Xd the great Posted January 31, 2020 Share Posted January 31, 2020 2 minutes ago, Manul said: And kerbals too. I accidentally shot Jeb with AIM-9 Now this, this is something I must see in person. Quote Link to comment Share on other sites More sharing options...
Xd the great Posted January 31, 2020 Share Posted January 31, 2020 (edited) @jrodriguezalso I tried giving kerbals weapon managers and surface AI, but it seems that they get doubled in the right click menu. Is this a bug? EDIT: found a duplication of MM patches. Edited February 1, 2020 by Xd the great Quote Link to comment Share on other sites More sharing options...
Xd the great Posted February 1, 2020 Share Posted February 1, 2020 How do flares work? They seem to fail when heat seekong missiles get within 600m. Quote Link to comment Share on other sites More sharing options...
DirtyVenomSteam Posted February 1, 2020 Share Posted February 1, 2020 Not sure if this is where to ask for this, but I need some help with a custom part, the model loads in fine, but the actual BDArmory stuff doesn't seems to work, I've got the aiming, muzzle and fire transforms set up with empties in Blender with Z-Forwards, they're named properly, both in .CFG and Blender, but for some reason it doesn't seem to work, the aimpoint stays where the vehicle spawns, and doesn't show a convergence indicator in the VAB/SPH. Quote Link to comment Share on other sites More sharing options...
ravenpaw3 Posted February 1, 2020 Share Posted February 1, 2020 The targeting pods don't show up. All the other parts show up but the targeting pods are not available. Quote Link to comment Share on other sites More sharing options...
Xd the great Posted February 2, 2020 Share Posted February 2, 2020 10 hours ago, ravenpaw3 said: The targeting pods don't show up. All the other parts show up but the targeting pods are not available. Reinstall the mod. Quote Link to comment Share on other sites More sharing options...
Xd the great Posted February 3, 2020 Share Posted February 3, 2020 @jrodriguez what does steer Ki do? Quote Link to comment Share on other sites More sharing options...
tinygrox Posted February 4, 2020 Share Posted February 4, 2020 Hi, I am about to localized the UI, any tips? Quote Link to comment Share on other sites More sharing options...
Xd the great Posted February 4, 2020 Share Posted February 4, 2020 5 hours ago, tinygrox said: Hi, I am about to localized the UI, any tips? Read the instructions. Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted February 4, 2020 Share Posted February 4, 2020 8 hours ago, Xd the great said: Read the instructions. Or maybe go to the mod's thread and discuss the mutual interest with others who use it? Like he/she was trying to do? Quote Link to comment Share on other sites More sharing options...
muckytuja Posted February 5, 2020 Share Posted February 5, 2020 Hello, just a tiny question. How can I turn on the display for gun convergence? I remember something like that in the old days and now I am really missing it, when I would like to use more than one gun. Thank You! Quote Link to comment Share on other sites More sharing options...
Xd the great Posted February 6, 2020 Share Posted February 6, 2020 13 hours ago, muckytuja said: Hello, just a tiny question. How can I turn on the display for gun convergence? I remember something like that in the old days and now I am really missing it, when I would like to use more than one gun. Thank You! F2 i think. On 2/4/2020 at 1:52 PM, tinygrox said: Hi, I am about to localized the UI, any tips? What do you mean "localize the UI"? Quote Link to comment Share on other sites More sharing options...
tinygrox Posted February 6, 2020 Share Posted February 6, 2020 @Xd the great Localize fields that are not localized. The user interface. Quote Link to comment Share on other sites More sharing options...
Xd the great Posted February 6, 2020 Share Posted February 6, 2020 2 hours ago, tinygrox said: @Xd the great Localize fields that are not localized. The user interface. So you mean the UIs stay where you want them to be? Just drag and place them at your desired location. Quote Link to comment Share on other sites More sharing options...
tinygrox Posted February 6, 2020 Share Posted February 6, 2020 2 minutes ago, Xd the great said: So you mean the UIs stay where you want them to be? Just drag and place them at your desired location. No I mean the text. I want it to support more languages. Quote Link to comment Share on other sites More sharing options...
muckytuja Posted February 6, 2020 Share Posted February 6, 2020 7 hours ago, Xd the great said: F2 i think. You are Right, My Man! Thanks for the help!!! Quote Link to comment Share on other sites More sharing options...
Xd the great Posted February 6, 2020 Share Posted February 6, 2020 8 hours ago, tinygrox said: No I mean the text. I want it to support more languages. You nees to look into BDArmory's files. Look for a localization file with all the #Loc(a bunch of words, letters and numbers). It should have all the necessary information for you to create your own localization. (With google translate's help, of course). It works for part description, but I don't know where you can mess with the UI. Quote Link to comment Share on other sites More sharing options...
tinygrox Posted February 6, 2020 Share Posted February 6, 2020 (edited) 53 minutes ago, Xd the great said: You nees to look into BDArmory's files. Look for a localization file with all the #Loc(a bunch of words, letters and numbers). It should have all the necessary information for you to create your own localization. (With google translate's help, of course). This is not what I mean.But thanks anyway. When I'm ready, I'll pull a request to github. Edited February 6, 2020 by tinygrox Quote Link to comment Share on other sites More sharing options...
DirtyVenomSteam Posted February 8, 2020 Share Posted February 8, 2020 Asking again just for the sake of not being buried, plus I really do want to get into adding more weapons to BDA and the problem from last time persists; I need some help with a custom part, the model loads in fine, but the actual BDArmory stuff doesn't seems to work, I've got the aiming, muzzle and fire transforms set up with empties in Blender with Z-Forwards, they're named properly, both in .CFG and Blender, but for some reason it doesn't seem to work, the aimpoint stays where the vehicle spawns, and doesn't show a convergence indicator in the VAB/SPH. If possible, could I get some updated, official documentation as to how to create custom turrets? As the tutorial I followed was quite old. (It's the one by PrometheusRising, posted way back in 2015.) Quote Link to comment Share on other sites More sharing options...
Xd the great Posted February 12, 2020 Share Posted February 12, 2020 On 2/8/2020 at 11:44 AM, DirtyVenomSteam said: Asking again just for the sake of not being buried, plus I really do want to get into adding more weapons to BDA and the problem from last time persists; I need some help with a custom part, the model loads in fine, but the actual BDArmory stuff doesn't seems to work, I've got the aiming, muzzle and fire transforms set up with empties in Blender with Z-Forwards, they're named properly, both in .CFG and Blender, but for some reason it doesn't seem to work, the aimpoint stays where the vehicle spawns, and doesn't show a convergence indicator in the VAB/SPH. If possible, could I get some updated, official documentation as to how to create custom turrets? As the tutorial I followed was quite old. (It's the one by PrometheusRising, posted way back in 2015.) @jrodriguez? I suggest looking into bdac's own turrets, or asking other modders as well. Quote Link to comment Share on other sites More sharing options...
DirtyVenomSteam Posted February 12, 2020 Share Posted February 12, 2020 4 hours ago, Xd the great said: I suggest looking into bdac's own turrets, or asking other modders as well. That's what I've been trying to do, looking at the structure of BDAC's own turrets and copying them, has still lead to a failure as far as it goes, as for modders, I haven't been able to get into contact with any. Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted February 12, 2020 Author Share Posted February 12, 2020 On 2/8/2020 at 4:44 AM, DirtyVenomSteam said: Asking again just for the sake of not being buried, plus I really do want to get into adding more weapons to BDA and the problem from last time persists; I need some help with a custom part, the model loads in fine, but the actual BDArmory stuff doesn't seems to work, I've got the aiming, muzzle and fire transforms set up with empties in Blender with Z-Forwards, they're named properly, both in .CFG and Blender, but for some reason it doesn't seem to work, the aimpoint stays where the vehicle spawns, and doesn't show a convergence indicator in the VAB/SPH. If possible, could I get some updated, official documentation as to how to create custom turrets? As the tutorial I followed was quite old. (It's the one by PrometheusRising, posted way back in 2015.) Invoking the weapon master @SpannerMonkey(smce) Quote Link to comment Share on other sites More sharing options...
DirtyVenomSteam Posted February 13, 2020 Share Posted February 13, 2020 22 hours ago, jrodriguez said: Invoking the weapon master @SpannerMonkey(smce) Invoking the lord and savior himself, Spanner. Don't anger him, lest he cast a curse upon these lands. Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted February 13, 2020 Share Posted February 13, 2020 Has anyone tested this on 1.9 yet? Quote Link to comment Share on other sites More sharing options...
Xd the great Posted February 15, 2020 Share Posted February 15, 2020 On 2/13/2020 at 3:20 PM, xD-FireStriker said: Has anyone tested this on 1.9 yet? Chill, the team is probably working on it. Quote Link to comment Share on other sites More sharing options...
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