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[1.9.x, 1.10.x] Docking Camera KURS Style Re-Adopted (Fixed in 1.9)


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On 2/19/2021 at 9:21 AM, Stone Blue said:

@linuxgurugamer I notice the camera UI is persistent thru not only vessel switching, but on scene changes as well. On vessel change, it still shows the view from the original vessel.

Just wondering if this is intended, and if its good or bad. (maybe on performance or something?... I notice secene/vessel changes *do* take a couple seconds or longer to load, becuase of it), but I havent played long enuff, while using it, yet, to decide if I like it or not... vOv

Idk if it would be worth it, or easy enuff, to mebbe add a "persistent" on/off setting for the user? vOv
or at least to code it, under the hood, so it only stays persistent *for the exact vessel* it was originally activated on?

And, barring performance or other issues, I would consider this a feature request, and as always, no expectations on your part, either way.
Mebbe others will pipe up with their thoughts/takes on it vOv

I'm pretty sure it's intended, otherwise wou wouldn't be able to have multiple windows with multiple docking ports active 

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17 hours ago, Robin Patenall said:

 

I hope this helps with looking at the issue, should I look into raising this  on Github as well?

Definitely a shader issue.  Go ahead and raise the issue, I'll see if I can get to it in a few days

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1 hour ago, JIMMY_the_DOG said:

What's the difference between this and this? They are also by LGG...

@linuxgurugamer has adopted many mods (he supports over 200 of them).  He mostly supports the mods (version upgrades, bug fixes) and only actively works on developing one or two at a time (on top of all the other things he does in life) as he has a good system to streamline that support.

There's some similarity and overlap between many of them, but I think none are extremely close.  You can figure out the differences by looking at his first posts in the respective mod threads supplemented by reading the first posts of the previous mod authors, which LGG provides links to.  Here are the links to the original first posts for Hullcam VDS and Docking Camera KURS respectively.

https://forum.kerbalspaceprogram.com/index.php?/topic/42739-11hullcam-vds-mod-adopted-by-linuxgamer/

https://forum.kerbalspaceprogram.com/index.php?/topic/124475-131-docking-camera-kurs-14feb18/

It's been a while since I used either.  Hullcam VDS includes camera parts, including an implied camera on every Docking Adaptor, and a system to swap the view between them.  It also includes a Kerbal First-Person View while in EVA.  I mostly used it via RasterPropMonitor's more detailed IVAs including putting camera views on one or more of the Multi-Function Displays (the monitor screens in the IVAs).  Docking Camera KURS is an improved docking camera mod with many features which displayed the views on overlay windows in flight.  It also allows seeing through the docking  camera(s) of non-focused vessels within Physics range.

I don't know if the two mods would play nice with one another, as in the past I found Hullcam VDS sufficient for what I wanted.  Some of the features of Docking Camera KURS do look nice.

 

Edited by Jacke
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4 hours ago, Jacke said:

I don't know if the two mods would play nice with one another, as in the past I found Hullcam VDS sufficient for what I wanted.  Some of the features of Docking Camera KURS do look nice.

Yes, they do seem to play nice together, with no conflicts. I recently added support for both to all the OPT docking ports, so i had both installed, and did basic testing to see if there were any conflicts.

Both are even supported by RPM MFDs in IVA. They each are on different MFD pages, and seem to work with no problems between them.
This is at least on 1.11.1...

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On 2/24/2021 at 3:46 PM, Stone Blue said:

Yes, they do seem to play nice together, with no conflicts. I recently added support for both to all the OPT docking ports, so i had both installed, and did basic testing to see if there were any conflicts.

Both are even supported by RPM MFDs in IVA. They each are on different MFD pages, and seem to work with no problems between them.
This is at least on 1.11.1...

If you'd like me to add that OPT support into the mod, send me the files

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2 hours ago, Karma Kerman said:

So I'm trying out KURS and not sure if I'm using it right. Can someone tell me how to get it to work just in case I'm doing something, unless it's having conflicts with Restock or Parallax/Beyond Home...

Ignore this comment 

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  • 2 weeks later...
On 2/23/2021 at 9:09 PM, Robin Patenall said:

Hi @linuxgurugamer,

I thought I'd chime in with an issue I'm having, I am running  KSP 1.11.1, but I suspect that it's more related to my late 2013 iMac.

The issue is basically that everything works except the image which is just a magenta block. Looking at the logs it looks like an issue with the shaders not being compatible in some way. I tested this on a reasonably modded version (half the mods seems to be supported by you, where do you find the time?), but reproduced the issue in a clean copy with just the dependencies.

Environment

KSP : 1.11.1.3066 (OSXPlayer) en-us (64bit)
OS: Mac OS X 10.15.7
CPU: Intel(R) Core(TM) i7-4771 CPU @ 3.50GHz (8)
RAM: 32768
GPU: NVIDIA GeForce GTX 780M OpenGL Engine (4096MB)


Problem
Camera (docking camera and part camera) only show magenta background under the overlay. The actual overlay,
controls and UI appear correctly and are working.


Mods Installed
ClickThroughBlocker v0.1.10.15 / v1.0.0.0
ToolbarControl v0.1.9.4 / v1.0.0.0
DockingCamera v1.3.8.0 / v1.0.0.0


Reproduction steps
Build a simple craft in the hanger which includes a camera. Lauch the vehicle to the runway
and put on brakes. Open Docking Camera UI from toolbar, right click on camera and tur nit on.
Camera UI appears with image only as a magenta background.


Logs (I think that this will work)
https://drive.google.com/file/d/1zXpr-_Y-R_8FBhvR2mbaFB34aC739Mov/view?usp=sharing


Additional notes :

I suspect the important part of the logs are where Unity is having trouble finding / loading
the shaders.

(Filename: /Users/builduser/buildslave/unity/build/Runtime/Shaders/Shader.cpp Line: 558)

WARNING: Shader Unsupported: 'DockingCamera/NightVisionClear' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'DockingCamera/NightVisionClear' - Setting to default shader.
Desired shader compiler platform 15 is not available in shader blob

 

I hope this helps with looking at the issue, should I look into raising this  on Github as well?

I have same issue, also playing on macOS

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1 hour ago, elGremlin said:
On 2/23/2021 at 3:09 PM, Robin Patenall said:

Hi @linuxgurugamer,

I thought I'd chime in with an issue I'm having, I am running  KSP 1.11.1, but I suspect that it's more related to my late 2013 iMac.

The issue is basically that everything works except the image which is just a magenta block. Looking at the logs it looks like an issue with the shaders not being compatible in some way. I tested this on a reasonably modded version (half the mods seems to be supported by you, where do you find the time?), but reproduced the issue in a clean copy with just the dependencies.

Environment

KSP : 1.11.1.3066 (OSXPlayer) en-us (64bit)
OS: Mac OS X 10.15.7
CPU: Intel(R) Core(TM) i7-4771 CPU @ 3.50GHz (8)
RAM: 32768
GPU: NVIDIA GeForce GTX 780M OpenGL Engine (4096MB)


Problem
Camera (docking camera and part camera) only show magenta background under the overlay. The actual overlay,
controls and UI appear correctly and are working.


Mods Installed
ClickThroughBlocker v0.1.10.15 / v1.0.0.0
ToolbarControl v0.1.9.4 / v1.0.0.0
DockingCamera v1.3.8.0 / v1.0.0.0


Reproduction steps
Build a simple craft in the hanger which includes a camera. Lauch the vehicle to the runway
and put on brakes. Open Docking Camera UI from toolbar, right click on camera and tur nit on.
Camera UI appears with image only as a magenta background.


Logs (I think that this will work)
https://drive.google.com/file/d/1zXpr-_Y-R_8FBhvR2mbaFB34aC739Mov/view?usp=sharing


Additional notes :

I suspect the important part of the logs are where Unity is having trouble finding / loading
the shaders.

(Filename: /Users/builduser/buildslave/unity/build/Runtime/Shaders/Shader.cpp Line: 558)

WARNING: Shader Unsupported: 'DockingCamera/NightVisionClear' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'DockingCamera/NightVisionClear' - Setting to default shader.
Desired shader compiler platform 15 is not available in shader blob

 

I hope this helps with looking at the issue, should I look into raising this  on Github as well?

Expand  

I have same issue, also playing on macOS

It's a shader issue, and I can't fix it right now, sorry.  I don't have a dev system on MacOS.

If someone were to recompile the shaders for me, I'd be able to get a release out which would support MacOS

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2 hours ago, linuxgurugamer said:

It's a shader issue, and I can't fix it right now, sorry.  I don't have a dev system on MacOS.

If someone were to recompile the shaders for me, I'd be able to get a release out which would support MacOS

HI, more than happy to help. Just to guide me by hand what to do as I'm not a developer. can offer you my Mac to help.

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  • 4 weeks later...
1 minute ago, SiCaRiO31 said:

When trying to install this using CKAN, it says that ToolbarController is not compatable with my current version (1.11.2), how can I install it?

Tell CKAN to allow compatibility for 1.8, 1.9, 1.10

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  • 4 weeks later...

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