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I love the mod, but I ran into some problems with it and I need help fixing it (can go into configs if needed)

Problem 1: The shading effects make the game too dark

Problem 2: When I come close to anything, it blurs and I don't want it to.

Could you please give me some advice on fixing it?

@The White Guardian could you help please?

Edited by Rover 6428
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You need to edit the config file to suit your tastes, all of the effects are cranked way up by default for demonstration. The parameters are generally all self-explanatory and you can just fiddle around with figures until you're happy. I turned the vignetting and lens dirt way down myself, looked filthy.

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40 minutes ago, Rover 6428 said:

I love the mod, but I ran into some problems with it and I need help fixing it (can go into configs if needed)

Problem 1: The shading effects make the game too dark

Problem 2: When I come close to anything, it blurs and I don't want it to.

Could you please give me some advice on fixing it?

@The White Guardian could you help please?

First and foremost, this question would be much better suited as a reply to the main KS3P thread. I don't think it needs a separate thread. In fact, if you hadn't tagged me, chances are I never would've seen this question, whereas I follow the KS3P thread quite closely.

In any case: the darkness is due to the color grading. Delete the color grading node in its entirety. The next version of KS3P will have an in-game editor that allows anyone to tweak the color grading on the fly so it doesn't make everything unnecessarily shady.

The second problem is like the first one, but the culprit is the Depth Of Field node. Once again, delete the DOF node and the blurring will disappear. I'm working on a custom piece of code for KS3P that gives a more dynamic DOF since currently it's a static distance. In other words, in the future, placing the camera near an object with said object in center frame will blur the background, whereas putting the nearby object in the screen corner blurs the foreground as it should.

Biggest problem is that this will require raycasting to find the appropriate focus distance, which isn't the most efficient maneuver. Moreover, to get a more accurate focus distance, I'd have to equalize across a matrix built around the screen center, IE the effect gets more intensive the more realism you want. I'm looking into ways to optimize this currently (for example by having the GPU raycast) so it's probably not going to be in the next release, but just so you know, I'm working on eliminating the problems KS3P has currently.

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6 minutes ago, The White Guardian said:

Delete the color grading node in its entirety. Once again, delete the DOF node and the blurring will disappear.

Thanks!!! BTW, where are these or under what name are they?

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On 4/26/2019 at 10:10 PM, Rover 6428 said:

Thanks!!! BTW, where are these or under what name are they?

I actually don't remember for certain. Search [KSP Directory]/GameData/KS3P and its subfoders for files with the extension '.cfg' and open them (Notepad should do, but Notepad++ is highly recommended). Next you want to search for and if found delete what looks like this:

Color_Grading
{
	...
}
...
Depth_Of_Field
{
	...
}

 

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  • 9 months later...

hello, I also have a problem with the blur, should I remove this node ?

Color_Grading
        {
            Basic
            {
                contrast = 1.283
                saturation = 1.177
            }
            Mixer
            {
            }
            Wheels
            {
                mode = Linear
            }
            Curves
            {
                Master
                {
                    key = 0, 0, 1, 1
                    key = 1, 1, 1, 1
                }
                Red
                {
                    key = 0, 0, 1, 1
                    key = 1, 1, 1, 1
                }
                Green
                {
                    key = 0, 0, 1, 1
                    key = 1, 1, 1, 1
                }
                Blue
                {
                    key = 0, 0, 1, 1
                    key = 1, 1, 1, 1
                }
                Hue_Versus_Hue
                {
                    zero = 0.5
                    loop = True
                }
                Hue_Versus_Saturation
                {
                    zero = 0.5
                    loop = True
                }
                Luminosity_Versus_Saturation
                {
                    zero = 0.5
                }
                Saturation_Versus_Saturation
                {
                    zero = 0.5
                }
            }

Edited by Maxi-Mio
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