T-20000 Posted March 29, 2021 Share Posted March 29, 2021 (edited) Where did the missiles and nukes go? NOTE: I want to nuke the KSC Edited March 29, 2021 by T-20000 Adding the reason Quote Link to comment Share on other sites More sharing options...
Jeb_Needs_A_Parachute Posted March 30, 2021 Share Posted March 30, 2021 I remember there was a different mod for that.... (I believe there was and I believe it still exists). Missiles still exist in this mod, though. Quote Link to comment Share on other sites More sharing options...
kerbiloid Posted March 30, 2021 Share Posted March 30, 2021 Quote Link to comment Share on other sites More sharing options...
UnreadyCandy Posted April 4, 2021 Share Posted April 4, 2021 How do I get this mod to work with 1.11.1? Quote Link to comment Share on other sites More sharing options...
cukkoo Posted April 9, 2021 Share Posted April 9, 2021 Hello so first watch this video to get NKDR working or this Quote Link to comment Share on other sites More sharing options...
Manul Posted April 22, 2021 Share Posted April 22, 2021 On 4/4/2021 at 11:26 PM, UnreadyCandy said: How do I get this mod to work with 1.11.1? Copy the BDArmory folder to GameData Quote Link to comment Share on other sites More sharing options...
Jeb_Needs_A_Parachute Posted April 22, 2021 Share Posted April 22, 2021 Also make sure it isn't in a gamedata folder in the gamedata folder. Confusing, but important. Quote Link to comment Share on other sites More sharing options...
Sidestrafe2462 Posted April 22, 2021 Share Posted April 22, 2021 Could someone explain the "battle damage" and advanced targeting settings in the options menu? Quote Link to comment Share on other sites More sharing options...
splatn't™ Posted May 6, 2021 Share Posted May 6, 2021 does the multiplayer version of this mod only work with lmp 0.25 and ksp 1.9 or would it work with 1.11? Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted May 6, 2021 Author Share Posted May 6, 2021 5 minutes ago, splatn't™ said: does the multiplayer version of this mod only work with lmp 0.25 and ksp 1.9 or would it work with 1.11? I don't think it will work but you can try. Quote Link to comment Share on other sites More sharing options...
splatn't™ Posted May 6, 2021 Share Posted May 6, 2021 2 minutes ago, jrodriguez said: I don't think it will work but you can try. alright, i'll try and get it working on my 0.27 /1.11 lmp server and report my findings Quote Link to comment Share on other sites More sharing options...
Pikapolar Posted May 22, 2021 Share Posted May 22, 2021 I'm probably being stupid but when I look in the KSPedia there is no page on BDArmory. Am I doing something wrong? Quote Link to comment Share on other sites More sharing options...
Jeb_Needs_A_Parachute Posted May 26, 2021 Share Posted May 26, 2021 I don't believe there is a page in KSPedia on BDArmoury. Although I may be wrong there. What I do now i that if you shift-right click an item in the construction area you can see some details on it. Quote Link to comment Share on other sites More sharing options...
GAMP_the_Computer Posted May 29, 2021 Share Posted May 29, 2021 Sorry to ask something that should seem obvious, but does Tweakscale still badly conflict with this mod or has that issue been resolved? Quote Link to comment Share on other sites More sharing options...
Lisias Posted May 30, 2021 Share Posted May 30, 2021 On 5/29/2021 at 12:48 AM, GAMP_the_Computer said: Sorry to ask something that should seem obvious, but does Tweakscale still badly conflict with this mod or has that issue been resolved? Hi! I'm not aware of a conflict between these modules (i.e. I don't have notices of these codes stomping each other's toes), but I had some cases of bad patching in the past - what most of the times ended up screwing up something. If you could be more specific about the problem, and if it is not fixed yet, I can try to fix it! Cheers. Quote Link to comment Share on other sites More sharing options...
somepotatoinspace Posted May 31, 2021 Share Posted May 31, 2021 By the way, the Vulcan machine gun takes SUPER LONG to load. Do you think it could be simplified? Quote Link to comment Share on other sites More sharing options...
somepotatoinspace Posted June 1, 2021 Share Posted June 1, 2021 Actually, I think the "baha" things for all the weapons are extremely hard on non-gaming computers. I seriously had kerbal load over the night, but it hadn't finished in the morning. PLEAAAAASE! MAKE IT EASIER TO LOAD!!! I WANT NUKES! Quote Link to comment Share on other sites More sharing options...
somepotatoinspace Posted June 1, 2021 Share Posted June 1, 2021 Well, I fixed the problem, but I had to delete a bunch of parts. Quote Link to comment Share on other sites More sharing options...
GAMP_the_Computer Posted June 1, 2021 Share Posted June 1, 2021 On 5/30/2021 at 7:07 AM, Lisias said: Hi! I'm not aware of a conflict between these modules (i.e. I don't have notices of these codes stomping each other's toes), but I had some cases of bad patching in the past - what most of the times ended up screwing up something. If you could be more specific about the problem, and if it is not fixed yet, I can try to fix it! Cheers. What I meant was that the ModuleManager would basically go "WARNING, USING [Tweakscale] and [BDArmory] WILL KILL YOUR SAVES IF YOU FOLLOW THROUGH WITH USING BOTH MODS SIMULTANEOUSLY." However, I WAS installing an older version of BDArmory at the time, so that could be the issue? I just want to make sure I'm in the green before I choose to install the latest version of said mod. Quote Link to comment Share on other sites More sharing options...
Manul Posted June 1, 2021 Share Posted June 1, 2021 5 hours ago, somepotatoinspace said: I seriously had kerbal load over the night, but it hadn't finished in the morning. PLEAAAAASE! MAKE IT EASIER TO LOAD!!! I WANT NUKES! It's not a problem of this particular mod, you've just ran out of RAM. Any mod can hang your loading almost forever if there are to many mods for the amount of RAM you have. Quote Link to comment Share on other sites More sharing options...
Lisias Posted June 1, 2021 Share Posted June 1, 2021 (edited) 9 hours ago, GAMP_the_Computer said: What I meant was that the ModuleManager would basically go "WARNING, USING [Tweakscale] and [BDArmory] WILL KILL YOUR SAVES IF YOU FOLLOW THROUGH WITH USING BOTH MODS SIMULTANEOUSLY." Bad patching. Reach me on TweakScale thread, publishing the full KSP.log and MM Patch log, and we will diagnose and fix the problem. TL;DR : bad patching can change the scale of living crafts in a way that would render them unusable, and once you load and save the save game, the damage is permanent. It's not something that happens all the time, but it does. And you just figure out it happened some time after it happened (we don't check every living craft of a game every time we load it). In a way or another, it's fixable. Edited June 1, 2021 by Lisias Adding link Quote Link to comment Share on other sites More sharing options...
Jebediah Kerman 13 Posted June 1, 2021 Share Posted June 1, 2021 (edited) I have a problem with the 1.8.1 version of BDarmory. I normally put the file into the GameData file, and the game. Everything goes fine until it starts loading the Vulcan 20 mm turret. It take AGES to apply the part. How can I fix this? Edited June 1, 2021 by Jebediah Kerman 13 Quote Link to comment Share on other sites More sharing options...
RocketSimplicity Posted June 3, 2021 Share Posted June 3, 2021 (edited) On 5/22/2021 at 7:04 PM, Pikapolar said: I'm probably being stupid but when I look in the KSPedia there is no page on BDArmory. Am I doing something wrong? Same here. Hard to learn how to use the mod if there's no info on how to use it. Edited June 3, 2021 by RocketSimplicity Quote Link to comment Share on other sites More sharing options...
Jeb_Needs_A_Parachute Posted June 3, 2021 Share Posted June 3, 2021 (edited) On 6/1/2021 at 7:34 AM, somepotatoinspace said: By the way, the Vulcan machine gun takes SUPER LONG to load. Do you think it could be simplified? What Computer are you using @somepotatoinspace? @Manul is absolutely right in the RAM issue; If you run out of RAM, the mods then start loading on your hard drive/SSD to make enough space. I'm fortunate that having a fast SSD means I can get away with more mods and still have 8Gb RAM. Mine takes 10 minutes to load with about 10-20 mods (Sorry no exact number, I am no longer sure how many I have including dependencies and CKAN). If still not, then maybe you'll have to run stock. Not that stock is bad (Once your in mods, you're never getting out). 21 minutes ago, RocketSimplicity said: Same here. Hard to learn how to use the mod if there's no info on how to use it. Mod is surprisingly easy to learn @RocketSimplicity and @Pikapolar, I am sorry if I am repeating myself but Shift-Right click to open info screen for each part as you hover over it in the build section. This part is in KSPedia, but kind of hidden. Follow that and you should find plenty of information. On 6/2/2021 at 2:24 AM, Jebediah Kerman 13 said: I have a problem with the 1.8.1 version of BDarmory. I normally put the file into the GameData file, and the game. Everything goes fine until it starts loading the Vulcan 20 mm turret. It take AGES to apply the part. How can I fix this? I used to have this issue @Jebediah Kerman 13. Try using the BDarmoury for Runway version, if not I'm sorry I don't have a fix. I'm really not sure what I did to fix it, I think it involved some file editing (but just to code, not to the part's critical data like damage or speed or drag. I'm not that sort of editor. File editing can be done through the notepad on windows and some simple digging about. {I'm not a coder, I just applied some basic things that I could not repeat. Please don't ask for further details.}) Anyway sorry for the long message. Hope this helps someone. Edited June 3, 2021 by Jeb_Needs_A_Parachute Quote Link to comment Share on other sites More sharing options...
somepotatoinspace Posted June 3, 2021 Share Posted June 3, 2021 Also, the user interface window for the weapon controller (only activating weapons, I can use the leader-thing) is off to the side. How do I move it? Do I need the middle mouse button? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.