benjee10

Shuttle Orbiter Construction Kit - Dev Thread

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1 minute ago, benjee10 said:

You can use the stock ones, or if you're using reDIRECT some are included which are patched to use liquid hydrogen. 

 

Ku-band antenna:

Screen_Shot_2019-06-04_at_22.49.23.png

Screen_Shot_2019-06-04_at_22.49.13.png

Screen_Shot_2019-06-04_at_22.49.08.png

We are now just a couple of parts and a bit of polish away from an initial full release! 

That looks great

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Question: Will this include a decoupler for the SRBs? If so, can you add it to ReDirect, when/if you make it?

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Did you get my PM, @benjee10? It's been a while, but since you're finishing up, could you have a gander at those details?

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On 6/6/2019 at 6:16 PM, Barzon Kerman said:

Question: Will this include a decoupler for the SRBs? If so, can you add it to ReDirect, when/if you make it?

I do plan to add SRB decouplers to reDIRECT, yes.

canadarm_04.jpg

canadarm_05.jpg

Canadarm test version is now available on the GitHub - you will need the Breaking Ground DLC for these to function for now, but I will be adding an Infernal Robotics Next patch in the future for those without the DLC/prefer the IR implementation. I'm looking for feedback on good values to use as the basis for Torque/Traverse Rate. At the moment 1% traverse speed and 2-5% torque seems to work nicely. 

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The arm looks nice, it just woobles as the craft flies but it does it work.

Any posiblity we can get a craft file with the arm?

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15 hours ago, Munarmunar said:

The arm looks nice, it just woobles as the craft flies but it does it work.

Any posiblity we can get a craft file with the arm?

What torque/traverse rate are you using? Trying to avoid those issues if we can.

The final release will include craft files for sure, but as things are still being tweaked it doesn't make sense to release one as of yet as some balance changes (for example fuel volume) are not automatically propagated into already saved ships (you need to place the part again for it to update). 

5 hours ago, Jay The Amazing Toaster said:

Loving the Candarm, would it be possible for those with the DLC to be able to choose between Breaking Grounds robotics or IR Next's robotics?

The plan for the patch is that if you have IR Next installed it will automatically assume you want to use that over Breaking Ground, but of course the patch could be removed which would default it to using Breaking Ground. 

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For some reasons, the plumes of the RCS aren't appearing for me?

Do i need RealPlume or something??

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4 hours ago, Munarmunar said:

For some reasons, the plumes of the RCS aren't appearing for me?

Do i need RealPlume or something??

Ah, my bad, that's me forgetting to bundle dependencies again. Uses PlumeParty which is now properly bundled in today's GitHub release. 

 

This thing is starting to feel more and more complete: 

shuttleOrbit_01.jpg

shuttleOrbit_02.jpg

shuttleOrbit_03.jpg

Screen_Shot_2019-06-11_at_20.38.17.png 

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Don't forget the PAM cradle. :) With robotics you can even include a working spin table. 

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On 6/12/2019 at 1:14 AM, benjee10 said:

Ah, my bad, that's me forgetting to bundle dependencies again. Uses PlumeParty which is now properly bundled in today's GitHub release. 

 

This thing is starting to feel more and more complete: 

shuttleOrbit_01.jpg

shuttleOrbit_02.jpg

shuttleOrbit_03.jpg

Screen_Shot_2019-06-11_at_20.38.17.png 

Tried these out a few hours ago, i have to say they're awesome!

The bay nodes are going to be very helpful to release cargo to my Spaceport! :D. However it seems like i can dock the shuttle docking port to a normal one. Is that a bug or it just normal?

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1 hour ago, Munarmunar said:

Tried these out a few hours ago, i have to say they're awesome!

The bay nodes are going to be very helpful to release cargo to my Spaceport! :D. However it seems like i can dock the shuttle docking port to a normal one. Is that a bug or it just normal?

Cheers!

The shuttle APAS port shouldn't be able to dock with the stock Clamp-O-Tron, no. Which KSP version are you using? 

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2 minutes ago, benjee10 said:

Cheers!

The shuttle APAS port shouldn't be able to dock with the stock Clamp-O-Tron, no. Which KSP version are you using? 

I'm using 1.7.2, but yesterday i used 1.7.1

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On 6/13/2019 at 11:31 AM, Munarmunar said:

I'm using 1.7.2, but yesterday i used 1.7.1

Interesting, I can't replicate that on my end I'm afraid, docking ports seem to be working as intended. 

There is a new update on the GitHub which interfaces nicely with the latest reDIRECT dev version, giving you a proper ET decoupler & SRB decouplers. Also added an IVA for the Orbiter Docking System.

externalTank2.jpg

We are quite close to completion now, it is mostly just polishing everything up and adding a couple of parts to round out the roster and then we'll be good to go! 

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Posted (edited)
9 minutes ago, benjee10 said:

Interesting, I can't replicate that on my end I'm afraid, docking ports seem to be working as intended. 

There is a new update on the GitHub which interfaces nicely with the latest reDIRECT dev version, giving you a proper ET decoupler & SRB decouplers. Also added an IVA for the Orbiter Docking System.

externalTank2.jpg

We are quite close to completion now, it is mostly just polishing everything up and adding a couple of parts to round out the roster and then we'll be good to go! 

Alright m8! Will test these out when i install it!

Also are you planning to add Modular Launch Pads as an optional mod? It can  be used i tried it, needs a bit of offsetting but it does the trick

Edited by Munarmunar

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Posted (edited)

Looking good!

Is the IR plugin done?, I want to try the canadarm but I don't have the DLC

 

Edited by IvanOV-104

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Nice work! Can you add attached point under the fuel tank, so your shuttle can be put on module launchpad? And would you have plans to make recovery system or module for SRB?

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I've been playing with this mod and it is really fun, but I'm having probems with the radial decoupler for the ET from reDIRECT, it doesn't decouple, when I stage it nothing happens

 

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29 minutes ago, IvanOV-104 said:

I've been playing with this mod and it is really fun, but I'm having probems with the radial decoupler for the ET from reDIRECT, it doesn't decouple, when I stage it nothing happens

 

How are you attaching the decoupler? It only decouples from the node that attaches to the orbiter.

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1 hour ago, benjee10 said:

How are you attaching the decoupler? It only decouples from the node that attaches to the orbiter.

Oh, I couldn't find the node

But thanks anyway, I'll try it when I play again

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Could someone explain how the shuttle is supposed to go on the tank? i cant seem to find the "hidden node" that it must attach to...

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6 minutes ago, DriftedCougar said:

Could someone explain how the shuttle is supposed to go on the tank? i cant seem to find the "hidden node" that it must attach to...

Screen_Shot_2019-06-19_at_18.34.40.png

Screen_Shot_2019-06-19_at_18.34.45.png

Make sure you do a clean install of both reDIRECT and Shuttle Orbiter, NOT a merge. If you merge the folders then there's a possibility that the old models & node configurations wouldn't be loaded. 

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Posted (edited)

can you include a .craft file of the STS booster stack, as part of ReDirect or this? I really cant figure out how to attach the SRBs?

Edited by Barzon Kerman

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@Barzon Kerman theres an barely visible node inside the 4 segment SRBs, takes some time to find but they are there....just bard to find their icon..

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