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I am still haunted to see this.  (look at the crew visor.)

gLLTNud.png

….

gzssVEc.png

WhAt Is HaPPeninG?!?

QMcM7wy.png

uh….

vPnLcd0.png

THIS IS THE OCEAN!!!

TIKkNUR.png

On ‎4‎/‎1‎/‎2019 at 4:57 PM, katateochi said:

oh, and this one is from quite a long time ago, but it still haunts me;

This happened today...   and this will haunt me!

XVYh5qR.png

 

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  • 4 weeks later...
  • 2 weeks later...
On 6/28/2019 at 8:07 PM, RocketSimplicity said:

Invisible mode had an error and revealed what the hitchhiker really looks like.

Someone must've slipped some Mystery Goo into the snacks.... The kerbals look awfully happy and it explains the flashy colors.

Quote

97AAC95C9BEB9C1968EADE52D074ADF02363FC11

 

Edited by Kernel Kraken
Grammar, spelling, and more.
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I also have this one. To get the submarine probe below the limit on Jool I used Hyperedit to give Jool an ocean and it probably would have sunk all the way to the core of the planet.

Look at the altimeter.A45EE4C4BBBAD432CA8A3F00D2A8123F5D6E3FBF

Edited by Scorpiodude
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  • 3 weeks later...
6 hours ago, KerbolExplorer said:

I want that bug to happen to me so badly

If you do, I'm pretty sure it happened because of an old version of Kerbal Alarm clock going into the current version of KSP. Or maybe there was a conflict. IDK.

Similar, but different happens with the old Tardis mod rl2Z5iQ.png

This was filmed while setting up a scene from my 2019 apollo reenactment  which only appeared in the tumblr version

It's kinda beautiful. I want to use this image for something. 

Oh, and also, there's these :

5u5lwWr.png

u4dQAQd.png

The shocking, unplanned twist of my original attempt at a full Apollo.  Spoiler:  He got better 

And I'm forgetting my favourite image ever. I'm not quite sure it counts as cursed,

YSLnfnS.jpg

but there's definitely some powerful energies there. 

Edited by Tw1
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4 hours ago, KerbolExplorer said:

I want that bug to happen to me so badly

4 hours ago, Tw1 said:

If you do, I'm pretty sure it happened because of an old version of Kerbal Alarm clock, 

I stand corrected, it was correlation not causation. The same thing happened when launching from an apparently glitched Kerbinside base. Area 110011's runway is an instant portal to nan-space, which gives you this on reload.

idSylNm.pngyX561ox.png  

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On 8/12/2019 at 3:57 AM, KerbolExplorer said:

I want that bug to happen to me so badly

It’s actually pretty easy. Just use a debug mode to teleport you ULTRA far away from Kerbol (like, a few hundred times further than the orbit of Eeloo), then switch back to the KSC. Boom. You have “spectre gameplay” as I like to call it.

 

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  • 1 month later...

This is a little number I call the 'Launch Clamp Kraken'.

4Kz9b7E.png

Context: I was mucking around with Vessel Mover and decided to see what would happen if I spawned a vessel with launch clamps. To make a long story short, I managed to create launch clamps that were free of the ground, but when I switched back to the space centre I found that it had been launched into deep space.

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6 minutes ago, DoctorDavinci said:

I'll just leave this here

Doc ! Good to see you mate, I just returned to the forum yesterday. ^_^

But will it blend ? :ph34r:

MyCe4aO.png

0KLCRBb.png

Edited by Triop
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14 minutes ago, Triop said:

Doc ! Good to see you mate, I just returned to the forum yesterday. ^_^

But will it blend ? :ph34r:

MyCe4aO.png

 

Is that Jeb? ... I thought he was your buddy

I guess not since you stuck him in the bud buster :rolleyes:

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