BeethovenFM Posted July 10, 2021 Share Posted July 10, 2021 On 11/1/2020 at 6:18 PM, Lisias said: Well, it costs nothing to come back to this issue now and then. KJR Continued is the old and faithful (and sometimes buggy nowadays) KJR, with some fixes needed by modern KSP as new parts and changes happened. KJR/Next is a kinda rewrite of the KJR, fixing the root cause of some problems and so no workarounds and punctual fixes are needed at all. It's also way faster on less beefier machines, but at expenses of framerate when parts are destroyed. In a nutshell, if you have a pretty powerful rig and do videos, you will probably be better served by Continued because the old KJR uses more CPU (what you would have more than enough) on the normal flying, but it does not taxes the CPU when parts are destroyed (what can be an issue if you want to publish a video on Youtube). Everybody else will be, probably, better served by Next. Wee need the KSP.log to diagnose the problem - if there's a problem at all, KJR is "transparent", it loads and just works without pesking the user with controls or other UI dingbats. Would you already ask the difference between "Kerbal Joint Reinforcement - Next" and "Kerbal Joint Reinforcement Continued"? (or do they do different things?) Is it still that? (since both have been recently updated) Quote Link to comment Share on other sites More sharing options...
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