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Edited control authority bug.


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I am making a custom cargo bay using the FAT-455 Aeroplane control surface by editing the control surface authority limiter in the .craft file (-500% in my case). For some reason, they disappear whenever I retract them while moving at a low altitude. I noticed that they are recorded in the F3 GUI as "splashed down hard" when I retract them over water. When I was taxiing on the runway at ~100 m/s, it apparently overheated at temperatures exceeding those on the surface of the Sun. My guess is that the instant the surfaces stop moving, their physics is updated based on how far the part was deployed.

I usually play with a few mods, but I confirmed that this phenomenon still persists with pure stock + expansion. The engine on my plane is also edited, in case that's relevant. If more info is needed, I'd be happy to provide.

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1 hour ago, KerbolExplorer said:

I think the issue must be on editing the surface authority limiter to more than the stock game has it.Maybe try putting it on a lower %

A craft file could also be usefull

I have tested the effect that changing the % has, and the higher magnitudes tend to disappear at higher altitudes. For the purposes I was using them for, -500% was necessary.

This effect is easily replicated; all that is needed is some plane and an edited control surface placed flat somewhere. When deployed, they should rotate downward.

This is not an urgent problem, for I am basically misusing these parts and inserting values that KSP dosen't expect. I'm mostly just curious about why this unusual behavior happens.

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