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[1.9.1] BDArmory Continued v1.3.4 & BDArmory Multiplayer [09/04/2020]


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34 minutes ago, RustyVader said:

ok, but what about the weapons not functioning properly after a few minutes of gameplay? like after some time all bombs and missiles wont do damage at all, guns work fine but the main stuff doesnt function properly

Reboot ksp. BDAc is like this, it usually happens after hours of playing. 

On second thought, what are the specs of your computer? Maybe freeing up memory and closing other application may help.

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11 hours ago, RustyVader said:

well when i physics range extender is on, it has massive lag almost unplayable lag. i get 16 or less frames when its on but when its off its perfect, but the only problem with that is bdarmory doesnt work properly with it off

What system do you have?

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12 hours ago, Xd the great said:

Reboot ksp. BDAc is like this, it usually happens after hours of playing. 

On second thought, what are the specs of your computer? Maybe freeing up memory and closing other application may help.

] version

Protocol version 24

Exe version 2020.03.17 

Exe build: 19:51:57 Aug  7 2020 (7891) (4000)

version 2020.08.18, branch: unknown, multicore: 0

Windows 32bit

like this?

this computer is relatively new

Edited by RustyVader
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On 8/24/2020 at 5:01 AM, Xd the great said:

No. Not yet. BUT, there is a less official release called runway project bdac.

Not sure what you mean by looping around.

Make sure machine guns have the correct type of ammo available.

they do, they just keep following each other without firing the guns

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9 hours ago, TheInsanePickle said:

they do, they just keep following each other without firing the guns

Yep, check correct ammo type and weapons are not blocked by other parts. Also try switching them to different teams.

7 hours ago, RustyVader said:

how would i do that? can i just can the bit of my computer like that or are you talking about my game? either way idk how to change that

Both should be 64 bit. Also do not use launcher to launch game.

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1 hour ago, Neros7 said:

Would the old old (think KSP 0.22) Gatling gun mod still work if i had it?

(PS.: If it works I'd love if someone could send me it ... if anyone has it)

Very unlikely.

1 hour ago, Neros7 said:

And another question: Can you get targeting rectiles for ballistic missiles aka HVAR or Tiny Tim of NAS?

Ballistic missile correct their trajectory in-flight. So probably no.

Edited by Xd the great
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On 8/29/2020 at 5:25 AM, Xd the great said:

Yep, check correct ammo type and weapons are not blocked by other parts. Also try switching them to different teams.

Both should be 64 bit. Also do not use launcher to launch game.

i dont use a launcher to start up ksp also my computer doesnt do 64bit

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Hi ! Playing on 1.9.1, and enjoying a LOT this mod, such a great work !

I'm facing an issue with CargoBay. I did my search on the internet, finding some related issues, but on the old version of BDA, quite a long time ago AND without proper solution / answer.

I have a rotary dispenser with some AIM120 attach, no clipping, some clearance at the end and the back, everything looks fine. But in combat, AutoPilot and Guard activated, the plane wants to use them, missile correctly selected, radar being tracking the target and all, but the cargo bay won't open.

As soon as I open the doors, the missile will properly decouple and reach the target.

Is there something I can do to fix this ? I checked the "In CargoBay" box for the missile :)

Thanks in advance !

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On 8/30/2020 at 4:31 PM, Xd the great said:

Ballistic missile correct their trajectory in-flight. So probably no.

I mean unguided ballistic missiles like the hvar,

a targeting mechanism for those would be great, as they are unguided and additionally relatively slow and inaccurate...

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10 hours ago, Neros7 said:

I mean unguided ballistic missiles like the hvar,

a targeting mechanism for those would be great, as they are unguided and additionally relatively slow and inaccurate...

Hmm. You may try editing the .cfg on missiles to create new ones with unguided properties, but I doubt if it works and if the AI knows how to use it.

22 hours ago, cukkoo said:

How to make custom FX pls

Try asking people in the mod page Add-on development.

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1 hour ago, cukkoo said:

I ask it twice and I am on risk of being ban by spamming but no one answer both.

 

Chances are then that no one knows the solution. I'd advice trying to figure it out yourself, and when you manage, publish a guide on how to solve said solution. 

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1 hour ago, Sarxis said:

What is the Armor Thickness slider supposed to do?  I'm using BDArmory version for KSP version 1.7.3, and I've been looking all over the web for what this slider is meant to do, but I haven't found any information.  

Basically improves the armor value of the armor section 

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28 minutes ago, Komander Faul said:

Basically improves the armor value of the armor section 

Only thing is, I have the slider on many, if not all, ship components.  

So does it only work on armor pieces, or all pieces?  

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