computercat04 214 Posted January 17 Share Posted January 17 5 hours ago, Katzecha said: Well somehow when I installed the mod manager the guns broke and none of them will fire even with all types of ammo loaded. The reticle just points at the ground below center mass of my plane and won't allow any guns to fire. What KSP version are you using? Quote Link to post Share on other sites
Xd the great 816 Posted January 17 Share Posted January 17 6 hours ago, Katzecha said: Well somehow when I installed the mod manager the guns broke and none of them will fire even with all types of ammo loaded. The reticle just points at the ground below center mass of my plane and won't allow any guns to fire. 1. You have a wrong version installed (could be module manager, could be BDAc, could be physics range extender) 2. You installed a wrong thing/at the wrong place. I may be able to point that out if you can upload a link to a screenshot of your KSP/Gamedata folder 3. You forgot to put a weapons manager on your craft/forgot to open the in flight menu and enable the trigger/something is blocking your guns. A screenshot of your craft in flight with the GUI opened would be helpful. Quote Link to post Share on other sites
/not/pol/ 124 Posted January 18 Share Posted January 18 (edited) Kindof similar issue, on KSP 1.9 i can get bombs to work, but AIM-9s do not lock, do fire tho. oop, nevermind, a reload fixed it. Edited January 18 by /not/pol/ Quote Link to post Share on other sites
Alexis9827 0 Posted January 18 Share Posted January 18 (edited) Is it possible to add the x-51 waverider missile? Edited January 18 by Alexis9827 Quote Link to post Share on other sites
MadReaper 213 2 Posted January 18 Share Posted January 18 On 1/6/2021 at 7:08 AM, Xd the great said: Is the bombrack placed correctly and the missiles attached correctly? The weapons manager will prevent you fron firing a missile if it will hit your plane. I placed all parts correctly. The module manager does prevent me from firing the missile, but when the missile is attached to the ActionGroup it doesn´t. Quote Link to post Share on other sites
Xd the great 816 Posted January 18 Share Posted January 18 5 hours ago, MadReaper 213 said: I placed all parts correctly. The module manager does prevent me from firing the missile, but when the missile is attached to the ActionGroup it doesn´t. I need a screenshot of the craft and one where you try to fire it. Quote Link to post Share on other sites
Capt. James T. Kirman 9 Posted January 19 Share Posted January 19 Hi, I'm using KSP 1.8.1, and after even reverting the mod itself to the version compatible with 1.8.1 I still have this issue. For some reason, 95% of the parts are not appearing. This is all I get. Quote Link to post Share on other sites
Xd the great 816 Posted January 19 Share Posted January 19 1 hour ago, Capt. James T. Kirman said: Hi, I'm using KSP 1.8.1, and after even reverting the mod itself to the version compatible with 1.8.1 I still have this issue. For some reason, 95% of the parts are not appearing. This is all I get. You don't have to revert mod to 1.8.1, you just have to go to github/spacedock for the 1.8.1 version. Double check that you have module manager and PRE, and have them installed in the correct place. Quote Link to post Share on other sites
Capt. James T. Kirman 9 Posted January 19 Share Posted January 19 4 hours ago, Xd the great said: You don't have to revert mod to 1.8.1, you just have to go to github/spacedock for the 1.8.1 version. Double check that you have module manager and PRE, and have them installed in the correct place. triple checked. Even just went ahead and updated to KSP 1.10, and still have the issue. What correct place would they be in? Module manager in the game data folder and the PRE folder also in there as well, correct? Quote Link to post Share on other sites
Xd the great 816 Posted January 20 Share Posted January 20 22 hours ago, Capt. James T. Kirman said: triple checked. Even just went ahead and updated to KSP 1.10, and still have the issue. What correct place would they be in? Module manager in the game data folder and the PRE folder also in there as well, correct? Everything should be in KSP/Gamedata. Unless something went wrong with your install, which means I would need a screenshot of your gamedata folder. Or upload a ksp.log here. Quote Link to post Share on other sites
Capt. James T. Kirman 9 Posted January 21 Share Posted January 21 18 hours ago, Xd the great said: Everything should be in KSP/Gamedata. Unless something went wrong with your install, which means I would need a screenshot of your gamedata folder. Or upload a ksp.log here. okay so, just did a clean install of KSP (used 1.9.1 this time) because my main install has tons of mods (and I don't think that's an issue because they all work, BDA is the only one with issues). The majority of BDA parts STILL don't show up! Quote Link to post Share on other sites
Xd the great 816 Posted January 21 Share Posted January 21 (edited) 7 hours ago, Capt. James T. Kirman said: Can you try clicking on the BDArmory tab on the leftmost? Should be under all the utilities and science tab. Don't use the janitor's closet. Also, double check that your install is KSP/Gamedata/BDArmory/(part, models, there are a bunch of folders and files), not KSP/Gamedata/BDArmory/Gamedata/BDArmory/(insert files here). Edited January 21 by Xd the great Quote Link to post Share on other sites
Capt. James T. Kirman 9 Posted January 21 Share Posted January 21 6 hours ago, Xd the great said: Can you try clicking on the BDArmory tab on the leftmost? Should be under all the utilities and science tab. Don't use the janitor's closet. Also, double check that your install is KSP/Gamedata/BDArmory/(part, models, there are a bunch of folders and files), not KSP/Gamedata/BDArmory/Gamedata/BDArmory/(insert files here). ooooh, going to the bd armory tab shows it's been loaded. It's weird though, weapon manager never showed up in search yet it was there the entire time? Quote Link to post Share on other sites
Xd the great 816 Posted January 22 Share Posted January 22 16 hours ago, Capt. James T. Kirman said: ooooh, going to the bd armory tab shows it's been loaded. It's weird though, weapon manager never showed up in search yet it was there the entire time? ...Yes Quote Link to post Share on other sites
The_Stinky_Broccoli 66 Posted February 13 Share Posted February 13 So im thinking of making a BDA expansion mod, and i was wondering if missiles could split up into multiple missiles. What i mean by that is you have one missile that is radar guided to an aircraft, but when it gets close it splits into many smaller heat seeking missiles. Quote Link to post Share on other sites
Jeb_Needs_A_Parachute 12 Posted February 13 Share Posted February 13 Would be cool, but you can make custom missiles that do that already with the Missile control part. Quote Link to post Share on other sites
The_Stinky_Broccoli 66 Posted 17 hours ago Share Posted 17 hours ago i dont think you can and i was thinking of using this idea for a mod im making Quote Link to post Share on other sites
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