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[1.12.x] Docking Camera KURS Style Re-Adopted (Fixed in 1.9)


linuxgurugamer

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7 hours ago, toric5 said:

The log seems to cut off after about 1 min & 15sec of loading textures and doesn't seem to even get to the main menu. Do you have a full log file?

I've downloaded the existing version (I can see you have the same one from the DLL version number in the log file) and I cannot reproduce the error, but I don't have the same mod list as you.
Other mods that you have installed related to cameras / second windows to a view of crafts are:
ProbeControlRoom
HullCameraVDS
RasterPropMonitor(Internal cameras)
VesselViewRPM

Not saying any of these are the problem, but there might be an unknown interaction. Are you able to do any testing with just each of those to see if the issues still occurs?

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  • 2 weeks later...
5 hours ago, pmborg said:

Hello, @linuxgurugamer

When in click in the icon the of the tool bar for the DockingCamKURS version 1.3.7.9 the size of the mini window seems to be too short:

Please let me know if you need more info.

Please try this: https://www.dropbox.com/s/g80ehc0jtw3o1p7/DockingCamKURS-1.3.7.10.zip?dl=0

Only change was making the window a bit bigger.  

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41 minutes ago, linuxgurugamer said:

Please try this: https://www.dropbox.com/s/g80ehc0jtw3o1p7/DockingCamKURS-1.3.7.10.zip?dl=0

Only change was making the window a bit bigger.  

Checking...

@linuxgurugamer

Besides the new version is loaded...

 

[LOG 15:03:13.066] [DockingCamKURS] Version DockingCamera, Version=1.3.7.10, Culture=neutral, PublicKeyToken=null

 

The window size still the same:

U45ENaL.png

Do you need some logs?

 

Edited by pmborg
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On 10/1/2019 at 1:20 PM, Dehim said:

@linuxgurugamer

I've modified this mod to provide a more sensible and more useful overlay for docking.

Here's a demo video: https://www.reddit.com/r/KerbalSpaceProgram/comments/datxsf/dockingcam_with_more_useful_overlay/

Here are the details of the modifications I made: https://www.reddit.com/r/KerbalSpaceProgram/comments/dannka/dockingcammodmod/

Here is the source code: https://github.com/Dehim1/DockingCam

The only files I modified were Targethelper.cs and DockingCamera.cs.

Let me know what you think. Would you be interested in incorporating these changes into your fork of DockingCam? I still have some ideas for further improvements of the mod, but I also have some other projects I'm working on, so I don't really want to keep working on this.

I'm looking forward to your reply.

-Dehim

Hoping you are still around.

I finally got around to merging your changes.  Was a bit difficult since code had changed.

I did the merge by actually making them a second overlay, so the users can choose which one to use.  Please ping me if you are still around.

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5 minutes ago, linuxgurugamer said:

Now I do.

Here on link the player.log, please let me know if more files are needed:

https://www.dropbox.com/s/wpxofr60pail46j/Player.zip?dl=0

The installation Set that I have is this one:

https://github.com/pmborg/SpaceX-RO-Falcons/wiki

Edited by pmborg
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20 minutes ago, pmborg said:

Here on link the player.log, please let me know if more files are needed:

https://www.dropbox.com/s/wpxofr60pail46j/Player.zip?dl=0

The installation Set that I have is this one:

https://github.com/pmborg/SpaceX-RO-Falcons/wiki

Nothing popped out.  Try this (https://www.dropbox.com/s/nxog2amyslz2c7a/DockingCamKURS-1.3.7.10.zip?dl=0) it has some new code which, while not related, may help

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One final beta, please test if you can: https://www.dropbox.com/s/pr8wzq9gup8wksz/DockingCamKURS-1.3.7.11.zip?dl=0

This incorporates two more changes; the following list contains all the changes for this release, the two new ones are the last two:

  • Increase size of info window
  • Merged in changes from forum user @Dehim (github @Dehim1) with alternate mode 
  • Added help window for alt mode
  • Added setting for alt mode
  • Added toggle for alt mode on info window
  • Rewrote config save, now saves to a .cfg in PluginData
  • Now remembers last size of camera window

And a question:  The mod currently saves the position of the info window, but does not save the position of the camera window (it now saves the last size of the camera window).  Do any of you feel the need for the position to be saved as well?  Keep in mind that you can have multiple windows open at the same time, and I'm not really planning on saving the last position of every camera window.

Edited by linuxgurugamer
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3 hours ago, linuxgurugamer said:

And a question:  The mod currently saves the position of the info window, but does not save the position of the camera window (it now saves the last size of the camera window).  Do any of you feel the need for the position to be saved as well?  Keep in mind that you can have multiple windows open at the same time, and I'm not really planning on saving the last position of every camera window.

I don't think anybody really cares. It takes half a second to see where the window popped up and drag it to the wanted place, which btw is often in a different place of the screen.

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On 11/21/2020 at 8:19 AM, toric5 said:

I have same issue with my docking cam. Yesterday it worked fine. I was trying to get better performance in KSP by downgrading graphic settings and i think that this caused the monitor to go violet. PLS what am I supposed to do? Thx in before.

Edited by Ulgojax
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34 minutes ago, Ulgojax said:

I have same issue with my docking cam. Yesterday it worked fine. I was trying to get better performance in KSP by downgrading graphic settings and i think that this caused the monitor to go violet. PLS what am I supposed to do? Thx in before.

Revert those changed. Figure out what is causing it

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New release, 1.3.8

  • Increase size of info window
  • Merged in changes from forum user @Dehim (github @Dehim1) with alternate mode 
  • Added help window for alt mode
  • Added setting for alt mode
  • Added toggle for alt mode on info window
  • Rewrote config save, now saves to a .cfg in PluginData
  • Now remembers last size of camera window
  • Now remembers last location of camera window
  •  
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9 hours ago, Ulgojax said:

Alright guys, so I solved the problem with violet screen. Opening KSP with -force-opengl is causing this problem so i deleted this in shortcut and it worked again. 

That makes sense, it's an unsupported mode in KSP, so no idea what happens internally.  Thank s for the update

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2 hours ago, linuxgurugamer said:

That makes sense, it's an unsupported mode in KSP, so no idea what happens internally.  Thank s for the update

Hmmm... unsupported on *Windows*...??
this latest release wont affect Linux/Mac users, will it?

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