@ferram4 has decided to take an extended break and us at the Realism Overhaul team have been working on updating Kerbal Joint Reinforcement. This does not require Realism Overhaul, it works in all other installs as well. Here are the details from the original post by @ferram4. Thanks to @siimav for all of the work to get this done!
Kerbal Joint Reinforcement
Tired of rockets collapsing when physics initializes, but it would be fine if physics didn't start with a jerk?
Irritated l
Thanks for reply, that clarify messy old KJR thread a bit. So, as summary of available KJR forks, community can use:
KJR fork from this thread, direct continuation of Ferram's work, recompiled for latest KSP
New features from changelog, after KSP 1.3.x:
--Launch Clamps can now be set to completely rigid
--If physics jolts cause a vessel with launch clamps to shift out of PRELAUNCH then put it back in PRELAUNCH. (and reset launch / MET timers)
-- drawback is that may not work pr