jrodriguez 1,080 Posted April 20, 2020 Author Share Posted April 20, 2020 47 minutes ago, EdwardB3020 said: Can someone explain this? https://imgur.com/zrdcNIq The vessel might be re-rooted? Everytime I see vessel going RUD is because they have been built with an old version of KSP and/or with a mix of re-root and part clipping Quote Link to post Share on other sites
combater2006 1 Posted May 4, 2020 Share Posted May 4, 2020 Question: is it 1.9.1 compatible??? Quote Link to post Share on other sites
jrodriguez 1,080 Posted May 4, 2020 Author Share Posted May 4, 2020 On 4/20/2020 at 6:19 PM, EdwardB3020 said: Can someone explain this? https://imgur.com/zrdcNIq Your vessel has been re-rooted. VesselMover doesn't like vessel which re-root parts. 3 hours ago, combater2006 said: Question: is it 1.9.1 compatible??? yes Quote Link to post Share on other sites
Raoul Duke 0 Posted May 23, 2020 Share Posted May 23, 2020 hello there, got a little problem with the mod, when i try to spawn a vessel he always appears stuck on the ground like this: I can't switch to the vessel because it says it's moving and it make the game really laggy too. I tried on different save, on different launchpad and with different vessel but it's always the same. I tried to remove all the mods i got and with different version of the mod but nothing change. Any idea what can cause this ? Quote Link to post Share on other sites
jrodriguez 1,080 Posted May 23, 2020 Author Share Posted May 23, 2020 2 hours ago, Raoul Duke said: hello there, got a little problem with the mod, when i try to spawn a vessel he always appears stuck on the ground like this: I can't switch to the vessel because it says it's moving and it make the game really laggy too. I tried on different save, on different launchpad and with different vessel but it's always the same. I tried to remove all the mods i got and with different version of the mod but nothing change. Any idea what can cause this ? Usually, all the problems related with spawning vessels using vessel mover are caused by a change of the root part. If you start building a new ship and stick with the same root part you should not have any problem. Quote Link to post Share on other sites
Raoul Duke 0 Posted May 23, 2020 Share Posted May 23, 2020 I tried with other ship with the the same root part and also tried to spawn just a 1 part ship to test but its the same. Quote Link to post Share on other sites
Hotel26 2,066 Posted May 24, 2020 Share Posted May 24, 2020 It's not been mentioned in this thread but it seems a) like a great pity VesselMover is unable to situate a craft upon the surface of any planet other than Kerbin; and b) that it would not be hard to modify it to do so? VM declines to take control of a vessel that "is not landed". I'd be quite happy to Alt-F12 my vessel into low orbit around, say, Eve, and then activate VM to take it under control and lower it to the surface at the location I desire. Would you please consider this? Here's why it is important. The design of a craft that is intended to fly on Eve might perhaps ONLY fly on Eve (not Kerbin, Duna or Laythe) and therefore, its testing needs to occur on Eve. Quote Link to post Share on other sites
RealKerbal3x 5,034 Posted May 24, 2020 Share Posted May 24, 2020 (edited) 1 hour ago, Hotel26 said: It's not been mentioned in this thread but it seems a) like a great pity VesselMover is unable to situate a craft upon the surface of any planet other than Kerbin; and b) that it would not be hard to modify it to do so? VM declines to take control of a vessel that "is not landed". I'd be quite happy to Alt-F12 my vessel into low orbit around, say, Eve, and then activate VM to take it under control and lower it to the surface at the location I desire. Would you please consider this? Here's why it is important. The design of a craft that is intended to fly on Eve might perhaps ONLY fly on Eve (not Kerbin, Duna or Laythe) and therefore, its testing needs to occur on Eve. You could use the cheat menu 'set position' function in conjunction with Vessel Mover. Edited May 24, 2020 by RealKerbal3x Quote Link to post Share on other sites
Hotel26 2,066 Posted May 24, 2020 Share Posted May 24, 2020 1 minute ago, RealKerbal3x said: You could use the cheat menu 'set position' function in conjunction with Vessel Mover I am very familiar with Set Orbit which will set you in orbit in space, but will not land you. I did Alt-F12: Cheats: Set Orbit but don't see Set Position anywhere. Quote Link to post Share on other sites
RealKerbal3x 5,034 Posted May 24, 2020 Share Posted May 24, 2020 Just now, Hotel26 said: I am very familiar with Set Orbit which will set you in orbit in space, but will not land you. I did Alt-F12: Cheats: Set Orbit but don't see Set Position anywhere. It's a recent addition in 1.9, if you're not yet on that version. It should appear as an option under Set Orbit. It's a bit difficult to get the hang of, as it requires entering target coordinates. But using Vessel Mover in conjunction with it should be easier, as VM just uses simple drag handles. Quote Link to post Share on other sites
jrodriguez 1,080 Posted May 24, 2020 Author Share Posted May 24, 2020 1 hour ago, Hotel26 said: It's not been mentioned in this thread but it seems a) like a great pity VesselMover is unable to situate a craft upon the surface of any planet other than Kerbin; and b) that it would not be hard to modify it to do so? VM declines to take control of a vessel that "is not landed". I'd be quite happy to Alt-F12 my vessel into low orbit around, say, Eve, and then activate VM to take it under control and lower it to the surface at the location I desire. Would you please consider this? Here's why it is important. The design of a craft that is intended to fly on Eve might perhaps ONLY fly on Eve (not Kerbin, Duna or Laythe) and therefore, its testing needs to occur on Eve. HyperEdit mod already does that and much more. Personally I always use HyperEdit to land on other planets and once I am there then I use Vessel Mover to spawn more vessels quickly. Finally. I'm not going to add any other feature to this mod. I'm just doing the basic maintenance to make it work for each KSP release. Quote Link to post Share on other sites
Hotel26 2,066 Posted May 24, 2020 Share Posted May 24, 2020 31 minutes ago, jrodriguez said: I'm just doing the basic maintenance to make it work for each KSP release. Fair enough, and thanks for that, too! Have a good day. Quote Link to post Share on other sites
Raoul Duke 0 Posted May 24, 2020 Share Posted May 24, 2020 I thinks i found a solution to my problem if anyone encounter it. So i instaled the mod with CKAN rather than manualy and now it spawn stuff fine. Don't really now what changed tho, i looked the ckan files for the mod and the one gived on github but they seems to be exactly the same. Anyway thanks for the answer and for keeping those great mods alive ! Quote Link to post Share on other sites
SPEKTRE 3 Posted July 4, 2020 Share Posted July 4, 2020 Hi @jrodriguez, first and foremost thanks for the amazing mods This is just a heads-up in case you need info for Vessel Mover in 1.10. I noticed that Vessel Mover is working partially fine in 1.10. It moves the vessels nicely, just the Vessel Spawn function is returning a NullReference. I can also share my log if you need.https://imgur.com/a/PZsOEjl Cheers and once again thanks for the amazing mods Quote Link to post Share on other sites
Miguelsgamingch 247 Posted July 11, 2020 Share Posted July 11, 2020 On 7/5/2020 at 5:17 AM, SPEKTRE said: Hi @jrodriguez, first and foremost thanks for the amazing mods This is just a heads-up in case you need info for Vessel Mover in 1.10. I noticed that Vessel Mover is working partially fine in 1.10. It moves the vessels nicely, just the Vessel Spawn function is returning a NullReference. I can also share my log if you need.https://imgur.com/a/PZsOEjl Cheers and once again thanks for the amazing mods Thanks for the news, I Have been using this mod, but since a moved computer's i forgot to download VesselMover for my drone ship's. But here i am downloading it, so thanks Quote Link to post Share on other sites
Commodore_32 487 Posted July 12, 2020 Share Posted July 12, 2020 On 7/4/2020 at 4:17 PM, SPEKTRE said: Hi @jrodriguez, first and foremost thanks for the amazing mods This is just a heads-up in case you need info for Vessel Mover in 1.10. I noticed that Vessel Mover is working partially fine in 1.10. It moves the vessels nicely, just the Vessel Spawn function is returning a NullReference. I can also share my log if you need.https://imgur.com/a/PZsOEjl Cheers and once again thanks for the amazing mods Confirmed, pressing the Load button after selecting a ship does nothing but a NullRef. Please fix it ASAP so I can test my F-35s in a squadron. Cheers Quote Link to post Share on other sites
Natso 4 Posted July 25, 2020 Share Posted July 25, 2020 Can't spawn Vessel in version 1.10... Quote Link to post Share on other sites
GoldForest 778 Posted August 1, 2020 Share Posted August 1, 2020 On 7/25/2020 at 1:58 AM, Natso said: Can't spawn Vessel in version 1.10... Most mods don't work in 1.10.X. Do NOT use any mods in 1.10.x unless they specifically say they are 1.10 compatible. Quote Link to post Share on other sites
bcqJC 67 Posted August 2, 2020 Share Posted August 2, 2020 For me, it works on KSP 1.10.1. VM is version 1.9.0. There is an issue though (which I've had since KSP 1.9 but I just considered it a minor one)... When spawning a vessel in any other body, VM freezes after loading the craft. Until I found out the workaround, I thought that the game itself froze. The workaround is to select the spawned craft by pressing "]" (switch to next vessel). If that doesn't work, try previous vessel. Actually, I was already using EasyVesselSwitch for dealing with groups of kerbals so for me, I just ALT-LMB click the spawned vessel to select it. Quote Link to post Share on other sites
jrodriguez 1,080 Posted August 30, 2020 Author Share Posted August 30, 2020 Hi all, I just did a new recompile of Vessel Mover for KSP 1.10.1 You can download it from here: https://github.com/jrodrigv/VesselMover/releases/tag/v1.10.0 Enjoy! Quote Link to post Share on other sites
wasml 371 Posted August 30, 2020 Share Posted August 30, 2020 A brief test in 1.10.1 and was able to move a vehicle with the BG scan arm on it! Quote Link to post Share on other sites
Neros7 13 Posted September 9, 2020 Share Posted September 9, 2020 (edited) My aircraft carrier doesn't want to move when moved into the water by vessel mover, but i don't know if it is the carrier or vesselmover Aircraftcarrier: Nimitz Edit: no fault of Vesselmover it must be FAR Edited September 14, 2020 by Neros7 Quote Link to post Share on other sites
OElikara 0 Posted November 4, 2020 Share Posted November 4, 2020 ı have a (moduler manager )eror how can ı fix the eror Quote Link to post Share on other sites
MadReaper 213 2 Posted December 16, 2020 Share Posted December 16, 2020 On 5/23/2020 at 5:31 PM, jrodriguez said: Usually, all the problems related with spawning vessels using vessel mover are caused by a change of the root part. If you start building a new ship and stick with the same root part you should not have any problem. I have the same problem and I didn´t changed the root part and vessel mover is still doing it. Quote Link to post Share on other sites
theleg 9 Posted December 23, 2020 Share Posted December 23, 2020 (edited) Does this work with ksp 1.11? Edited December 23, 2020 by theleg Quote Link to post Share on other sites
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