pap1723 Posted May 2, 2019 Share Posted May 2, 2019 (edited) @rsparkyc has decided to take an extended break from KSP, and in his absence, we at the KSP-RO team, have updated the Procedural Fairings mod. When he comes back, he will take it back over (probably as part of the KSP-RO team) as he did a great job of maintaining it in @e-dog absence. This is the previous forum post: https://forum.kerbalspaceprogram.com/index.php?/topic/161733-150-procedural-fairings-1505-20181018/ Procedural Fairings Procedural Fairings is a mod that creates fairings that can automatically reshape for any attached payload. In the newest version, we have added 4 (10 with part variants) additional Payload Adapters to use as well as full Textures Unlimited support. Thanks to @Electrocutor for providing the new Fairing Textures and for the Textures Unlimited Support. Thank you to @Shadowmage for the assets of the Hollow Base Ring and Hollow Truss adapters. Thank you to @NecroBones for the assets for the Ribbed and Truss adapters. From Left to Right: Standard Base Ring, NEW Hollow Base Ring, NEW Hollow Truss (2-1, 4-1, 4-3 variants), NEW Ribbed (2-1, 4-1, 4-3 variants), NEW Truss (2-1, 4-1, 4-3 variants), Standard Extended Base Textures Unlimited Recoloring Masks From Left to Right: Standard Fairing, NEW Gray & White, NEW Textures Unlimited Recolor, NEW Textures Unlimited Recolor, NEW Orange Stripe, NEW Dark For even more fairing textures, please see Procedural Fairings For Everything! that was recently updated to support the new Procedural Fairings as well. DOWNLOAD Download from GitHub! Also available from CKAN Licensed under CC-BY-4.0 Changelog Spoiler 1.6.1 Recompiled for all versions of KSP from 1.4.x through 1.7.x NEW: Payload Adapter Parts => Hollow Truss, Ribbed, Truss and Base Ring Thanks to @Shadowmage for the Hollow Truss and Hollow Ring assets Thanks to @NecroBones for the Ribbed and Truss assets Textures Unlimited Support (thanks to @Electrocutor) Full Recoloring for all Parts Implemented through the stock Part Variant System Reorganization of the entire Mod Folder 18.104.22.168 recompile for 1.5.0 22.214.171.124 Support for 2.75 meter parts recompile for 1.4.5 126.96.36.199 Actual CKAN support 188.8.131.52 Better CKAN support 184.108.40.206 Merged in many changes from @Phineas Freak which included a major overhaul (Versioning changes, fairing density, stock texture support) 5.0 Recompiled for KSP 1.4.3 4.0 Recompiled for KSP 1.3 3.21 Probably the final release for 1.2.2 With the help of @sarbian, reverse engineered some changes from @KortexM wait for part.editorStarted or part.started, then call an update to reset attached procedural parts. 3.20 Added the following changes by KortexM: - Ready for KSP 1.2 (recompiled, small changes to configs) - Added Interstage Nodes (no trusses) to Fairings and Interstage Fairing, two connections possible on each node (up & down) - A few code cleanups (foreach mostly) - Fixed Fuel Crossfeed (be aware that flow to/from interstage nodes is affected too!) - Fixed ghost nodes appearing when adding a new fairing base in the VAB/SPH - Fixed blue ghost lines (invalid fairing outline) when having multiple fairing bases in VAB/SPH - Fixed interstage nodes positions for Interstage Adapter when resized - Some UI fixes - Code cleanups (de-Linqed etc.) - All other bugs/features untouched (hopefully..) 3.17 Rebuilt for KSP 1.1.2. Fixed thermal issues with FAR (patch by NathanKell). Fixed procedural mass issues (patch by NathanKell). Fixed auto-strut joint issue (connecting to the same rigid body). Improved payload auto-strut performance (strut heaviest part only). 3.16 Updated for KSP 1.1.0. 3.15 Updated for KSP 1.0.4. Merged pull request for Procedural Parts bug fix. Adjusted thermal parameters for KSP 1.0.4 (hopefully). 3.14 Updated for the new FAR. Reduced fairing shape update rate in the editor to 2 times per second. Adjusted default fairing decoupler value to avoid "vessel changed" messages spammed by bugged KSP sliders. 3.13 Updated for KSP 1.0.2. Rewrote automatic payload struts, strutting all shielded parts now. Fixed bug when it was impossible to revert sometimes. Fixed slowdown in the editor when tweaking fairing sides. Fixed thrust plate mass parameters. 3.12 Updated for KSP 1.0. Procedural fairings now use new stock airstream shielding and drag cube rendering. Inline fairings now check if the top is closed by a single big part of the same vessel. Make sure that's the case or the shielding won't work. Changed and rearranged tech limits for the new tech tree. Converted textures to DDS. Fixed manual shape UI issues. Number of shielded parts is now displayed in the right-click menu for the fairing base. It might be inaccurate in the editor. Removed old deprecated parts (non-resizable fairing bases etc). 3.11 Updated for KSP 0.90. Added optional manual fairing shape controls. Fixed tech restrictions checking in science mode (patch by Zwa333). 3.10 Updated KAE DLL for KSP 0.25. Payload auto-struts by marce155. 3.09 Updated KAE DLL. 3.08 Updated KAE DLL for KSP 0.24.2. 3.07 Added procedural costs for PF parts, KSP 0.24.1 is required. Added workaround for Win64 decoupler bug. Made "removed" node markers much less visible (they are still somewhere 10km from the VAB). Updated KAE DLL. 3.06 Updated for KSP 0.24. 3.05 Fixed collider bug introduced in 3.04. 3.04 Added fake parts to make tech upgrades visible in the tech tree. Restored TechRequired for old parts to avoid issues with loading old designs in career mode. Fixed bug that allowed to cheat tech limits in career mode. Reduced default fairing ejection torque. 3.03 Added "sandbox" tech to specify minimum and maximum sizes in sandbox mode (see common.cfg). Changed mass formula for all parts except side fairings. Generally, larger sizes are significantly lighter now. Part mass is now displayed when you right-click the part in VAB. Rebuilding side fairing mesh only when really needed (faster in VAB, especially with FAR). 3.02 Updated KSPAPIExtensions, should work with Procedural Parts now. A bit less restrictive tech, allowing sizes a bit larger and smaller than stock ones. Trying to avoid moving attached parts after loading design or saved game. Fixed wrong size of newly added side nodes. 3.01 Updated KSPAPIExtensions. Added size step parameters for RSS. 3.00 Moved files up to GameData folder (no Keramzit folder anymore). Make sure to delete old mod before installing (which is a good practice anyway). Added new resizable fairing bases with configurable number of side nodes. Old parts (bases and adapter) are deprecated. Launched vessels should be fine, but you might have trouble loading old designs in VAB/SPH in career mode. Added new part: Thrust Plate Multi-Adapter. Using KSPAPIExtensions by Swamp-Ig for better tweakables. Removed old keyboard-based tweaks - use new tweakables. Tweaking outer diameter (with fairings), instead of inner radius. Added fairing decoupler torque tweakable. Side nodes (for attaching fairings) get larger with the base size to make them more sturdy in KSP 0.23.5+ Tech limits are not checked in sandbox mode anymore. Extra payload radius is now zero by default. Fixed interstage adapter decoupling with fuselage fairings. 2.4.4 Added tweakables. Rearranged tech tree, added 3.75m and 5m parts. Interstage adapter is available earlier now, but its radius is limited by aerodynamics tech. Launch clamps are ignored in payload scanning now. Payload scanning doesn't follow surface attachment to the parent part anymore. Improved interstage fairing shape when its top is inside payload. Added base cone angle limit to make fairings look better. Part descriptions and readme text copy edited by Duxwing. 2.4.3 Improved payload scanning for interstage adapter. Recompiled for KSP 0.23. 2.4.2 Zero-radius payload is now used when no payload attached, so fairings will always reshape. Added parts to the tech tree (except 3 and 5m parts). Moved fuselage shrouds to Structural tab. Changing adapter attachment node size with radius. 2.4.1 Disabled fuel crossfeed on the interstage adapter because it confuses Engineer Redux So added stock decoupler module to the interstage adapter's topmost node as to ease delta-v calculations. Improved fairing shape for interstage adapter when fairing top is within payload. 2.4 Added procedural interstage fairing adapter that has adjustable radii and height and decouples from the top part when fairings are ejected. Added conic fuselage. Fixed another inline fairing shape bug. 2.3 Changed fuselage texture to distinguish it from fairings. Fairing and fuselages' shapes can now be locked by mousing over the side fairing/fuselage and pressing L. Reduced side nodes size for smaller base rings and 0.625m fairing base (for easier placement). Inline fairings no longer make a top cone when they should instead make a cylinder 2.2 Added experimental egg-shaped fuselage (a side fairing without decoupler). Moved fairing decoupler code to separate PartModule. Auto-struts are now created between the top inline base and side fairings as well: wobbly payloads might still wobble. Fixed bug with misplaced fairings on new ring bases. 2.1 Added low-profile fairing bases (base rings) intended for inline fairings. All of them have 4 side fairing attachment points. Replaced base model with a lighter-looking one. It has the same size etc., and therefore won't break your existing ships. Fuel crossfeed for fairing bases can now be toggled by mousing over them and pressing G in editor or using the right-click menu in flight. Automatic strut creation between side fairings can be toggled by mousing over a base and press T. Fixed inline fairings' not connecting with the top base sometimes. Fixed nested inline fairings' not connecting to the proper base. Fairing outline (blue lines) is not displayed now for inline fairings if sides are attached to any of the two bases. 2.0 Inline truncated fairings are now created between two bases (one must be flipped). It won't work properly for off-center bases. If you want it off-center, tell me what for and how it should look. Ejection force can now be changed by mousing over a side fairing and pressing F Fixed rapid unplanned disassembly of side fairings when going out of time warp sometimes. 1.3 Fixed ejection direction bug - how you place fairings now should not matter. 1.2 So added invisible automatically-placed struts between side fairings as to prevent wobble. So replaced ejectionNoseDv with ejectionTorque that all ejected fairings identically move regardless of shape. Improved payload scanning for better fitting of mesh and box colliders. Radius can now be adjusted by mousing over a base while holding R (the default key can be changed in part .cfg). Fixed 'recursion' bug that caused misplaced fairings to uncontrollably grow. (It's also a foundation for future inline fairings). Using a (hopefully) better method to offset side fairing center of mass. Using proportionally smaller part of texture for 1/3 (and smaller angles) side fairings to reduce texture stretching. Renamed "capsule-shaped" fairings to "egg-shaped" to be more Kerbal. 1.1 Fix for future FAR compatibility (needs FAR version 0.9.5.2 or later to actually work). Less rotation on eject to reduce collisions with payload and lower stages. Conic side fairings added, original ones are made a bit more capsule-shaped. 1.0 Initial release. Edited July 29, 2021 by pap1723 PFFE Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.