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Time limit??


MassoudGL
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In career mode. I know Kerbals are immortal(ish) and the game has no set time limit. But do y'all ever feel like you don't want to let too much time pass? I have this sense of dread that won't go away that like if I get to 100 years or something, everything will somehow break and I will game over.

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20 minutes ago, MassoudGL said:

In career mode. I know Kerbals are immortal(ish) and the game has no set time limit. But do y'all ever feel like you don't want to let too much time pass? I have this sense of dread that won't go away that like if I get to 100 years or something, everything will somehow break and I will game over.

Yeah, unless you're running a life-support mod or something, the game doesn't care how much time passes, so it's up to the individual player's preferences.

Myself?  I find that I can't help identifying with the little green dudes, and end up involuntarily RPing so that I get impatient with the idea of missions taking too long.  I mean, sure, I can timewarp across a whole year of kerbal time in just a minute or two of my time... except that I'm identifying with the kerbals and it bugs me that "I" have to wait for a whole year.

So I find that I end up optimizing all my KSP careers to try to accomplish my goals in as short an amount of KSP calendar time as possible-- I mean, I don't go nuts about it, but if a Hohmann transfer to an outer planet is going to take many years, I almost always find myself packing on extra dV to make the transit in shorter time.

So.  The game's perfectly fine, but I have a (self-imposed) psychological pressure to conserve the calendar.  I begrudge every Kerbal day that passes.

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2 hours ago, Snark said:

Yeah, unless you're running a life-support mod or something, the game doesn't care how much time passes, so it's up to the individual player's preferences.

Myself?  I find that I can't help identifying with the little green dudes, and end up involuntarily RPing so that I get impatient with the idea of missions taking too long.  I mean, sure, I can timewarp across a whole year of kerbal time in just a minute or two of my time... except that I'm identifying with the kerbals and it bugs me that "I" have to wait for a whole year.

So I find that I end up optimizing all my KSP careers to try to accomplish my goals in as short an amount of KSP calendar time as possible-- I mean, I don't go nuts about it, but if a Hohmann transfer to an outer planet is going to take many years, I almost always find myself packing on extra dV to make the transit in shorter time.

So.  The game's perfectly fine, but I have a (self-imposed) psychological pressure to conserve the calendar.  I begrudge every Kerbal day that passes.

Yeah this is how I feel I guess. I just downloaded Kerbalism because I had played all the way to endgame on another file but I imagined and RP'd all the limits. And sometimes I would cheat if I messed something up. So I figured I'd give myself some hard limits. And I must say that I love it so far. I feel like a burden has been lifted. No longer must I pretend that they're exercising or have enough to eat.

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Along a similar vein, I don't like sending my Kerbals out on missions and just sticking with that mission (i.e. time warping through the whole transfer).  It feels really unrealistic to stop all space launches for 2 years just to follow a craft all the way to Duna.  Instead, I launch it and set a Kerbal Alarm Clock alarm for a day before I enter the SOI (or a course correction) before going back to doing more launches and missions.  I feel like I'm not alone in trying to simulate a busy space program rather than doing one mission at a time, but it can also give me a sense of impatience when I really want to fly one mission but have to wait until I get to the new place "naturally."  Does anyone else feel this way?

2 minutes ago, MassoudGL said:

Yeah this is how I feel I guess. I just downloaded Kerbalism because I had played all the way to endgame on another file but I imagined and RP'd all the limits. And sometimes I would cheat if I messed something up. So I figured I'd give myself some hard limits. And I must say that I love it so far. I feel like a burden has been lifted. No longer must I pretend that they're exercising or have enough to eat.

I just added Kerbalism to my most recent install (upgrading from TAC-LS) and I love the added challenge of building ships to have living space for Kerbals rather than having them cramped in a tiny capsule for 4 years.

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4 hours ago, The Aziz said:

My game once somehow reached negative time (not sure if it was mission time or game time). I should have screenshots somewhere but not can't find them now

Ah... Negative time. The time of kavemen and further back, kinosaurs.

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Not to advertise, but I did the original Kerpollo series years ago to kick myself of this exact (and imo bad) habit. After hundreds of hours on a save, I'd barely left Kerbin's SOI. What's the fun in that? So I made myself do one-off missions to EVERY planet and moon, just so I could actually see them.

Still my favorite run through the game, and that was ... I don't even know how long ago. It was 0.23.5 whatever number of years ago that would be.

Missing doing it was what caused me to start the Kerpollo challenge.

 

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14 hours ago, Snark said:

Yeah, unless you're running a life-support mod or something, the game doesn't care how much time passes, so it's up to the individual player's preferences.

Myself?  I find that I can't help identifying with the little green dudes, and end up involuntarily RPing so that I get impatient with the idea of missions taking too long.  I mean, sure, I can timewarp across a whole year of kerbal time in just a minute or two of my time... except that I'm identifying with the kerbals and it bugs me that "I" have to wait for a whole year.

So I find that I end up optimizing all my KSP careers to try to accomplish my goals in as short an amount of KSP calendar time as possible-- I mean, I don't go nuts about it, but if a Hohmann transfer to an outer planet is going to take many years, I almost always find myself packing on extra dV to make the transit in shorter time.

So.  The game's perfectly fine, but I have a (self-imposed) psychological pressure to conserve the calendar.  I begrudge every Kerbal day that passes.

This is almost word for word what I do! I cannot deal with my first early-game Jool probe taking 4 years to reach Jool - highly efficient launch vehicles for interplanetary vehicles and high-speed Hohmann transits are a must for me. 

My old launcher, the 1.25m Bradbury, transported a 800 kg Jool probe to the system in 3 years and 297 days. With my increased launch-window skill, I launched the same probe on the new, more efficient launcher, the 1.25m Orwell, and it reached Jool in 1 year and 319 days- almost two years out of the transfer time for a burn of only 500-700 more m/s! That probe got me to 1,756 science from 3 science on the eighth launch. 

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10 hours ago, Curveball Anders said:

My KAC list is usually quite long and often has entries that are year+ into the future.

I'm the same, but then it's also full of a bunch of short term house keeping stuff, like rotating station crew and transmitting science.   So I spend most of my time doing that, instead of getting the missions moved along.   But that's a discussion for another thread, which we've had recently. 

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What if every one hundred years they asexually reproduce a clone, named Twoey. Jeb Twoey Kerman. These would constantly be asking to be fed, and if you don't install a particular* LF mod, they will cease to work properly.  Since they are plants from outer space, they would have to also get a piranha plant re-skin.

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