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Updating KSP on different locations


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Hello,

I have a quick question. I am a Steam user, but I play KSP from a non-steam directory, because I want to control the update process better (mods and bugs). I keep the steam directory version stock and have mods on my other KSP install. When I want to update my non-steam directory install, what folders should I copy from the steam-directory?

I have copied the Game Data and the KSP X64 folder (or something like that, I am not at the computer just now). This seems to update the game fine, but I was wondering whether this really is the correct way of updating the game? Should I copy something else as well? Does it depend on the nature of the update (parts update vs. functionality update)?

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I actually do it differently:

  • Load a fresh copy of the updated version
  • Copy savegames from the old install into the new one (also the "thumbs" folder to keep the craft preview in the load menu of the editor)
  • Reinstall the mods

With some help of CKAN, this take like 5min or so and the game will be updated properly. Also, if it any issues appear, I still have the old install, so I can always go back without any additional work.
 

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1 hour ago, 4x4cheesecake said:

I actually do it differently:

  • Load a fresh copy of the updated version
  • Copy savegames from the old install into the new one (also the "thumbs" folder to keep the craft preview in the load menu of the editor)
  • Reinstall the mods

With some help of CKAN, this take like 5min or so and the game will be updated properly. Also, if it any issues appear, I still have the old install, so I can always go back without any additional work.
 

I’ve been thinking about this option too. How do you remember all the mods you have? Last time it took me a while to remember to install Precise Node. Because of the load times I usually just think “I’ll install it the next time” in stead of just installing it right then and restarting the game.  Is it possible to have something like a “playlist” of mods for CKAN?

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1 minute ago, villetuomas said:

Is it possible to have something like a “playlist” of mods for CKAN?

It is :)

In the "File" menu, you can find the option "export installed mods" and "install from .ckan". The first option will create a .ckan file for you, the latter one installs everything that is listed in the file.

Unfortunately, there is a little bug in the latest version of CKAN (I guess the beta release contains the fix but haven't tried it yet) so this feature need a little manual assistance:
So far, all the mods are listed as "recommends" in the .ckan file but CKAN will not install recommendations. Change this entry to "depends" and it should work just fine :) (You can find the entry in line 9, right above the list of mods)

For reference: https://github.com/KSP-CKAN/CKAN/issues/2652

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20 minutes ago, 4x4cheesecake said:

It is :)

In the "File" menu, you can find the option "export installed mods" and "install from .ckan". The first option will create a .ckan file for you, the latter one installs everything that is listed in the file.

Unfortunately, there is a little bug in the latest version of CKAN (I guess the beta release contains the fix but haven't tried it yet) so this feature need a little manual assistance:
So far, all the mods are listed as "recommends" in the .ckan file but CKAN will not install recommendations. Change this entry to "depends" and it should work just fine :) (You can find the entry in line 9, right above the list of mods)

For reference: https://github.com/KSP-CKAN/CKAN/issues/2652

Damn! That is nice! I think I’m gonna start updating with this method in the future. Thanks a bunch!

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