Jump to content

[KSP 1.12.2] VesselMover Continued (Sep, 2021)


jrodriguez

Recommended Posts

  • 2 weeks later...
  • 3 weeks later...

hello there,

got a little problem with the mod, when i try to spawn a vessel he always appears stuck on the ground like this:

HqIfoYs.pngI can't switch to the vessel because it says it's moving and it make the game really laggy too.

I tried on different save, on different launchpad and with different vessel but it's always the same.

I tried to remove all the mods i got and with different version of the mod but nothing change.

Any idea what can cause this ?

 

Link to comment
Share on other sites

2 hours ago, Raoul Duke said:

hello there,

got a little problem with the mod, when i try to spawn a vessel he always appears stuck on the ground like this:

HqIfoYs.pngI can't switch to the vessel because it says it's moving and it make the game really laggy too.

I tried on different save, on different launchpad and with different vessel but it's always the same.

I tried to remove all the mods i got and with different version of the mod but nothing change.

Any idea what can cause this ?

 

Usually, all the problems related with spawning vessels using vessel mover are caused by a change of the root part. If you start building a new ship and stick with the same root part you should not have any problem.



 

Link to comment
Share on other sites

It's not been mentioned in this thread but it seems a) like a great pity VesselMover is unable to situate a craft upon the surface of any planet other than Kerbin; and b) that it would not be hard to modify it to do so?

VM declines to take control of a vessel that "is not landed".  I'd be quite happy to Alt-F12 my vessel into low orbit around, say, Eve, and then activate VM to take it under control and lower it to the surface at the location I desire.

Would you please consider this?  Here's why it is important.  The design of a craft that is intended to fly on Eve might perhaps ONLY fly on Eve (not Kerbin, Duna or Laythe) and therefore, its testing needs to occur on Eve.

Link to comment
Share on other sites

1 hour ago, Hotel26 said:

It's not been mentioned in this thread but it seems a) like a great pity VesselMover is unable to situate a craft upon the surface of any planet other than Kerbin; and b) that it would not be hard to modify it to do so?

VM declines to take control of a vessel that "is not landed".  I'd be quite happy to Alt-F12 my vessel into low orbit around, say, Eve, and then activate VM to take it under control and lower it to the surface at the location I desire.

Would you please consider this?  Here's why it is important.  The design of a craft that is intended to fly on Eve might perhaps ONLY fly on Eve (not Kerbin, Duna or Laythe) and therefore, its testing needs to occur on Eve.

You could use the cheat menu 'set position' function in conjunction with Vessel Mover.

Edited by RealKerbal3x
Link to comment
Share on other sites

1 minute ago, RealKerbal3x said:

You could use the cheat menu 'set position' function in conjunction with Vessel Mover

I am very familiar with Set Orbit which will set you in orbit in space, but will not land you.  I did Alt-F12: Cheats: Set Orbit but don't see Set Position anywhere.

Link to comment
Share on other sites

Just now, Hotel26 said:

I am very familiar with Set Orbit which will set you in orbit in space, but will not land you.  I did Alt-F12: Cheats: Set Orbit but don't see Set Position anywhere.

It's a recent addition in 1.9, if you're not yet on that version. It should appear as an option under Set Orbit.

It's a bit difficult to get the hang of, as it requires entering target coordinates. But using Vessel Mover in conjunction with it should be easier, as VM just uses simple drag handles.

Link to comment
Share on other sites

1 hour ago, Hotel26 said:

It's not been mentioned in this thread but it seems a) like a great pity VesselMover is unable to situate a craft upon the surface of any planet other than Kerbin; and b) that it would not be hard to modify it to do so?

VM declines to take control of a vessel that "is not landed".  I'd be quite happy to Alt-F12 my vessel into low orbit around, say, Eve, and then activate VM to take it under control and lower it to the surface at the location I desire.

Would you please consider this?  Here's why it is important.  The design of a craft that is intended to fly on Eve might perhaps ONLY fly on Eve (not Kerbin, Duna or Laythe) and therefore, its testing needs to occur on Eve.

HyperEdit mod already does that and much more. Personally I always use HyperEdit to land on other planets and once I am there then I use Vessel Mover to spawn more vessels quickly.

Finally. I'm not going to add any other feature to this mod. I'm just doing the basic maintenance to make it work for each KSP release.

Link to comment
Share on other sites

I thinks i found a solution to my problem if anyone encounter it.

So i instaled the mod with CKAN rather than manualy and now it spawn stuff fine.

Don't really now what changed tho, i looked the ckan files for the mod and the one gived on github but they seems to be exactly the same.

Anyway thanks for the answer and for keeping those great mods alive !

Link to comment
Share on other sites

  • 1 month later...

Hi @jrodriguez, first and foremost thanks for the amazing mods :) 

This is just a heads-up in case you need info for Vessel Mover in 1.10. I noticed that Vessel Mover is working partially fine in 1.10. It moves the vessels nicely,  just the Vessel Spawn function is returning a NullReference. I can also share my log if you need.

https://imgur.com/a/PZsOEjl

Cheers and once again thanks for the amazing mods




 

Link to comment
Share on other sites

On 7/5/2020 at 5:17 AM, SPEKTRE said:

Hi @jrodriguez, first and foremost thanks for the amazing mods :) 

This is just a heads-up in case you need info for Vessel Mover in 1.10. I noticed that Vessel Mover is working partially fine in 1.10. It moves the vessels nicely,  just the Vessel Spawn function is returning a NullReference. I can also share my log if you need.

https://imgur.com/a/PZsOEjl

Cheers and once again thanks for the amazing mods




 

Thanks for the news, I Have been using this mod, but since a moved computer's i forgot to download VesselMover for my drone ship's.

But here i am downloading it, so thanks

Link to comment
Share on other sites

On 7/4/2020 at 4:17 PM, SPEKTRE said:

Hi @jrodriguez, first and foremost thanks for the amazing mods :) 

This is just a heads-up in case you need info for Vessel Mover in 1.10. I noticed that Vessel Mover is working partially fine in 1.10. It moves the vessels nicely,  just the Vessel Spawn function is returning a NullReference. I can also share my log if you need.

https://imgur.com/a/PZsOEjl

Cheers and once again thanks for the amazing mods




 

Confirmed, pressing the Load button after selecting a ship does nothing but a NullRef.

Please fix it ASAP so I can test my F-35s in a squadron.

Cheers

Link to comment
Share on other sites

  • 2 weeks later...

For me, it works on KSP 1.10.1.  VM is version 1.9.0.

There is an issue though (which I've had since KSP 1.9 but I just considered it a minor one)...  When spawning a vessel in any other body, VM freezes after loading the craft.  Until I found out the workaround, I thought that the game itself froze.  The workaround is to select the spawned craft by pressing "]" (switch to next vessel).  If that doesn't work, try previous vessel.  Actually, I was already using EasyVesselSwitch for dealing with groups of kerbals so for me, I just ALT-LMB click the spawned vessel to select it.

Link to comment
Share on other sites

  • 4 weeks later...
  • 2 weeks later...

My aircraft carrier doesn't want to move when moved into the water by vessel mover, but i don't know if it is the carrier or vesselmover

Aircraftcarrier: Nimitz

Edit: no fault of Vesselmover it must be FAR

Edited by Neros7
Link to comment
Share on other sites

  • 1 month later...
  • 1 month later...
On 5/23/2020 at 5:31 PM, jrodriguez said:

Usually, all the problems related with spawning vessels using vessel mover are caused by a change of the root part. If you start building a new ship and stick with the same root part you should not have any problem.



 

I have the same problem and I didn´t changed the root part and vessel mover is still doing it.

 

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...