The Space Man Posted March 18, 2020 Share Posted March 18, 2020 Not used this mod since game version 0.90. How do I make my AGM missiles lock onto debris and things that need blowing up but don't have a weapon/ai module? Quote Link to comment Share on other sites More sharing options...
Destroyer_Harekaze Posted March 18, 2020 Share Posted March 18, 2020 4 hours ago, Xd the great said: BDAC is a functional mod, where other mods can add tons of weapons. It is more or less just a stand in to show other modders "yes you can have radar on a turret, which does launch missiles". What about increasing the number of missiles in the weapons manager? And @jrodriguez why does the autopilo register threats as 10E38 away when they have just charged at each other and overshoot? I did try that and it works, though at the same time I don’t want the AI up to burn so many missiles against a single target in case of re-engagement. Hence why I used a limit of 3 missile/target while carrying 6 AIM-120s and 12 AIM-9s. Another way of doing it is to change the engagement style by bumping normal altitude higher and that seems to fix it too. Though it is frustrating for the weapons manager to not consider AMRAAMs that have already missed Quote Link to comment Share on other sites More sharing options...
Xd the great Posted March 18, 2020 Share Posted March 18, 2020 (edited) 15 hours ago, The Space Man said: Not used this mod since game version 0.90. How do I make my AGM missiles lock onto debris and things that need blowing up but don't have a weapon/ai module? Use a FLR targetting ball to manually lock on debris. Then fire your laser-guided agm while keeping target locked, or press the "Send to GPS" button and fire you gps guided weapons. Edited March 19, 2020 by Xd the great Quote Link to comment Share on other sites More sharing options...
Xd the great Posted March 20, 2020 Share Posted March 20, 2020 (edited) @jrodriguez how do evasive manuvers work? My super manuverable plane cannot evade sidewinders lol. And how do I buff flares so they can distract missiles better? Edited March 20, 2020 by Xd the great Quote Link to comment Share on other sites More sharing options...
KSP dogfight master Posted March 22, 2020 Share Posted March 22, 2020 i was trying to use the rotary bomb rack to shoot missiles but it does not shoot the missiles out in the direction intended out towards the yellow arrow, instead, it shoots out away from it's original position. (first one works perfectly, second one shoots to the right, third one more to the right...) Quote Link to comment Share on other sites More sharing options...
Xd the great Posted March 22, 2020 Share Posted March 22, 2020 (edited) 1 hour ago, KSP dogfight master said: i was trying to use the rotary bomb rack to shoot missiles but it does not shoot the missiles out in the direction intended out towards the yellow arrow, instead, it shoots out away from it's original position. (first one works perfectly, second one shoots to the right, third one more to the right...) Yeah, it seems buggy too. Oh, and judging by your name, I guess you are interested in this competition: Edited March 22, 2020 by Xd the great Quote Link to comment Share on other sites More sharing options...
KSP dogfight master Posted March 22, 2020 Share Posted March 22, 2020 3 minutes ago, Xd the great said: Yeah, it seems buggy too. Oh, and judging by your name, I guess you are interested in this competition: lol that was my name like 2 years ago, thought it was cool... now it makes me sound like a d**k Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted March 23, 2020 Share Posted March 23, 2020 (edited) On 3/20/2020 at 7:09 AM, Xd the great said: how do evasive manuvers work? My super manuverable plane cannot evade sidewinders lol. After some research, I found out that dodging a modern, sort range, high speed, air to air missile is next to impossible. So I made them all nearly impossible to dodge... not 100% impossible, but very near impossible. Flares in low numbers are completely ineffective... true story. Flares are launched in mass quantities for a reason. My jets have at least 4 flare launchers... most of the time more. Edited March 23, 2020 by TheKurgan Quote Link to comment Share on other sites More sharing options...
Xd the great Posted March 23, 2020 Share Posted March 23, 2020 1 hour ago, TheKurgan said: After some research, I found out that dodging a modern, sort range, high speed, air to air missile is next to impossible. So I made them all nearly impossible to dodge... not 100% impossible, but very near impossible. Flares in low numbers are completely ineffective... true story. Flares are launched in mass quantities for a reason. My jets have at least 4 flare launchers... most of the time more. Is it possible to outmaneuver one? Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted March 23, 2020 Share Posted March 23, 2020 I have been building the most crazy maneuverable target drones for missile testing for the past 3 years... my drones can pull off 45G turns at will, and they can out maneuver a sidewinder about 2% of the time, and 0% against an AMRAAM. This is in a sandbox setting with g force limits on. Quote Link to comment Share on other sites More sharing options...
CrayzeeMonkey Posted March 24, 2020 Share Posted March 24, 2020 Results after working on ModuleMissileRearm while under quarantine Quote Link to comment Share on other sites More sharing options...
RurouniDonut Posted March 24, 2020 Share Posted March 24, 2020 Is there a way for the camera trackers to still work while they're not on focus? Quote Link to comment Share on other sites More sharing options...
Xd the great Posted March 24, 2020 Share Posted March 24, 2020 6 hours ago, RurouniDonut said: Is there a way for the camera trackers to still work while they're not on focus? Lasing? Probably not. You need to lase a target for hellfires and mavericks to hit. But you can always transfer targeting info between gps/radar/lasing. 9 hours ago, CrayzeeMonkey said: Results after working on ModuleMissileRearm while under quarantine Which mod is this? Bdac? I can imagine someone mounting these to planes and setting them to reload with the SAS action group. Endless stream of missiles. Quote Link to comment Share on other sites More sharing options...
CrayzeeMonkey Posted March 24, 2020 Share Posted March 24, 2020 2 hours ago, Xd the great said: Which mod is this? Bdac? It is a fork of BDAC, yes. I'm planning to add auto-reload so you don't have to use action groups. Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted March 24, 2020 Author Share Posted March 24, 2020 5 minutes ago, CrayzeeMonkey said: It is a fork of BDAC, yes. I'm planning to add auto-reload so you don't have to use action groups. Nicely done I'm happy to see someone implementing new things. Quote Link to comment Share on other sites More sharing options...
RurouniDonut Posted March 24, 2020 Share Posted March 24, 2020 2 hours ago, Xd the great said: Lasing? Probably not. You need to lase a target for hellfires and mavericks to hit. But you can always transfer targeting info between gps/radar/lasing. Which mod is this? Bdac? I can imagine someone mounting these to planes and setting them to reload with the SAS action group. Endless stream of missiles. Darn, that sucks. I just wanted to use the tracking camera for rocket launches to track them in window while in IVA or something. Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted March 24, 2020 Author Share Posted March 24, 2020 5 minutes ago, RurouniDonut said: Darn, that sucks. I just wanted to use the tracking camera for rocket launches to track them in window while in IVA or something. Do you mean something like this? Quote Link to comment Share on other sites More sharing options...
RurouniDonut Posted March 24, 2020 Share Posted March 24, 2020 (edited) 4 minutes ago, jrodriguez said: Do you mean something like this? Yes but is it possible perhaps to have the target window still up when you're controlling the rocket and not the tracker? Edited March 24, 2020 by RurouniDonut Quote Link to comment Share on other sites More sharing options...
Xd the great Posted March 24, 2020 Share Posted March 24, 2020 8 minutes ago, jrodriguez said: Nicely done I'm happy to see someone implementing new things. So will it be added in future versions? 16 minutes ago, CrayzeeMonkey said: It is a fork of BDAC, yes. I'm planning to add auto-reload so you don't have to use action groups. Oh and also I can see some dogfight competition runners screaming no at the idea of accepting such rails into their competitions, so better add this as a new part. Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted March 24, 2020 Author Share Posted March 24, 2020 (edited) 9 minutes ago, Xd the great said: So will it be added in future versions? If a Pull Request is made and it works, of course 11 minutes ago, RurouniDonut said: Yes You will need to tweak the radar to have an increased locking range (I'm using like 2000 km in that video) , you will need to change the camera tracking FOV resolutions to be able to continue zooming , increase the bdarmory settings ranges and attach a weapon manager to the rocket that you want to track. By the way I have plans to create a separate mod to include just a tracking camera for rockets and satellite tracking using the BDArmory camera but without any logic regarding radar locking or anything related with BDArmory. Edited March 24, 2020 by jrodriguez Quote Link to comment Share on other sites More sharing options...
RurouniDonut Posted March 24, 2020 Share Posted March 24, 2020 (edited) 8 minutes ago, jrodriguez said: If a Pull Request is made and it works, of course You will need to tweak the radar to have an increased locking range (I'm using like 2000 km in that video) , you will need to change the camera tracking FOV resolutions to be able to continue zooming in . Increase the bdarmory settings ranges and attach a weapon manager to the rocket that you want to track. By the way I have plans to create a separate mod to include just a tracking camera for rockets and satellite tracking using the BDArmory camera but without any logic regarding radar locking or anything related with BDArmory. A separate mod would be awesome! Would love to be able to have the rocket being tracked in a separate window while controlling the launch! If I add a weapons manager to the rocket for now though, would that keep the tracking window up while I'm controlling the rocket? Edited March 24, 2020 by RurouniDonut Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted March 24, 2020 Author Share Posted March 24, 2020 1 minute ago, RurouniDonut said: A separate mod would be awesome! Would love to be able to have the rocket being tracked in a separate window while controlling the launch! If I add a weapons manager to the rocket for now though, would that keep the tracking window up while I'm controlling the rocket? uhm as you can see on the video. I'm not really controlling the rocket, the rocket is controlled by itself (mechjeb) I'm only acting as an spectator, enjoying a beautiful and success launch. Quote Link to comment Share on other sites More sharing options...
RurouniDonut Posted March 24, 2020 Share Posted March 24, 2020 1 minute ago, jrodriguez said: uhm as you can see on the video. I'm not really controlling the rocket, the rocket is controlled by itself (mechjeb) I'm only acting as an spectator, enjoying a beautiful and success launch. I was thinking you might need to control it if there's a problem that arises during launch but I guess you can switch to the vessel fast hopefully. Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted March 24, 2020 Author Share Posted March 24, 2020 2 minutes ago, RurouniDonut said: I was thinking you might need to control it if there's a problem that arises during launch but I guess you can switch to the vessel fast hopefully. Yes but if you switch you will not be able to see the camera tracking window (this is because the camera tracking window is bound to the vessel that has the camera tracking module) Quote Link to comment Share on other sites More sharing options...
RurouniDonut Posted March 24, 2020 Share Posted March 24, 2020 5 minutes ago, jrodriguez said: Yes but if you switch you will not be able to see the camera tracking window (this is because the camera tracking window is bound to the vessel that has the camera tracking module) Ahh okay, there's no way atm to add the tracking module to the rocket I imagine then? If not, hopefully I can switch fast enough Quote Link to comment Share on other sites More sharing options...
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