antipro Posted January 3, 2021 Share Posted January 3, 2021 3 minutes ago, linuxgurugamer said: Wondering if there is interest in continuing this mod? There is, and a lot, al least by my part. This is one on the best essential mods by far. Quote Link to comment Share on other sites More sharing options...
boccelounge Posted January 3, 2021 Share Posted January 3, 2021 29 minutes ago, linuxgurugamer said: Wondering if there is interest in continuing this mod? While i can get an updated build out for 1.8-1.10, I won’t be able to give it a log of attention for a while after that Very much so! I just opened this thread to see if any updates had been made. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted January 3, 2021 Share Posted January 3, 2021 52 minutes ago, linuxgurugamer said: Wondering if there is interest in continuing this mod? While i can get an updated build out for 1.8-1.10, I won’t be able to give it a log of attention for a while after that Yes, there is. TBH, 1.10.1 is fine for me since I won't be going to 1.11 for a while anyway. Just my 2 cents worth. Quote Link to comment Share on other sites More sharing options...
Drachs Posted January 3, 2021 Share Posted January 3, 2021 [X] Science is one of my favorite mods! I'd love to have a version available for the latest releases! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 3, 2021 Share Posted January 3, 2021 Ok, this is going to have to be a community effort. Other than minimal testing, I don't have time to test it. I’ll get a beta out soon, but will rely on the community to do extensive testing. Bug reports will have to be detailed enough so I can replicate any reported issues. A report which just says “it’s broken” without any detail will be ignored. Ill also start a new thread for my version when the first beta is ready. Quote Link to comment Share on other sites More sharing options...
Friznit Posted January 3, 2021 Share Posted January 3, 2021 No other mod quite covers the functionality that is most useful in [x]Science, such as the ability to see what science has not yet been completed for each body and biome. In spite of the performance issues I much prefer to use [x]Science over the alternatives. I'll certainly help with testing. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 6, 2021 Share Posted January 6, 2021 I've adopted this mod, new thread is here: Quote Link to comment Share on other sites More sharing options...
maculator Posted June 18, 2022 Share Posted June 18, 2022 Just in case anybody wants to use this instead of the new version with all those nonsense dependencies: this stil works for me in the current version of the game. Quote Link to comment Share on other sites More sharing options...
Drahkar Posted February 1 Share Posted February 1 I can confirm that 5.26 works without issue on KSP 1.12.5. I've posted an issue for CKAN to update the entry for [x] Science!. I fully support and agree with the goals that are being worked on with [x] Science! Continued, but it doesn't appear to work for me. I'm missing toolbar buttons, and none of the notification/science tracking features appear to work. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 1 Share Posted February 1 3 hours ago, Drahkar said: I can confirm that 5.26 works without issue on KSP 1.12.5. I've posted an issue for CKAN to update the entry for [x] Science!. I fully support and agree with the goals that are being worked on with [x] Science! Continued, but it doesn't appear to work for me. I'm missing toolbar buttons, and none of the notification/science tracking features appear to work. No logs, no support Quote Link to comment Share on other sites More sharing options...
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