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Stock-Only Fighter Jet Competition


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In agreement with FJS, my friend and I are hosting the first Stock Fighter Jet Showdown! We’ll be uploading the competition to YouTube later this year. On behalf of stock builders, we wanted to give you guys a chance to put your hard work on display.

Rules:
1. Aircraft must be fully stock, no DLC, and no mods (except armed with BDA: see rule #8)

2a. Your weapons may consist of up to 6 guns, and 12 missiles from the base BDA, this is not per craft, this is per team of up to 3 aircraft, you may not have more than 3 aircraft in a team.

2b. Guns may be either 20mm hidden Vulcans, individual 50cals, or 30mm GAU-8s.

2c. You may have up to three crafts but you must distribute the weapons across them.

3. You may not clip engines, and there is to be NO craft file editing; the exception to engine clipping is if your fighter is heavily detailed. In that case, you will be allowed to clip engines in, but the craft may not go over 800m/s as a result of the extra engines

4. Craft are to be loaded out before submission.

5. For our sake please keep the part count per craft below 200, we’re trying to avoid having crappy frame rates for the sake of recording.

6. Craft will be inspected for compliance.

7a. Please submit craft by emailing  [email protected]

7b. Submit your craft in the following format:
Craft Name: [Insert Name]
Amount: [Up to three]
Armament per craft:
Your Name: [The name you want to be listed as the builder]
Attach head-on, top-down, and side images of your craft
Attach the craft file.

(Keep in mind how many aircraft and weapons you can have:
3 Aircraft- max of 4 missiles & two guns each
2 Aircraft: max of 6 missiles & three guns each
1 Aircraft: max of 12 missiles & six guns)

8. You may not use BDA’s armor feature, and you can only use BDA for the weapons, radars, Radar Warning Receivers,  countermeasures and AIPilot/Weapons Manager, and the Saturn engines.

9. Aircraft must have a cockpit of some kind, and must take off, land, and fly like conventional aircraft.

10. These should actually be fighter aircraft, whether they're a replica, concept aircraft, or original design. Aircraft which do not look like they could be a proper fighter will be ruled out. This is solely because it's unfair if a low-quality aesthetics aircraft that is absurdly performance based goes against a high-quality aesthetics one. Only the highest quality designs with a lot of effort put into the aesthetics of it will be accepted, nothing more, no less. After all, this competition is to showcase the hard work and talent that stock builders put into their craft to make them as beautiful and as high-performing as possible.

Edited by moonsparkejo
Update on Engine rules
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Engine clipping would go a long way for making realistic craft actually viable... A lot of replicas are very heavy due to the amount of parts they use for styling, without engine clipping those wouldn't even got off the ground in a proper fashion. Ofc it depends on the level of aesthetics which you are pursuing.

For example, do you want this

OCpcDwN.png

or this

bUP2GhT.png

 

Edited by panzerknoef
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