Jump to content

[1.12.3] Restock - Revamping KSP's art (Feb 25)


Nertea

Recommended Posts

10 hours ago, Ratfox said:

all lamps are not blinking, only emitted light blinks

I noticed it earlier, and it seems to be a Stock bug.  The lenses of the lights are not blinking, regardless of whether emission is turned on.  I think the light emission toggle is just to save lighting graphics resources for when you just want an indicator.

I thought there was a width and intensity control, but that may have come with Surface Mounted Lights.  EDIT: Yes, it did.

Edited by KSPrynk
Link to comment
Share on other sites

have any ideas in which config it can be fixed? in update 1.11.0 it worked in both the stock and restocks

re: everything looks fine in configs. seems to be an animation problem. why squads got into animation, that's the question

Edited by Ratfox
Link to comment
Share on other sites

It could be something to do with the fact this change was made for 1.11.1: 

* For parts using ModuleLight, the light turning on/off is controlled by code now, instead of using an animation.

Will take a look in due course.

Edited by Poodmund
Link to comment
Share on other sites

1 hour ago, Poodmund said:

It could be something to do with the fact this change was made for 1.11.1: 


* For parts using ModuleLight, the light turning on/off is controlled by code now, instead of using an animation.

 

Now it is clear. Thank for the clarification

Link to comment
Share on other sites

Will there ever be a silver variant for the Mk1-3 command pod, like on the real real Apollo command modules?
I know that the stock Textures Unlimited config will do this, but will it work with this mod?

Link to comment
Share on other sites

Hey, I have found that the Plane-anywhere 1 linear rcs thing is literally impossible to click on.

I put it on one of my creations, but I haven't been able to take it off, configure it, offset it, nor set it to an action group. It's literally stuck there.

Can I expect a solution for this?

Edited by kerbalxploder
Link to comment
Share on other sites

1 hour ago, kerbalxploder said:

Hey, I have found that the Plane-anywhere 1 linear rcs thing is literally impossible to click on.

I put it on one of my creations, but I haven't been able to take it off, configure it, offset it, nor set it to an action group. It's literally stuck there.

Can I expect a solution for this?

this problem is solved if your KSP version is 1.11.1 and Restock version is 1.3.1. tested, all RCS work

Link to comment
Share on other sites

On 12/29/2019 at 9:53 PM, Nittany Tiger said:

Not sure if this is Restock+ or Probes Before Crew causing this, but I am getting part test contracts for parts that are marked "soft-depreciated."  I was getting frustrated when I would accept a contract to test a RT-1 Mallet only for the contract to fail itself in the VAB.  Here is my mod list:

  Reveal hidden contents
  • Action Groups Extended
  • Astrogator
  • Better SRBs
  • Better Burn Time
  • Better Crew Assignment
  • Better Time Warp Continued
  • CapCom
  • Celestia Body Science Editor
  • Chatterer
  • Chatterer Extended
  • Click Through Blocker
  • Community Resource Pack
  • Community Tech Tree
  • Contract Configurator
  • Contract Parser
  • Contracts Window +
  • Custom Barn Kit
  • Docking Port Alignment Indicator
  • Ferram Aerospace Research Continued
  • FMRS
  • Kerbal Alarm Clock
  • Kerbal Changelog
  • Kerbal Engineer Redux
  • Kerbal Space Ponies
  • Kerbalism w/ Default Config
  • KSP AVC
  • Loading Tips Plus
  • Maneuver Queue
  • Missing History
  • Modular Flight Integrator
  • Module Manager
  • Orbital Survey Plus
  • PlanetShine w/ Default Config
  • Precise Node
  • Probes Before Crew
  • Progress Parser
  • Real Plume w/ Stock Configs
  • Recovery Controller
  • Restock
  • Restock+
  • SCANSat
  • SmokeScreen
  • Stage Recovery
  • Strategia
  • The Janitor's Closet
  • Blizzy's Toolbar
  • Toolbar Controller
  • Trajectories
  • TriggerAu Flags

 

While searching Google for this issue, I found someone way back on page 44 with the exact issue over a year ago, but sadly no one answered.

I am having the same problem with the RT-1 Mallet and RT-2 Striker showing in the Part Test contracts, leading to failure when I go into the VAB.

These parts were deprecated back in Restock+ 1.0.0, so not sure how to make the contract use only parts I have available.

Installed mods:

Spoiler

B9 Part Switch (B9PartSwitch v2.17.0)
BetterCrewAssignment (BetterCrewAssignment 1.4.1)
BreakingGround-DLC (BreakingGround-DLC (unmanaged))
Career Evolution (ContractConfigurator-CareerEvolution 1.0)
Chatterer (Chatterer 0.9.99)
ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.15)
Community Resource Pack (CommunityResourcePack 1.4.2)
Community Tech Tree (CommunityTechTree 1:3.4.3)
Contract Configurator (ContractConfigurator 1.30.5)
Contract Pack: Bases and Stations Reborn (ContractConfigurator-KerbinSpaceStation 2:3.7.2.3)
Contract Pack: Clever Sats (ContractConfigurator-CleverSats 1.4)
Contract Pack: Exploration Plus (ContractConfigurator-ExplorationPlus 2.0.1)
Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.2.2)
Contract Pack: Kerbal Academy (ContractConfigurator-KerbalAcademy 1.1.10)
Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.5.2)
Custom Barn Kit (CustomBarnKit 1.1.21.0)
Deployable Engines Plugin (DeployableEngines 1.2.3)
Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.1.0)
Environmental Visual Enhancements - Stock Planet Config files (EnvironmentalVisualEnhancements-HR 2:EVE-1.2.2-1)
Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.2.1)
Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.2.0)
Kerbal Engineer Redux (KerbalEngineerRedux 1.1.8.3)
Kerbalism (Kerbalism 3.12)
Kerbalism - Default Config (Kerbalism-Config-Default 3.12)
Kiwi Tech Tree Overhaul (KiwiTechTree 1.4.0)
Making History (MakingHistory-DLC 1.11.0)
MissingHistory (MissingHistory 1.9.2)
Module Manager (ModuleManager 4.1.4)
Near Future Construction (NearFutureConstruction 1.3.1)
Near Future Electrical (NearFutureElectrical 1.2.1)
Near Future Electrical Core (NearFutureElectrical-Core 1.2.1)
Near Future Exploration (NearFutureExploration 1.1.1)
Near Future IVA Props (NearFutureProps 1:0.6.4)
Near Future Launch Vehicles (NearFutureLaunchVehicles 2.1.2)
Near Future Propulsion (NearFuturePropulsion 1.3.1)
Near Future Solar (NearFutureSolar 1.3.1)
Near Future Solar Core (NearFutureSolar-Core 1.3.1)
Near Future Spacecraft (NearFutureSpacecraft 1.4.1)
RCS Build Aid (RCSBuildAid v1.0.6)
ReStock (ReStock 1.3.1)
ReStock+ (ReStockPlus 1.3.1)
scatterer (Scatterer 3:v0.0723)
Scatterer Default Config (Scatterer-config 3:v0.0723)
Scatterer Sunflare (Scatterer-sunflare 3:v0.0723)
ScienceAlert ReAlerted (ScienceAlert 1.9.8.9)
Show FPS (ShowFPS 1:0.2.4)
Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.4.0)
Strategia (Strategia 1.8.0)
Toolbar Controller (ToolbarController 1:0.1.9.4)
Trajectories (Trajectories v2.3.4)
Waterfall - Restock (WaterfallRestock 0.1.5)
Waterfall Core (Waterfall 0.4.1)
Waypoint Manager (WaypointManager 2.8.2.6)
Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1)

 

Link to comment
Share on other sites

10 hours ago, vdubjones said:

While searching Google for this issue, I found someone way back on page 44 with the exact issue over a year ago, but sadly no one answered.

I am having the same problem with the RT-1 Mallet and RT-2 Striker showing in the Part Test contracts, leading to failure when I go into the VAB.

These parts were deprecated back in Restock+ 1.0.0, so not sure how to make the contract use only parts I have available.

Oh, so it's deprecation that causes that bug. I had noticed the bug in my game but hadn't yet bothered to track down the cause.

Try a MM patch with this:

@PART[*]:HAS[#TechHidden[True]]:FINAL
{
	!MODULE[ModuleTestSubject] {}
}

 

Link to comment
Share on other sites

 

37 minutes ago, GuessingEveryDay said:

I think you could apply two conditions. If the wheel is going over 50 m/s, and brake is held for more than 2 seconds, then start the animation for the disc to glow red.

Or it could just be an emissive animation triggered by the brake action (2 seconds of nothing then glow). Actually the stock retractable landing gears already do that to some extent with their little brake indicators on the back.

Link to comment
Share on other sites

1 hour ago, Starhelperdude said:

I can't select the small linear RCS in the editor, playing on 1.11.1 with the newest version

That’s very odd - this issue showed up in 1.11.0 + Restock 1.3.0, and was ostensibly fixed in Restock 1.3.1. At any rate, a little more info would certainly be helpful to those who can help - other mods, clean installation testing, logs, you know the drill. 

Edited by RyanRising
Link to comment
Share on other sites

On 2/2/2021 at 2:08 PM, SpaceX_Boi said:

Will there ever be a silver variant for the Mk1-3 command pod, like on the real real Apollo command modules?
I know that the stock Textures Unlimited config will do this, but will it work with this mod?

No, there will not be.

On 2/5/2021 at 2:13 PM, MacerSpaceflight said:

would a craft file be affected if I uninstall  restock while a part has a restock-only part skin?

It will revert to the default version. 

On 2/9/2021 at 12:12 PM, BlackEyedPhantom said:

Hey can you add animated brakes that after some time of braking get red hot????

Sounds like something fun for an aspiring modder to work on :). 

9 hours ago, Starhelperdude said:

I can't select the small linear RCS in the editor, playing on 1.11.1 with the newest version

Hmm, I'll check this next time I'm at a computer, but you should check to make sure you 100% have 1.3.1

Link to comment
Share on other sites

1 hour ago, Nertea said:

 

Hmm, I'll check this next time I'm at a computer, but you should check to make sure you 100% have 1.3.1

yes, I can even see the variant for the ''shroud'' in the part selection thing but in it the shrouded variant isn't shown if I switch variants there

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...