn’t cropped up for me since 1.10.

Alright, cool, I just wanted to be sure since I heard someone say that they just straight-up didn't function as a heat shield and didn't want to lose yet another atmo probe

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Restock 1.3.1

  • Fixed small linear RCS collider
  • Fixed Gigantor not being repairable
  • Fixed compatability marked for 1.10.1, it isn't, really
  • Change DXT5 textures to DXT1 where an alpha channel was unnecessary
  • Applied Restock models to new Squad revamped Mk1, Mk2 Illuminators
  • Added obese variant to small linear RCS to align with Squad's vision for the part
  • Gigantor now breaks more correctly but still badly

Restock+ 1.3.1

  • Updated French localization (vinix38)
  • Fixed compatability marked for 1.10.1, it isn't, really
  • Change DXT5 textures to DXT1 where an alpha channel was unnecessary
  • Fixed RV-1X-A thrust power
  • Fixed RV-105-A depth mask
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4 hours ago, RyanRising said:

In my experience (in JNSQ, so higher velocity) the shield works fine with the Mk2 command pod, though you should be vigilant about keeping the thing pointed retrograde. In earlier versions I do remember having to keep the pod rolling to not cook it, but that issue hasn’t cropped up for me since 1.10.

Alright, cool, I just heard from someone that the 1.875m heatshield just outright did nothing so I wanted to be safe

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18 minutes ago, WarriorSabe said:

Alright, cool, I just heard from someone that the 1.875m heatshield just outright did nothing so I wanted to be safe

This was fixed in 1.3.0.

edit - oh, apparently not. Will include it for the next release. It doesn't make the shield non functional, just slightly less protective than it used to be. 

Edited by Nertea
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4 hours ago, Nertea said:

Restock 1.3.1

  • Added obese variant to small linear RCS to align with Squad's vision for the part

Thanks for the update! I love the snark here. Something tells me you're not 100% satisfied with the stock game's art.

Spoiler

9d5.png

What could possibly let on about that?

 

Edited by RyanRising
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